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4241. Death taxis are a broken tactic - in Feedback/Requests [original thread]
after reading all the nerf heavy and nerf HMG comming from scouts and non heavy users it makes sence to use death taxi's cause at range heavys are at a severe disadvantage. with the plasma cannon changes and such it shouldnt be hard to keep poppi...
- by Apothecary Za'ki - at 2014.06.18 12:07:00
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4242. Heavy turn speed nerf idea is RIDICULOUS - in General Discussions [original thread]
Baal Omniscient wrote: Apothecary Za'ki wrote: heavys are fine as they are, the HMG is fine as it is they are slow and short range weapons just use rail rifles and other long range weapons to kill a heavy the turn speed debate is laughable...
- by Apothecary Za'ki - at 2014.06.18 11:57:00
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4243. Hotfix Charlie Suggestions (HMG Heavies) - in Feedback/Requests [original thread]
Glyd Path wrote: How about someone that is not the OP posting this? Maybe someone exactly like @CCP Rattiti. Unless it is from him, this is just a waste of bits. Unless whining about heavies because you don't know how to use a grenade or a R...
- by Apothecary Za'ki - at 2014.06.18 11:55:00
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4244. Hotfix Charlie Suggestions (HMG Heavies) - in Feedback/Requests [original thread]
Gavr1Io Pr1nc1p wrote: Apothecary Za'ki wrote: 1. no. scouts alreayd have an easy time circle strafeing heavys. 2. NO. it already takes like 100 bullets to kill a player as it is.. abotu 150 if its a brick tanked gallente MEDIUM frame.. can...
- by Apothecary Za'ki - at 2014.06.18 11:39:00
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4245. Hotfix Charlie Suggestions (HMG Heavies) - in Feedback/Requests [original thread]
1. no. scouts alreayd have an easy time circle strafeing heavys. 2. NO. it already takes like 100 bullets to kill a player as it is.. abotu 150 if its a brick tanked gallente MEDIUM frame.. can take a full 400+ to kill a heavy... and you wont be ...
- by Apothecary Za'ki - at 2014.06.18 11:30:00
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4246. [Feedback/Question] On the HMG - in Feedback/Requests [original thread]
heat build up is a bad idea.. many times in heavy combat i have had it heat-lock on me.. especially heavy vs heavy and more so vs bricktank heavys and in more open fights with longer range HMG it will lock up while your trying to kill some one on ...
- by Apothecary Za'ki - at 2014.06.18 11:26:00
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4247. heavy and HMG @Rattati - in Feedback/Requests [original thread]
do not nerf the heavy turn speed its already hard to hit people in super close battle if they run around you.. doing so will be an indirect buff to scouts who will just strafe around us to kill us with their OP shotguns takeing us out in 2 to 3 hi...
- by Apothecary Za'ki - at 2014.06.18 11:24:00
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4248. Heavy turn speed nerf idea is RIDICULOUS - in General Discussions [original thread]
heavys are fine as they are, the HMG is fine as it is they are slow and short range weapons just use rail rifles and other long range weapons to kill a heavy the turn speed debate is laughable and will make scouts more OP then ever being able to...
- by Apothecary Za'ki - at 2014.06.18 11:18:00
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4249. i war a hevy soot - in General Discussions [original thread]
i wer logi soot. i much more point den havy. translation.. yes ehavy+HMG is powerful but they are low point gain compared to logi especially in meatgrinders
- by Apothecary Za'ki - at 2014.06.18 00:48:00
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4250. Rail gun shell speed - in Feedback/Requests [original thread]
current day railguns hit over 5000MPH for even a 3.5kg rail-slug @ 100miles so for the future i think the rail guns are completely underpowered.
- by Apothecary Za'ki - at 2014.06.16 13:19:00
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4251. FEEDBACK REP-TOOL POINTS - in Feedback/Requests [original thread]
^ what he said.. but i have noticed i rarely get points from non heavy dropsuits unless they are brick tanked gallente/amarr i think, so maybe thats the balance point of the rep tool? also if yoru babying a heavy maybe rep/inject/ammo.. assist o...
- by Apothecary Za'ki - at 2014.06.16 13:11:00
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4252. [Feedback] Makeing base skills useful (DROPSUIT Upgrades) - in Feedback/Requests [original thread]
currently its like this.. Dropsuit upgrades has no bonuses. Dropsuit Core upgrade is 1% per level then Dropsuit electronic/engineering is 5% so my idea is plane and simple +1% to Dropsuit upgrades (+1% after change) +1% to Dropsuit core upgrad...
- by Apothecary Za'ki - at 2014.06.16 13:09:00
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4253. Caladri logi extra bonus - nanite - in Feedback/Requests [original thread]
kind of a bad idea unless you some how couple it with my thread about improving WP gains from all meta levels of injectors so that could leave a caldari to use injector+armorrep hives (untill proto where they get 3 slots for equip)
- by Apothecary Za'ki - at 2014.06.16 13:01:00
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4254. put a 5 mins lock on our rides - in Feedback/Requests [original thread]
pay more attention to where your assigned vehicle drop location is... but my problem is usually when i spawn a vehicle im waiting like 30 seconds to allow team mates to get a ride.. the timer needs to be lowered to like 10 seconds upon being dro...
- by Apothecary Za'ki - at 2014.06.16 12:58:00
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4255. make planing remote explosive faster like on battlefield - in Feedback/Requests [original thread]
MINA Longstrike wrote: I'm of the opinion that remotes should hit harder, but have much, much, much lower splash radiuses adv and proto RE in Bravo will hit harder
- by Apothecary Za'ki - at 2014.06.16 12:56:00
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4256. [feedback] I've spent the last two days playing with mlt starter... - in Feedback/Requests [original thread]
the only differance between MLT frontline and MLT medic for gallente is the injector.. so when starting out its better to just use MLT medic Gallente for extra points.
- by Apothecary Za'ki - at 2014.06.16 12:53:00
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4257. Add ISK to fac war - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: lp and isk, just enough to cover the cost of items in the lp store, maby like 25-30k per a win and almost/or nothing if u lose plus its not like salvage u cant use does u or anyone else any good no if you...
- by Apothecary Za'ki - at 2014.06.15 20:52:00
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4258. Add ISK to fac war - in Feedback/Requests [original thread]
quit your whinging your SP and assets will be merged/moved to legion when its ready to.
- by Apothecary Za'ki - at 2014.06.15 20:51:00
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4259. [Feedback] Nanite injectors and War Point Balance. - in Feedback/Requests [original thread]
shameless bump to try get more feedback on my ideas
- by Apothecary Za'ki - at 2014.06.15 12:17:00
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4260. Suggestion: Minmatar and Caldari shield regen delay - in Feedback/Requests [original thread]
knight guard fury wrote: for a long time, the Caldari have high shield hp but low shield depletion timer while the Minmatar have low shields and a higher depletion timer. IMHO, i think that the Caldari should have to wiat longer to have thier ...
- by Apothecary Za'ki - at 2014.06.15 12:15:00
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