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161. Omg I discovered how to increase fps... - in General Discussions [original thread]
Cody Sietz wrote: Untick? UNTICK
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 04:52:00
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162. figured out why it's called dust - in General Discussions [original thread]
Anyone read Templar One could shine some lights on this? http://www.amazon.co.uk/dp/0575090227
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 04:49:00
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163. Need wider FOV - in Feedback/Requests [original thread]
In real life you would see someone standing directly to your 2 oclock (north east) but in dust you will forever tunnel vision this is really unrealistic and gives no sense of depth whatsoever
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 04:47:00
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164. How much will the graphic improve? - in General Discussions [original thread]
I think the fps will further decrease to show more pretty pixels
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 04:42:00
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165. Walking speed in Quarters / command room - please increase - in Feedback/Requests [original thread]
Please can you make us walk faster in the rooms? Like by 2 times?
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 04:41:00
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166. figured out why it's called dust - in General Discussions [original thread]
Mithridates VI wrote: "Don't want to die" is the primary motivation for almost all of Templar One's behaviours. DUST 514 is developed in Shanghai and the name could be a nod to this. FTR: I don't think this is THE answer. Apparently devs have...
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 03:25:00
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167. Gameplay music - in The Locker Room [original thread]
I listen to the sounds of enemy dying
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 03:22:00
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168. It's Riddle Time! - in The Locker Room [original thread]
Dalmont Legrand wrote: To settle all this controversy. What humans do that animals don't? Are you serious? Too many things... like going to the moon?
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 03:21:00
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169. Omg I discovered how to increase fps... - in General Discussions [original thread]
In the PS3 video output settings... untick everything except 576p... The game will run in lower res but will run noticibly smoother.
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 03:14:00
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170. figured out why it's called dust - in General Discussions [original thread]
XxWarlordxX97 wrote: because of Bacon Warlord, can we talk about this in the locker room?
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 03:11:00
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171. figured out why it's called dust - in General Discussions [original thread]
Cosgar wrote: 5aEKUXeRJGJ27kCDnDVYak4q wrote: Furthermore, nobody writes in puns. You must not be familiar with CCP To be honest, the Chinese interpretation is rather tasteless as a pun. It is rather "forced" if you know what I mean.
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 03:07:00
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172. figured out why it's called dust - in General Discussions [original thread]
Mandarin speaker here. The 514 "don't wanna die" interpretation is merely a homophone, and nothing more than that. The Chinese likes to play with homophones and convert popular phrases into numbers or vice versa, but any meanings given to the numb...
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 03:03:00
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173. figured out why it's called dust - in General Discussions [original thread]
mysterious numbers sleeper agents SLEEPER agents OMG
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 01:40:00
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174. Last one to post wins. - in The Locker Room [original thread]
The next post is a winner
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 01:12:00
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175. Last one to post wins. - in The Locker Room [original thread]
Yup
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 01:12:00
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176. figured out why it's called dust - in General Discussions [original thread]
I think we can safely say that the meaning of "Dust" is merely chosen because of the multiplicity of references it has. Unless "Dust" is another codename for something else, like "514". However there is no evidence to support this possibility.
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 01:08:00
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177. figured out why it's called dust - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak4q wrote: In this interview at 12:05 he begins talking about the name Dust 514. The meaning of the number 514 is left to us to figure out, "it has a deep meaning". As for Dust, it is an indicator of the enviroment we w...
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 01:05:00
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178. figured out why it's called dust - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak4q wrote: The Prophecy of Macaper SEEMS to be related Quote: 6) Gǣwhat was many now becomes one when one becomes fourGǥ http://wiki.eveonline.com/en/wiki/Talk:The_Prophecy_of_Macaper_%28Chronicle%29 This is ...
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 01:03:00
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179. figured out why it's called dust - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak4q wrote: From the 514 Chronicle: Quote: "Those implants carry the fragmented consciousness of the Sleepers within them," said Sarum. "In some of them, the Sleeper presence is so strong that it can overwhelm the implant...
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 01:02:00
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180. 30 fps + input lag = unplayable - in General Discussions [original thread]
Himiko Kuronaga wrote: You think you're getting 30 fps? Wow. Very optimistic. Yeah actually it feels more like 15 fps... I remember the gun very noticibly lags behind my mouse and it's struggling to keep up
- by 5aEKUXeRJGJ27kCDnDVYak4q - at 2013.04.23 01:01:00
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