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901. [Feedback] Combat rifle - in Feedback/Requests [original thread]
headbust wrote: Apothecary Za'ki wrote: Gelan Corbaine wrote: Cat Merc wrote: Then I want a burst AR at STD level. Doesn't Burst open up at Op II ? That's still STD . ( Though why you would use a STD burst is a different story ....
- by Apothecary Za'ki - at 2014.06.11 14:22:00
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902. [Suggestion] heavy Lasor Cannon - in Feedback/Requests [original thread]
a Heavy weapon which is like a scaled up scrambler rifle
- by Apothecary Za'ki - at 2014.06.11 12:45:00
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903. [Feedback] Combat rifle - in Feedback/Requests [original thread]
Gelan Corbaine wrote: Cat Merc wrote: Then I want a burst AR at STD level. Doesn't Burst open up at Op II ? That's still STD . ( Though why you would use a STD burst is a different story .) bene trying burst vs full auto combat ri...
- by Apothecary Za'ki - at 2014.06.11 12:44:00
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904. Heavys And HMG - in Feedback/Requests [original thread]
Snake Sellors wrote: no the sentinels aren't o.p. (although stacked gallentes will need more than one person to kill normally) the thing is that they are supposed to be difficult to kill they are high sp heavy armour suits. your best defences...
- by Apothecary Za'ki - at 2014.06.11 12:28:00
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905. [Feedback] Combat rifle - in Feedback/Requests [original thread]
the combat rifle needs the full auto variant at standard level, not just adv/proto
- by Apothecary Za'ki - at 2014.06.10 13:54:00
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906. [feedback] cal commando - in Feedback/Requests [original thread]
the basic caldari commandy has a sevear lack of that 1 low-slot for an armor rep to make it seem like a useful choise. its the only basic commando with out a lowslot.. so i propose -1 high but +1 low to balance it against other suits or even jus...
- by Apothecary Za'ki - at 2014.06.10 13:43:00
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907. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
Aeon Amadi wrote: Starter Fittings: +1 to Racial Starter Fits as it more closely aligns players to how the racial combat styles operate. i agree.. caldari rail rifle and militia MAGSEC instead of a damn assault rifle and scrambler pistol...
- by Apothecary Za'ki - at 2014.06.10 13:37:00
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908. [suggestion] Isk destroyed/Lost - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: What are the chances we could get this snaked into hotfix beta? perhaps 0.00000000000000000000000000000000000000000000000000000000000001% chance to absolute 0% it might be in Legion though
- by Apothecary Za'ki - at 2014.06.09 23:15:00
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909. [suggestion] Isk destroyed/Lost - in Feedback/Requests [original thread]
showing your kills and deaths comes under K/d but i think i get your jist remove the K/d from the team lists and just have it as WP/isk destroyed or something
- by Apothecary Za'ki - at 2014.06.09 23:14:00
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910. [suggestion] Isk destroyed/Lost - in Feedback/Requests [original thread]
Malkai Inos wrote: I think ISK destroyed/lost should just replace k/d as the primary benchmark for combat roles Slayers can still compare their ISK destruction while logis focus on WP gained (since ISK preserved seems too hard to assess proper...
- by Apothecary Za'ki - at 2014.06.09 15:50:00
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911. [suggestion] Isk destroyed/Lost - in Feedback/Requests [original thread]
i didnt mean showing the fitting just showing a visual of their dropsuit and them holding their main weapon of choise
- by Apothecary Za'ki - at 2014.06.09 08:47:00
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912. Grenades - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: How about a second grenade slot? Have a total of 4 grenades or 2 of different types- that would resolve anti vehicle grenade issue and flux could come on more handy- problem would be 4 core locus grenades=ƒÿé=ƒÿ¦. A...
- by Apothecary Za'ki - at 2014.06.08 13:57:00
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913. (Request) Ammo notification for ds pilots - in Feedback/Requests [original thread]
this is a difficult thing to adress.. as pilot should be communicating with gunners so pilot knows when to go get more ammo.
- by Apothecary Za'ki - at 2014.06.08 13:56:00
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914. Railgun Tank Range was NOT nerfed - in Feedback/Requests [original thread]
after not useing tanks for months i can fully say that railgun turrets on tanks got a subsequent range nerf down to maybe 1/3 what it used to be.
- by Apothecary Za'ki - at 2014.06.08 13:54:00
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915. racial heavy wepons - in Feedback/Requests [original thread]
Talon Paetznick II wrote: I have noticed that the amar/galente heavys don't have racial weapons i would suggest a plasma cannon scaled up for heavy in terms of damage having two shots and with better aim however shortening the range and increas...
- by Apothecary Za'ki - at 2014.06.08 13:52:00
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916. [suggestion] NERF TANKS or BUFF AV - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: does cooking AV nades even do anything not as such except gives less time befor they pop which can be useful against roadrage LAVs
- by Apothecary Za'ki - at 2014.06.08 12:30:00
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917. [suggestion] NERF TANKS or BUFF AV - in Feedback/Requests [original thread]
id like to see the large turret installations get a big hp buff on par with clone bays and supply place so they can be used or destroyed strategically insted of just destroyed while they are still neutral for a quick +50 points by only 3 or 4 rail...
- by Apothecary Za'ki - at 2014.06.07 12:16:00
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918. hotfix beta - exploding dropship gunners - in Feedback/Requests [original thread]
Pvt Numnutz wrote: There is an issue currently where dropship gunners will randomly explode when firing their missiles and commit suicide. Needless to say, this is very frustrating. My gunners and I have noticed this happens when the dropship...
- by Apothecary Za'ki - at 2014.06.06 22:08:00
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919. IDEA - Passive SP balance - in Feedback/Requests [original thread]
from a business perspective i cant see it working as you would get alot more sp if you used passive booster for first few months and then the removal after 21 months they would mean a sudden drop off of not needing passive boosters really. but i ...
- by Apothecary Za'ki - at 2014.06.06 22:01:00
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920. IDEA----Unique dropsuits for MEDIUM FRAMES - in Feedback/Requests [original thread]
Cross Atu wrote: Giving each role within the medium frame line more uniqueness and specialization is a concept I fully support. As to the specifics; CCP R has stated that Assaults won't be given 2x LW or the Commando removed so we have to addr...
- by Apothecary Za'ki - at 2014.06.06 21:55:00
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