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261. CCP Rattai take a look. - in Feedback/Requests [original thread]
The current sniper rifle has a lot of issues. ] 1. The zoom is awful. The weapon has a range of 600m but the zoom is set up for a weapon that is suppose to be used within 200m. Head shots are almost impossible because the heads are the size of gra...
- by Anmol Singh - at 2014.08.27 05:49:00
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262. Have you ever picked up a Sniper? - in General Discussions [original thread]
Crimson ShieId wrote: Counter sniping is one thing. Needing a specific item to kill someone because they're so deep into their redline a dropship can't even reach them in time is another. If the draw distance in this game was better, it wouldn'...
- by Anmol Singh - at 2014.08.27 04:29:00
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263. Reason why AR sucks. - in General Discussions [original thread]
Because HMG does twice the damage and can do same damage as AR at 35m. TL:DR because HMG.
- by Anmol Singh - at 2014.08.27 00:12:00
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264. Have you ever picked up a Sniper? - in General Discussions [original thread]
Bojo The Mighty wrote: lolwut Snipers in redlines are impervious to everything except moar snipers It goes: Grunt < Sniper < Sniper < Sniper < Kamikaze DS < Light Pole < Sniper The food chain Heavies in CQC with a six kin ...
- by Anmol Singh - at 2014.08.27 00:10:00
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265. Have you ever picked up a Sniper? - in General Discussions [original thread]
Snake Sellors wrote: Apothecary Za'ki wrote: Anmol Singh wrote: 0% risk or reward my butt. Snipers are easy sitting targets. The only problem is heavy and super tanked Assault snipers. You know a sniper is UP when you can't even kill enem...
- by Anmol Singh - at 2014.08.27 00:07:00
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266. Have you ever picked up a Sniper? - in General Discussions [original thread]
Thor Odinson42 wrote: Back when snipers were a thing battles weren't filled with 80-90% solo players on each side. If snipers were as good as they were back then this would literally be Snipe 514. How good were they back then?
- by Anmol Singh - at 2014.08.26 15:42:00
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267. Have you ever picked up a Sniper? - in General Discussions [original thread]
0% risk or reward my butt. Snipers are easy sitting targets. The only problem is heavy and super tanked Assault snipers. You know a sniper is UP when you can't even kill enemy snipers with headshots. You guys are just lazy and want the sniper to s...
- by Anmol Singh - at 2014.08.26 15:13:00
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268. Amarr FW noobs. - in General Discussions [original thread]
Soulja Ghostface wrote: A small corp syncing for fun in fw should not be taken seriously. An amarr123 sync should be feared. As you will be redlined or cru farmed in a matter of seconds They brought proto, we brought basic and me. Me kill p...
- by Anmol Singh - at 2014.08.26 02:33:00
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269. Amarr FW noobs. - in General Discussions [original thread]
One Eyed King wrote: Your statement and face are contradictory. It is confusing. This just and Alt..
- by Anmol Singh - at 2014.08.26 02:19:00
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270. Amarr FW noobs. - in General Discussions [original thread]
Lol, Amarr FW was que-synced with 9 Mercenary Assault Core. Got their ass wooped and redlined by our Minmatar rag tag group of blues.
- by Anmol Singh - at 2014.08.26 02:15:00
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271. Ion Pistol OP - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: How else am I putting up games of 57/2 49/5 44/1 39/2 All with the ion pistol The gun is amazing, it one shots everything, and the hit detection is great! How do you go negative that bad? 2 kills a 57 deaths.. OMG!
- by Anmol Singh - at 2014.08.25 21:20:00
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272. Heavies are too easy... - in General Discussions [original thread]
bamboo x wrote: Jacques Cayton II wrote: I back away from scouts and look for that shimmer and if no shimmer I do a 360 it's always works god... you know what? all the more reason to skill into gal scout with a shotty ganking your calda...
- by Anmol Singh - at 2014.08.25 15:08:00
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273. Heavies are too easy... - in General Discussions [original thread]
Luna McDuffing wrote: No suit is indestructible so, a scout taking out a heavy does happens and it does happens often. The trick here is knowing the strength and limitations of your suit and weapons. Outflanking a single heavy is easy in an ope...
- by Anmol Singh - at 2014.08.25 15:04:00
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274. Heavies are too easy... - in General Discussions [original thread]
hold that wrote: Himiko Kuronaga wrote: Jonny D Buelle wrote: Anmol Singh wrote: Last match, a Heavy with 800+ armor (Amarr) chased and tried to hunt down my Minmatar scout. Sadly I flanked him right before his eyes and one hit swipe k...
- by Anmol Singh - at 2014.08.25 14:54:00
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275. -.- - in General Discussions [original thread]
Tanks have lower DB than most scouts. That's why I can't see them coming with my Caldari scout until I walk right in front of them.
- by Anmol Singh - at 2014.08.25 02:28:00
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276. scout bonuses are unbalenced. - in General Discussions [original thread]
843-Vika wrote: Anmol Singh wrote: One Eyed King wrote: Anmol Singh wrote: by beating all scans, they just gimped their own suit to sh*t. Now they can't fit hacking mods or kincats. .34 m/s higher than the normal scout is absolutely ...
- by Anmol Singh - at 2014.08.25 02:22:00
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277. Heavies are too easy... - in General Discussions [original thread]
Last match, a Heavy with 800+ armor (Amarr) chased and tried to hunt down my Minmatar scout. Sadly I flanked him right before his eyes and one hit swipe knfied him. That teach him to try to hunt down the hunter.
- by Anmol Singh - at 2014.08.25 00:25:00
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278. New Module (JUST IDEA) - in General Discussions [original thread]
1. A light damage mod that gives 10% damage bonus and increases weapon heatbuild up by 10% (If it has one) and then reduces clip size by 15%.
- by Anmol Singh - at 2014.08.24 22:12:00
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279. dampening and scouts - in General Discussions [original thread]
maluble wrote: This is to clear up some things that were said in a previous thread I posted about changing min scout knife bonus to dampening. Now to the moron who said "you got 3 low slots use 2 complex dampeners with cloak to beat out any s...
- by Anmol Singh - at 2014.08.24 21:39:00
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280. How infantry want vehicles to be - in General Discussions [original thread]
Atiim wrote: If Vehicle Pilots were the only ones who had influence over how vehicles are balanced, the vehicles would become insanely overpowered and AV weapons would become non-factors against them, due to a large amount of Pilots that feel a...
- by Anmol Singh - at 2014.08.24 14:25:00
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