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521. [FEEDBACK] Counter-hack war points - in Feedback/Requests [original thread]
Currently we recive no WP for counter hacking a null cannon which is crap, there is no incintive to stop a virus upload what so ever other that to stop the other guy from getting 100 WP and you dont get anything from it other that satisfaction and...
- by Alabastor 'TheBlaster' Alcar - at 2013.05.16 15:06:00
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522. [REQUEST] Skill point increase - in Feedback/Requests [original thread]
its not like boosters will be wortless
- by Alabastor 'TheBlaster' Alcar - at 2013.05.15 18:17:00
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523. [REQUEST] Skill point increase - in Feedback/Requests [original thread]
this is exactly what im talkin about, it will make it easier for new people to stick with and compete in this game instead of getting smashed on buy players who could possibly one day be years older than you
- by Alabastor 'TheBlaster' Alcar - at 2013.05.15 14:16:00
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524. [REQUEST] Skill point increase - in Feedback/Requests [original thread]
Could you guys at ccp do something to decrease the SP gap between newer players and old players who play everyday even if they are capped out and who buy booters, would it be plausable to raise the active sp gained and the sp cap on players who ha...
- by Alabastor 'TheBlaster' Alcar - at 2013.05.15 13:16:00
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525. DAMAGE CONTROL MODULES - in Feedback/Requests [original thread]
^^^^^
- by Alabastor 'TheBlaster' Alcar - at 2013.05.10 16:21:00
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526. DAMAGE CONTROL MODULES - in Feedback/Requests [original thread]
^^^
- by Alabastor 'TheBlaster' Alcar - at 2013.05.09 18:41:00
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527. DAMAGE CONTROL MODULES - in Feedback/Requests [original thread]
CCP you guy messed up the skill requirements to use damage control modules, just go look at them , YOU NOW NEED DROPSUIT SKLLS TO USE THE VEHICLE MODULES. i know this was probly an accident but it needs to be fixxed immediately.
- by Alabastor 'TheBlaster' Alcar - at 2013.05.09 16:38:00
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528. (Sugestion) third person view - in Feedback/Requests [original thread]
While im not in favor of the third person view, i did however, say ccp should conduct a survey of the playerbase before a decision be made on this suggestion but i have 2 words to support my position and they are IMERSION FACTOR.
- by Alabastor 'TheBlaster' Alcar - at 2013.05.04 19:17:00
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529. (Sugestion) third person view - in Feedback/Requests [original thread]
you guy didnt even read my fukin post I SAID THIRD PERSON VIEW IN THE QUARTERS AND BARGE IS STUPID AND NEEDS TO BE FIRST PERSON THE WHOLE TIME NOT JUST WHEN ON WORLD!!! READ DAMN IT THIRD PERSON VIEW IS FOR PUSSIES AND IT HAS NO PLACE IN A FPS ...
- by Alabastor 'TheBlaster' Alcar - at 2013.05.04 01:01:00
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530. (request) battle spectating - in Feedback/Requests [original thread]
yeah im sure ccp could come up with some really cool ways to implement it because they are freakin GENIUSES
- by Alabastor 'TheBlaster' Alcar - at 2013.05.02 22:42:00
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531. (request) battle spectating - in Feedback/Requests [original thread]
well as the title suggests, spectating in on battles wold be amazing especially with the new war reporter non-combat role, im not sure how this should be implemented but i would like to be able to see the guys spectating in on our battles actually...
- by Alabastor 'TheBlaster' Alcar - at 2013.05.02 22:37:00
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532. PC territory control - in Feedback/Requests [original thread]
o yeah i forgot about them, they will totally be a game changer, ill just have to get a fleet to tank the dps though
- by Alabastor 'TheBlaster' Alcar - at 2013.05.02 22:30:00
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533. PC territory control - in Feedback/Requests [original thread]
well i could always resupply or reinforce/invade from orbit reguardless right?
- by Alabastor 'TheBlaster' Alcar - at 2013.05.02 22:14:00
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534. (Sugestion) third person view - in Feedback/Requests [original thread]
Ok this is a fps game as we all know, so what i dont get is why the heck do i have a third person view of my merc in the merc quarters and on the warbarge, this is stupid and takes away from the immersion factor. What i propose is that you guys at...
- by Alabastor 'TheBlaster' Alcar - at 2013.05.02 21:55:00
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535. [Request] Explosives Detector - in Feedback/Requests [original thread]
good idea, especially if we get anti infantry prox mines
- by Alabastor 'TheBlaster' Alcar - at 2013.04.17 18:00:00
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536. [Suggestion] Per-match active booster - in Feedback/Requests [original thread]
CCP we need Pre-match boosters, the op has an awesome idea, theese could work just like the drugs of eve and boost sp or other areas of merc concern like shield boosting for vehicles or ar damage or grenade damage id really like to be able to buy ...
- by Alabastor 'TheBlaster' Alcar - at 2013.04.17 17:57:00
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537. PSP Vita Playability - in Feedback/Requests [original thread]
bump
- by Alabastor 'TheBlaster' Alcar - at 2013.04.17 17:30:00
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538. PSP Vita Playability - in Feedback/Requests [original thread]
DEV answer ????? if one of you ccp guys could comment on this it would make us happy
- by Alabastor 'TheBlaster' Alcar - at 2013.04.16 15:54:00
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539. PSP Vita Playability - in Feedback/Requests [original thread]
Hi, i have a PSP Vita and i heard in the Ps4 release announcement thea all PlayStation 3 and 4 games were going to be playable on the vita eventually, i would like to know if you guys at ccp are going to make dust playable on the vita at all, and ...
- by Alabastor 'TheBlaster' Alcar - at 2013.04.11 19:00:00
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540. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
i lke the idea of cloakin modules and stuff, but some of the things u guys have sugested like the cloak drainig or droping your shields is crap, i dont want cloaking modules to affect my shields at all never ever. i understand the need for drawbac...
- by Alabastor 'TheBlaster' Alcar - at 2013.03.08 01:53:00
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