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1. Radius linked to ISK and SP pay-outs (Domination) - in Feedback/Requests [original thread]
^^ Completely agree with this. Making the ISK and SP additional (as oppossed to getting nothing at all) will not restrict player style but hopefully encourage some players to be more active or even change play styles given they have a chance to ...
- by Ablerober - at 2015.08.27 09:52:00
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2. Radius linked to ISK and SP pay-outs (Domination) - in Feedback/Requests [original thread]
Adipem Nothi wrote: Interesting idea. Any way it could backfire and exacerbate the "leave battle" problem? Players leave a battle because they don't like the look of the other team or they don't like the map. I can't see this changing to ...
- by Ablerober - at 2015.08.26 16:26:00
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3. Radius linked to ISK and SP pay-outs (Domination) - in Feedback/Requests [original thread]
Moochie Cricket wrote: Proto damps and a proto cloak on a scout sitting 45m away from objective. The ultimate afk. Not if they don't earn any WP's.
- by Ablerober - at 2015.08.26 16:20:00
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4. Radius linked to ISK and SP pay-outs (Domination) - in Feedback/Requests [original thread]
So I had this idea which I believe will force pretty much the whole team to fight as a unit, with one clear objective. It might even solve the issue of teams being redlined. I will use Domination as an example - the closer you stay to an objectiv...
- by Ablerober - at 2015.08.26 15:47:00
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5. Update to Combat Packs available on PSN - in Feedback/Requests [original thread]
Now we have a complete set of classes for each race, any chance these packs could be updated to include: * Adv & proto Heavy * Adv & proto Scout * Adv & proto Commando I purchased a Caldari pack last week, pretty sure it didn't inclu...
- by Ablerober - at 2015.06.02 18:51:00
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6. Choice of Male or Female dropduits? - in Feedback/Requests [original thread]
So I watched this video a while back of Lowratehitman running with Annie Oakley II and Calamity Jane II and as much as I enjoy it, I can't bring myself to create a new female character and spend months working on it (one main and two alts are en...
- by Ablerober - at 2015.02.27 12:53:00
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7. weapon mod variations - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: I like this idea, but stacking these would ruin the game IMO. You should only be able to equip one module of the same type, no? Yes exactly. I'm not suggesting dedicated weapon mod slots or anything either...
- by Ablerober - at 2014.12.25 10:08:00
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8. weapon mod variations - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Vulpes Dolosus wrote: I fully support this idea, though I think the heat buildup is too op to use. That mechanic is the one limiting thing on those types of weaponry, removing that would make them OP (especially using them...
- by Ablerober - at 2014.12.25 02:14:00
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9. weapon mod variations - in Feedback/Requests [original thread]
Apologies if this has been brought up before, but I had this idea the other night. We currently have damage mods of 3%, 4%, 5% and 8% across light, heavy and sidearms weapons. How about weapon mods which: * increase range * decrease heat build...
- by Ablerober - at 2014.12.24 22:25:00
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