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141. Battle drop outs - in Technical Support/Bugs [original thread]
I only had 1 mid battle drop out, if your getting them frequently try going to your options and turn voice chat off, I have a theory that certain peoples voice cant connect and it dumps you out of the game when it tries. Either way give it a try a...
- by Antonius Dacinci - at 2012.08.26 22:45:00
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142. Anyone Been Successful With LAVs Yet? - in General Discussions [original thread]
Just saying the real goal of the LAV is to be able to use remote repairers on tanks making them completely invincible while giving support fire.
- by Antonius Dacinci - at 2012.08.26 22:44:00
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143. Dumped from battle, Tank gone, No rewards - in Technical Support/Bugs [original thread]
Yesterday about 15 minutes before downtime I arbitrarily got dumped out of a battle I was in. This is the first time it's happened where it dumped out of the battle no warning, no rewards and my tank even seems to have disappeared maybe destroyed...
- by Antonius Dacinci - at 2012.08.26 20:18:00
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144. Broken Texture on Skirmish 5 capture points = freeze - in Technical Support/Bugs [original thread]
It doesn't matter which team your on, but somewhere in the vicinity of walking from point D towards the nearest missile turret installation seems to rather consistently and replicatibly freeze my PS3 and can only be unfrozen with a full restart. I...
- by Antonius Dacinci - at 2012.08.26 20:15:00
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145. Instant battle freeze - in Technical Support/Bugs [original thread]
STop forgetting important details you nubs. Let me take a geuss at this "You push circle to back out of the battle selection screen because it got stuck or something similar AND THEN after pushing circle again it freezes"
- by Antonius Dacinci - at 2012.08.26 20:12:00
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146. WARNING TO VEHICLE USERS - in General Discussions [original thread]
First time i used the dropship I flew fine for a good 20 minutes trying to get use too it, then i ran into the top of a missile turret and exploded in a amazing ball of fire xD But pretty easy to control after you realized physics. As for sitting...
- by Antonius Dacinci - at 2012.08.25 22:33:00
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147. [bug] Helmet camming - in Technical Support/Bugs [original thread]
Try messaging and asking them?
- by Antonius Dacinci - at 2012.08.25 22:30:00
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148. No SP? - in General Discussions [original thread]
Check patch notes, says known issues actually gives you SP anyhow
- by Antonius Dacinci - at 2012.08.25 18:29:00
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149. How do armor repair modules work? - in General Discussions [original thread]
Well I wish you could use the right analog stick with it on the keyboard, moving the mouse does not infact move my weapon select thing, otherwise as for "How it works" It pulses 5 times every I think second or so with the amount of armour displaye...
- by Antonius Dacinci - at 2012.08.25 18:29:00
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150. reviving target detached from the body - in Technical Support/Bugs [original thread]
Yeah I've died at least 8 times trying to revive someone and the guy shooting me is like WTF is this guy doing spinning around in in circles xD It's kinda funny how inaccurate they get when your not following any logical pathing what so ever
- by Antonius Dacinci - at 2012.08.25 18:13:00
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151. reviving target detached from the body - in Technical Support/Bugs [original thread]
Fun one is if they get hit by a forge gun or are jumping while hit by a grenade their body goes off into the skyline.
- by Antonius Dacinci - at 2012.08.25 16:54:00
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152. Grenade Delay - in Technical Support/Bugs [original thread]
I found alot of my grenades just don't blow up but never that?
- by Antonius Dacinci - at 2012.08.25 16:52:00
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153. adminstering first aid - dificulties - in Technical Support/Bugs [original thread]
Yeah seriously they need to fix where the respawn point is xD it's terribly hard to revive people in a flash WHEN THEY DONT EXIST AT THEIR DEATH POINT
- by Antonius Dacinci - at 2012.08.25 11:00:00
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154. Burn damage is just OP - in General Discussions [original thread]
I would very much like to be able to continue using "Real men Hull Tank" again.
- by Antonius Dacinci - at 2012.08.25 09:17:00
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155. Rail Gun Installations - in General Discussions [original thread]
To be honest they are actually under powered due to their unabillity to survive tank shells or dish out enough damage to take them on one on one but i just assumed that was because they are millitia quality xD
- by Antonius Dacinci - at 2012.08.25 09:12:00
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156. Rail Gun Installations - in General Discussions [original thread]
There is some obvious hints for the 5 weapon types we have to bet getting ammo later. So maybe we will see. Otherwise though, it's not the turrets that are the problem a good sniper can do anything it's the fact that you show up on the minimap 20...
- by Antonius Dacinci - at 2012.08.25 09:06:00
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157. Burn damage is just OP - in General Discussions [original thread]
I can agree to this veigar, i just didn't want to propose completely rewriting the game xD
- by Antonius Dacinci - at 2012.08.25 08:59:00
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158. Active Scanners? - in General Discussions [original thread]
The active scanners are likely going to have 4 general areas, "Lock on" "Radar/Detection" "Information gathering" (like what equipment that tank has or player usefull stuff you can use later) and finally it might be paired up with EWAR stuff, so i...
- by Antonius Dacinci - at 2012.08.25 08:58:00
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159. To you dedicated tank drivers - in General Discussions [original thread]
As I said though, it's a commonly accepted secondary use button, you just happen to be that small minority who cant use it. Though I never did understand unrebindable keys, especially on the unreal engine where it's basically a text file.
- by Antonius Dacinci - at 2012.08.25 08:51:00
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160. Burn damage is just OP - in General Discussions [original thread]
This discussion goes down to this "vs infantry it really doesn't matter because enough grenades and AV weapons have to take the whole tank out in a short burst one way or another and thats a seperate balance but burn damage gives the already inher...
- by Antonius Dacinci - at 2012.08.25 08:48:00
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