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5821. new heavy weapons !!! - in General Discussions [original thread]
A CCP dev confirmed the first Amarr heavy weapon will be a scrambler something, primarily anti-infantry but can work on vehicles too (so sort of reverse of the forge gun). "Children of Amarr, Beloved of God Do not fear the dark heavens The st...
- by Aero Yassavi - at 2013.09.03 03:58:00
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5822. If you had to pick new weapons, new dropsuits, jets AND speeders, or new vehicles - in General Discussions [original thread]
Racial Vehicles Racial Dropsuits PVE New Vehicles Racial Weapons In that order "Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we car...
- by Aero Yassavi - at 2013.09.03 03:56:00
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5823. Some times I feel like snipers want to kill me, and no one else. - in General Discussions [original thread]
Every time I get into my commando suit this is exactly how I feel "Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminati...
- by Aero Yassavi - at 2013.09.03 03:54:00
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5824. So by the looks of it, what's going to be the focus of 1.6? - in General Discussions [original thread]
It won't be exclusively any one thing, as all these patches are. Surely there will be more vehicle improvements as well as more infantry fixes and general game fixes, hopefully new content as well but don't hold your breath. 8213 wrote: 1.7......
- by Aero Yassavi - at 2013.09.03 03:51:00
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5825. The proto scrambler rifle is redunant when compared to the standard one. - in General Discussions [original thread]
Blaze Ashra wrote: True Adamance wrote: Patrick57 wrote: Amarr Logi for life! Amarr Victor! Fixed For some reason I want laser turrets now. "Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign u...
- by Aero Yassavi - at 2013.09.03 03:29:00
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5826. How would we like to see racial assault rifles implimented? - in General Discussions [original thread]
Disagree tremendously on the differences. We already have two of these weapons, and the Scrambler Rifle is a lot different than the Tactical Assault Rifle and the Assault Rifle is a lot different then the Assault Scrambler Rifle. I wouldn't worry ...
- by Aero Yassavi - at 2013.09.02 22:06:00
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5827. The proto scrambler rifle is redunant when compared to the standard one. - in General Discussions [original thread]
Bittersteel the Bastard wrote: Aero Yassavi wrote: Bittersteel the Bastard wrote: No. I think it's fine as is. What they need to work on is getting the charge shot to work and actually connect instead of it having a strange sort of lag. ...
- by Aero Yassavi - at 2013.09.02 21:53:00
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5828. The proto scrambler rifle is redunant when compared to the standard one. - in General Discussions [original thread]
Goon ReGnUM wrote: Zekain K wrote: The only reason anyone would pick the proto class over the standard is the extra 9 damage it can dish out. It's heat gauge/ build up are the same. Accuracy is a little higher, but its not that noticeable an...
- by Aero Yassavi - at 2013.09.02 21:48:00
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5829. The proto scrambler rifle is redunant when compared to the standard one. - in General Discussions [original thread]
Bittersteel the Bastard wrote: No. I think it's fine as is. What they need to work on is getting the charge shot to work and actually connect instead of it having a strange sort of lag. Anyone else have problems with the charge shot? There d...
- by Aero Yassavi - at 2013.09.02 21:46:00
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5830. The proto scrambler rifle is redunant when compared to the standard one. - in General Discussions [original thread]
Marston VC wrote: amar assault only effects LASER heat build up, not scrambler unfortunately. 100% incorrect. And for your information the Laser Rifle uses Laser - Beam while the Scrambler Rifle using Laser - Pulse, both are lasers. Next.
- by Aero Yassavi - at 2013.09.02 21:42:00
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5831. Should there be more emphasis on point control of sockets? - in General Discussions [original thread]
Nguruthos IX wrote: Are there any good reasons not to implement something along these lines? There's the good ole fashion argument of "the winning teams keeps getting better" and whatnot, but again if you keep the bonuses small it would be fi...
- by Aero Yassavi - at 2013.09.02 21:40:00
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5832. The proto scrambler rifle is redunant when compared to the standard one. - in General Discussions [original thread]
Zekain K wrote: Aero Yassavi wrote: Reducing the heat build up of the Imperial Scrambler Rifle would make it way OP. The extra damage is more than enough. the extra damage isn't even noticeable. Hell, I would trade that extra damage in for ...
- by Aero Yassavi - at 2013.09.02 21:36:00
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5833. The proto scrambler rifle is redunant when compared to the standard one. - in General Discussions [original thread]
Reducing the heat build up of the Imperial Scrambler Rifle would make it way OP. The extra damage is more than enough.
- by Aero Yassavi - at 2013.09.02 21:30:00
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5834. Should there be more emphasis on point control of sockets? - in General Discussions [original thread]
Actually you may be onto something here! I am a strong believer in giving objectives secondary importance so you may value one over the other instead of all being the same. Perhaps it could vary on the size and the SI type? So like say you control...
- by Aero Yassavi - at 2013.09.02 21:27:00
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5835. Get rid of turret A.I. - in General Discussions [original thread]
Something tells me you really want this because you cannot damage blue turrets
- by Aero Yassavi - at 2013.09.02 21:19:00
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5836. Amarr Logi and Reactive Plates - in General Discussions [original thread]
Arkena Wyrnspire wrote: Aero Yassavi wrote: Zero Harpuia wrote: Aero Yassavi wrote: I always assumed it didn't because the bonus clearly states armor repair modules and reactive plates are listed as armor plates. However, in my opinion...
- by Aero Yassavi - at 2013.09.02 21:15:00
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5837. The proto scrambler rifle is redunant when compared to the standard one. - in General Discussions [original thread]
More damage is typically why people use the prototype versions. Also the extra damage may not seem like much, but amplify it by the proficiency skills and the charge shot bonus and it is a very substantial bonus. From experience I can tell you ...
- by Aero Yassavi - at 2013.09.02 21:13:00
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5838. Amarr Logi and Reactive Plates - in General Discussions [original thread]
Zero Harpuia wrote: Aero Yassavi wrote: I always assumed it didn't because the bonus clearly states armor repair modules and reactive plates are listed as armor plates. However, in my opinion it *should* count towards it. That's how I fee...
- by Aero Yassavi - at 2013.09.02 21:10:00
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5839. Amarr Logi and Reactive Plates - in General Discussions [original thread]
I always assumed it didn't because the bonus clearly states armor repair modules and reactive plates are listed as armor plates. However, in my opinion it *should* count towards it.
- by Aero Yassavi - at 2013.09.02 21:03:00
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5840. Who is your favorite CCP Dev ? - in General Discussions [original thread]
I would probably say CCP LogicLoop for how responsive he is and all the juicy details he gives us, but then again CCP Wolfman understands that Amarr is the master race
- by Aero Yassavi - at 2013.09.02 20:57:00
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