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21. [Request] Let corporations buy ad time on side screens in Merc Quart... - in Feedback/Requests [original thread]
Akdhar Saif wrote: Add it to the room you go to before battles. Can't remember the name, War Room? Maybe even let us Advertise on the start up screen. This could also be a good idea. Larger war barge screens would work nicely for this, too....
- by Ander Thedas - at 2014.02.12 22:16:00
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22. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Ar Lan wrote: killertojo42 wrote: This idea would create a need for more CRUs and supply depots since tankers and equipment on soldiers always eventually need a resupply and not having permanent ground spawn will cause a big problem in that ...
- by Ander Thedas - at 2014.02.12 21:53:00
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23. [Request] Let corporations buy ad time on side screens in Merc Quart... - in Feedback/Requests [original thread]
Awry Barux wrote: On one hand, it's a pretty cool idea. +1 On the other hand, personally, I've never paid even the slightest bit of attention to anything going on in the merc quarters, so I'm not sure how effective or worthwhile this would be f...
- by Ander Thedas - at 2014.02.12 05:46:00
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24. [Request] Let corporations buy ad time on side screens in Merc Quart... - in Feedback/Requests [original thread]
Next to the giant central screen console in our merc quarters are two smaller screens that are there for flavor for the in game universe. Typically they just show the same two "commercials" over and over ad nauseum. I propose we allow corporations...
- by Ander Thedas - at 2014.02.12 05:24:00
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25. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
hgghyujh wrote: mmmmm high ground is not paramount, as a field sniper I can say that what matters most is targets of opportunity and while high ground reduces potential cover and therefore increases targets while still allowing the shooter to d...
- by Ander Thedas - at 2014.02.12 04:03:00
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26. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
hgghyujh wrote: I recommend reading this , while probably not a solution it you may find it interesting. I really like that idea in regards to a very interesting game dynamic but it's hard to balance that out considering a team that's domin...
- by Ander Thedas - at 2014.02.12 03:42:00
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27. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Awry Barux wrote: Point by point: 1. Not all snipers go through ammo quickly- a damage-modded CSR can put out over 10,000 damage without headshots before resupplying, assuming you don't spray and pray. 2. Many snipers use logi suits- my pers...
- by Ander Thedas - at 2014.02.12 03:39:00
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28. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
hgghyujh wrote: dude no one bothers with trying to fix the broken **** anymore, if its not this weeks QQ, you might as well go **** your self. The idea is interesting...... I was hoping to see more conversation on it, because while I don't like...
- by Ander Thedas - at 2014.02.12 03:14:00
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29. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Awry Barux wrote: Ander Thedas wrote: Awry Barux wrote: Ander Thedas wrote: Awry Barux wrote: Nope, doesn't fix redline sniping. If anything it makes redline sniping much more powerful by allowing snipers to have redline shots from ...
- by Ander Thedas - at 2014.02.11 23:15:00
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30. [Request] Make default FW faction your starting race. - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Remember that choosing Race/Faction is just something cosmetic same as gender, so it have to stay in cosmetic frame. If we force some players to fight for specific faction it doesn't have e to be something plesure fo...
- by Ander Thedas - at 2014.02.11 22:40:00
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31. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Awry Barux wrote: Ander Thedas wrote: I actually like this idea. What most people don't realize about redline snipers is that snipers don't snipe from those locations because of the red lines, instead the red line just happens to be where t...
- by Ander Thedas - at 2014.02.11 22:29:00
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32. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Awry Barux wrote: Ander Thedas wrote: Awry Barux wrote: Nope, doesn't fix redline sniping. If anything it makes redline sniping much more powerful by allowing snipers to have redline shots from very different angles over the course of the...
- by Ander Thedas - at 2014.02.11 22:23:00
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33. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
alten hilt wrote: +1 for a dynamic battlefield. I like the idea of the moving MCCs and the moving redline. But what if we took it one step further. What if the redline was actually a defensive shield deployed by the MCC (or the physical borde...
- by Ander Thedas - at 2014.02.11 22:07:00
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34. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Awry Barux wrote: Nope, doesn't fix redline sniping. If anything it makes redline sniping much more powerful by allowing snipers to have redline shots from very different angles over the course of the match. It doesn't take very long, in the sc...
- by Ander Thedas - at 2014.02.11 21:42:00
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35. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
dullrust wrote: lol, it was ignored the last time I suggested this. Also just like then people are in discussion/***** mode about other things. Like drop suit bonuses and equipment. Anything to do with maps is completely ignored right now. But...
- by Ander Thedas - at 2014.02.11 21:35:00
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36. [Request] Make default FW faction your starting race. - in Feedback/Requests [original thread]
Ahaha. Just noticed that someone did finally post this idea 4 days ago. A lot later than I figured! But, I'll keep this up anyway. The more voices the better.
- by Ander Thedas - at 2014.02.11 18:25:00
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37. [Request] Make default FW faction your starting race. - in Feedback/Requests [original thread]
I had this idea a few weeks ago and never posted it because I was under the impression someone else must have thought of it by now. Realizing that might not necessarily be the case here it is: Faction Warfare is imbalanced. Most people attribute ...
- by Ander Thedas - at 2014.02.11 18:23:00
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38. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
I expected at least some discussion about this.
- by Ander Thedas - at 2014.02.08 17:38:00
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39. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Bump.
- by Ander Thedas - at 2014.02.07 23:54:00
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40. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
TheEnd762 wrote: They'd have to move pretty slowly to make safely calling in vehicles possible. The idea is around a 3/4th circling of the map over a 15 minute period. So yeah, it would be pretty slowly from a moment to moment standpoint, bu...
- by Ander Thedas - at 2014.02.07 18:56:00
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