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Thread Statistics | Show CCP posts - 1 post(s) |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
610
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Posted - 2013.08.02 12:56:00 -
[1] - Quote
I was a dedicated forge gun in prrvious builds and after trying it out this build it feels allot better than befor . I can remember when every 3rd or 4th shot would fly off target but they ninja buffed the dispersion and aiming on the fg as I have yet to miss with a single shot . The forge gun has turned into a win button agaist both infantry and vehicles . Also with the removal of the marauders the forge has effectivly been buffed agaist us tankers as my sagi could withstand several blasts from a proto forge and not have to panic bit now if I see a proto forge on the oposite team I pretty much know I will loose a tank that round . The only way to really avoid proto forges is to redline rail snipe and thats no fun really. Bottom line we need our proto or even adv havs to stand a chance against the swarms of proto av. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
611
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Posted - 2013.08.02 16:52:00 -
[2] - Quote
Dude im a tanker anf I have to say that yes the proto turrets have more dps than any forg gun save the officers wepon. But forges have much higher alpha fammage than any rail turret. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
614
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Posted - 2013.08.03 15:58:00 -
[3] - Quote
Canaan Knute wrote:Void Echo wrote:so its okay for you to have a prototype av weapon while we don't have anything near it and its not okay to even the playing field by temporarily removing your prototype and advanced av weapons because we don't have them? total hipocracy from a scrub like you is what ccp listens to, too bad so sad We would not be able to deal as much damage to dropships and LAVs if proto forge guns were removed, so the prototype versions of those vehicles would have to be removed as well. However, that still leaves proto railguns, proto AV grenades, proto swarms and proto missile launchers. Your idea isn't necessarily bad, but it would affect balance across the board.
I dont think voids idea would change balance but create it . You would see countless scrubs QQing because they couldent solo vehicles anymore. It is supposed to be a team effort to bring down havs not 1 man on a roof top. The same folks who would QQ at the removal of even proto av will be the first to QQ when they cant solo proto havs. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
614
|
Posted - 2013.08.03 16:35:00 -
[4] - Quote
Charlotte O'Dell wrote:You are all very bad at what you do. Get a stock sic a and snjpe him off from 600m away while someone paints him. Problem solved.
If you think forge guns are OP, then you've never used one.
You ARs won't stop until this game is AR only.
Says the self proclaimd king of QQ forges I woukd agree are not op but unless we get proto havs they will appear that way. Redline rail sniping is boring and I dont believe you enjoy it either. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
615
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Posted - 2013.08.03 19:49:00 -
[5] - Quote
Combat Clinic wrote:pegasis prime wrote:Canaan Knute wrote:Void Echo wrote:so its okay for you to have a prototype av weapon while we don't have anything near it and its not okay to even the playing field by temporarily removing your prototype and advanced av weapons because we don't have them? total hipocracy from a scrub like you is what ccp listens to, too bad so sad We would not be able to deal as much damage to dropships and LAVs if proto forge guns were removed, so the prototype versions of those vehicles would have to be removed as well. However, that still leaves proto railguns, proto AV grenades, proto swarms and proto missile launchers. Your idea isn't necessarily bad, but it would affect balance across the board. I dont think voids idea would change balance but create it . You would see countless scrubs QQing because they couldent solo vehicles anymore. It is supposed to be a team effort to bring down havs not 1 man on a roof top. The same folks who would QQ at the removal of even proto av will be the first to QQ when they cant solo proto havs. Although you got a 1+ i still believe that a team shouldn't have to spend a whole match trying to take out a HAV, maybe at least 2 people with av should be able to take out a tank, i have done this with my squad where my teams tank forced a strong enemies railgun tank to use his rep, once his rep was on cool down and the tank retreated to its redline my role was to finish him off with my assault dropship, this is the type of teamwork needed to take out tanks, but i believe that a whole "team" effort makes your point sound silly as your basically saying you want tanks to be op......
By team effort I dont mean half or the while team I mean coordination from 3 mercs to bring down a std hav with sdt av or 3 with pro av to tackle a proto hav . I dont want to be invinsible cos well there woukd be no chalange and thusly no fun. All I want is to be abke to stand a proper chance against proto av. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
615
|
Posted - 2013.08.03 19:53:00 -
[6] - Quote
Arcturis Vanguard wrote:As a forger let me lay down some tactics for you all to counter a heavy up high. Obviously most of you are not clever enough to think of this yourself.
Drop ship. You have two options. First option is throwing on an afterburner and fly to the ceiling from your red line. Then either dive bomb to the tower and then jump to land on target OR halo drop onto platform. You can control your decent with left joy stick in the air (do not hit dampened until your on target).
Option two, use two drop ships, one to distract forge while other comes in from behind. Though I understand how difficult this is to organize a combined effort to neutralize a target. Nubs. Biggest mistake I see from people in drop ships is that you all fly right at us like idiots and then cry that we can take you out before you get to us.
SNIPE. One or two well placed snipers can keep a forge gunner from being effective. Even if you can't kill him out right, you will annoy him enough to keep him from tracking targets and force him to leave.
Orbital strike. CCP fixed the OBs so you can hit high ground. If there is a skilled gunner who cannot be removed in any other way, then OB him and this uplink.
As for damage against infantry. 75% of my kills with forge are direct shots with a couple of shots being headshots. Why people stand still is beyond me, especially when you know there is a forge gun around. You are asking to be an easy target. You treat a forge like a sniper, always move and in unpredictable ways. This is an anti material weapon. It should kill everything out right. Everything within the forge gun (suit included) is balanced. I do not cry when I'm forged myself as I know how difficult it is.
The forge gun should NOT be touched UNTIL CCP rebalance the entire vehicle department. The only vehicles that are difficult to take down are LLAVs because of their speed and madrugers when built right and in the hands of good tankers. Drop ships have always been weak to forge guns regardless of teir, so stop crying about the gun. Ask CCP to give some good love to the derp.
Sorry who are you?? Hiw long you been a tower forge sniping scrub ?
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