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5941. CCP - 1.6 - in General Discussions [original thread]
I've been wanting more content over balance fixes for a long time. I've always felt that for the most part Dust's gameplay has been really solid, it just needs more stuff to keep it interesting. Instead we get people grossly exaggerating the sever...
- by Aero Yassavi - at 2013.08.30 05:28:00
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5942. Suggestion for Faction Warfare's Future - in Feedback/Requests [original thread]
In Dust for for FW we have to rely on EVE players for where the battles actually take place, while we have no control. I know some devs have been playing around with ideas like squads voting for which system they want to fight on and stuff, but wh...
- by Aero Yassavi - at 2013.08.30 04:57:00
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5943. The AScR is Terribad - in General Discussions [original thread]
I agree that the semi auto is far better then the assault version, but I still use the assault scrambler rifle on the some commando fits. Despite that it's full auto, you're still going to need to be tapping the trigger to make it efficient.
- by Aero Yassavi - at 2013.08.30 04:45:00
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5944. Why haven't the amarr and minimatar dropsuits and vehicles been finshed yet - in General Discussions [original thread]
Actually seems like it's not an art team issue or a design team issue, but rather a RAM issue, CCP LogicLoop wrote: J-Lewis wrote: So it's a RAM shortage problem then? Yes. Outside of just the geometry you see, it also takes into account ...
- by Aero Yassavi - at 2013.08.30 04:38:00
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5945. An Idea for ARs, ScRs, Combat and Rail rifles - in General Discussions [original thread]
Where did this whole mindset that iron sights are **** come from? Even when playing other games like Battlefield I will prefer iron sights on some weapons, and I know I prefer the iron sights on the laser rifle. Anyways, your idea won't happen. T...
- by Aero Yassavi - at 2013.08.30 04:31:00
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5946. Where are the Faction vs Faction Events? - in General Discussions [original thread]
Only likes, no replies?
- by Aero Yassavi - at 2013.08.30 04:17:00
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5947. Dropsuits, equipement, vehicles... and planet types link? - in General Discussions [original thread]
I'm not sure how far into this they want to go, but they did say there would be some indications that we are on different types of planets. For instance, heat based weapons will overheat faster on lava planets and slower on ice planets. They also ...
- by Aero Yassavi - at 2013.08.29 21:28:00
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5948. Do you know why it's called Dust 514? - in General Discussions [original thread]
Fire of Prometheus wrote: Delta 749 wrote: Eh who knows, could be something to do with jump coordinates? I have no idea how warps and FTL work in EVE though Hey if someone has an eve account, they should go to the coordinates 514,514 or 5,...
- by Aero Yassavi - at 2013.08.29 21:25:00
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5949. Do you know why it's called Dust 514? - in General Discussions [original thread]
Fire of Prometheus wrote: Aero Yassavi wrote: We know what Dust means, we don't know what 514 means. We know in the lore that 514 came from the first generation of immortal soldiers that straight up used the Sleeper implants, eventually driv...
- by Aero Yassavi - at 2013.08.29 21:23:00
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5950. Where are the Faction vs Faction Events? - in General Discussions [original thread]
In light of what is happening with all these recent events (Templar Manhunt, Endurance Program, Kaimera) and people complaining that they are not worth while, I remember back to events in Chromosome. Here we had a bunch of events between the Feder...
- by Aero Yassavi - at 2013.08.29 21:03:00
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5951. If you make your first character online... - in General Discussions [original thread]
I was under the impression that it didn't, and believe I have tested it but that was a long time ago. Now people says it does? I'd go ahead and test it if I were you to be sure.
- by Aero Yassavi - at 2013.08.29 20:59:00
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5952. Do you know why it's called Dust 514? - in General Discussions [original thread]
We know what Dust means, we don't know what 514 means. We know in the lore that 514 came from the first generation of immortal soldiers that straight up used the Sleeper implants, eventually driven insane and writing 514 on the walls with blood. P...
- by Aero Yassavi - at 2013.08.29 20:57:00
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5953. HOLY HIPPIES, A DEV PLAYING DUST! - in General Discussions [original thread]
The Templar Dev Manhunt event.
- by Aero Yassavi - at 2013.08.29 20:33:00
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5954. I don't get this community... - in General Discussions [original thread]
You're painting this in a matter of two extremes. There does exist a happy medium for such a situation.
- by Aero Yassavi - at 2013.08.29 20:20:00
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5955. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Was thinking about something in regards to verticality in outposts while making the high point accessible. What if instead of the outpost sitting on top of the land, it is actually dug into the land? There's already a small socket that does this s...
- by Aero Yassavi - at 2013.08.29 20:18:00
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5956. 514: the code is broken!... - in General Discussions [original thread]
Panther Alpha wrote: The undeniable truth ; "Dust" because all the original planets are Dusty ( Without life forms, water, vegetation.... just DUST, that is all) "514" Because they couldn't just call it Dust, so the legal team talk them to ad...
- by Aero Yassavi - at 2013.08.29 20:09:00
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5957. Burst Scrambler Pistol has no Ammo - in General Discussions [original thread]
demonkiller 12 wrote: Wait...... theres a burst pistol? O.o I thought there was just regular breach and assault Well they did remove the standard variant burst scrambler pistol (don't know why since the other variants have a standard version...
- by Aero Yassavi - at 2013.08.29 20:05:00
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5958. Confusion about maps - in General Discussions [original thread]
R F Gyro wrote: Aero Yassavi wrote: Sidenote: They don't want to put map names out there because they are actually supposed to be different planets and such. So you may play two rounds on Manus Peak back to back, but you actually have techni...
- by Aero Yassavi - at 2013.08.29 19:59:00
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5959. The (Real) 514 Code - in General Discussions [original thread]
514 is an area code in Canada, the first generation is trying to contact them, eh. Surt gods end wrote: gbghg wrote: You know, 666 is a mistranslation, the actual number is 616.... number of the beast. but it 3am (or 3) that's really th...
- by Aero Yassavi - at 2013.08.29 19:57:00
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5960. Caldari Production Facility sneak peek? - in Outposts [original thread]
Since we've had those outlines of the Gallente Research Lab for sometime and it is now hitting in 1.4, my natural interest has been shifting towards the next outpost, the Caldari Production Facility - especially since LogicLoop has stated it's goi...
- by Aero Yassavi - at 2013.08.29 19:48:00
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