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RINON114
B.S.A.A. General Tso's Alliance
300
|
Posted - 2013.07.21 07:41:00 -
[1] - Quote
So I was looking on the market at the wonderful array of dropsuits we have when I decided to compare the suits.
Minmatar get speed, Amarr get higher base hp so they're both okay.
Gallente and Caldari are evenly matched on everything, almost. eHP works out the same, except that Caldari get a much better shield recharge rate, quicker recharge from depleted, and a shorter delay. What do Gallente get? The shaft?
Not only are we, at base stats, inferior or the same to the Caldari in every way; but we have to fit armour reppers to get our health back, at a phenomenally slow rate might I add.
Gallente should either get a base rep speed, OR higher base armour, OR higher movement speed. With all the explosions happening in New Eden, the plight of the Gallente just continues to get worse. Will there ever be any love? |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
142
|
Posted - 2013.07.21 07:52:00 -
[2] - Quote
I feel ya. I will get my proto gallente logi tomorrow and am still hoping we will get looked at. In all fairness though, it's not the suit but the modules. Shield tankers have splendid options for their suits but we armor tankers get half baked modules that are not well though out cough... reactives, cough.. or have penalties that might as well make you not want to use the modules. All I can say Is let's hope for the best and +1 because gallente does need some love |
Cosgar
ParagonX
2899
|
Posted - 2013.07.21 09:07:00 -
[3] - Quote
I don't know how CCP would manage to make it work, but Gallente should get drones like they do in EVE. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
100
|
Posted - 2013.07.21 09:31:00 -
[4] - Quote
Cosgar wrote:I don't know how CCP would manage to make it work, but Gallente should get drones like they do in EVE.
As a G-Scout I would love to have something watching my back as I go about my hacking. EVE knows my teammates won't do it. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
756
|
Posted - 2013.07.21 09:32:00 -
[5] - Quote
RINON114 wrote:So I was looking on the market at the wonderful array of dropsuits we have when I decided to compare the suits.
Minmatar get speed, Amarr get higher base hp so they're both okay.
Gallente and Caldari are evenly matched on everything, almost. eHP works out the same, except that Caldari get a much better shield recharge rate, quicker recharge from depleted, and a shorter delay. What do Gallente get? The shaft?
Not only are we, at base stats, inferior or the same to the Caldari in every way; but we have to fit armour reppers to get our health back, at a phenomenally slow rate might I add.
Gallente should either get a base rep speed, OR higher base armour, OR higher movement speed. With all the explosions happening in New Eden, the plight of the Gallente just continues to get worse. Will there ever be any love? Don't bull **** me dude Amarr are as gimped as Gallente and don't hold true to their EVE side ship counterparts. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
61
|
Posted - 2013.07.21 09:33:00 -
[6] - Quote
Gal Logi is AMAZING! but only if your running a lot of equipment. If you don't plan on running proto equipment find another suit because that's all this suit was built for. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.07.21 19:43:00 -
[7] - Quote
True Adamance wrote:RINON114 wrote:So I was looking on the market at the wonderful array of dropsuits we have when I decided to compare the suits.
Minmatar get speed, Amarr get higher base hp so they're both okay.
Gallente and Caldari are evenly matched on everything, almost. eHP works out the same, except that Caldari get a much better shield recharge rate, quicker recharge from depleted, and a shorter delay. What do Gallente get? The shaft?
Not only are we, at base stats, inferior or the same to the Caldari in every way; but we have to fit armour reppers to get our health back, at a phenomenally slow rate might I add.
Gallente should either get a base rep speed, OR higher base armour, OR higher movement speed. With all the explosions happening in New Eden, the plight of the Gallente just continues to get worse. Will there ever be any love? Don't bull **** me dude Amarr are as gimped as Gallente and don't hold true to their EVE side ship counterparts.
gallente is being looked at and will be revamped in uprising 1.3 giving them a side arm at standard levels and the third equipment slot at advanced ^^. This will come out at the end of this month. |
Galvan Nized
Deep Space Republic Top Men.
167
|
Posted - 2013.07.21 19:50:00 -
[8] - Quote
Gallente Logi and Cal Logi are VERY close. I think the disparity only really exists because of shields v armor. Assaults are a different story but I'm afraid balancing them will negatively affect all Cal and Gal Logi balance we did have. |
DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
42
|
Posted - 2013.07.21 19:55:00 -
[9] - Quote
MY hat is why gallente should be the inverse of mimmatar and armarr should take place of gallente I chose gallente cause I thought I could do hit and run and repair fast and be a god in cqc but I'm really an armarr in disguise. |
Nitrobeacon
Freek Coalition
34
|
Posted - 2013.07.21 19:55:00 -
[10] - Quote
Caldari has it all. The badass looks, the eHP, the damage, the speed, the small hitbox, the badass looks, the weapons and HAVs... that is when the Gallente ones get fixed |
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darkiller240
INGLORIOUS-INQUISITION
96
|
Posted - 2013.07.21 20:08:00 -
[11] - Quote
No look at the vehicles |
Galvan Nized
Deep Space Republic Top Men.
167
|
Posted - 2013.07.21 20:23:00 -
[12] - Quote
Nitrobeacon wrote:Caldari has it all. The badass looks, the eHP, the damage, the speed, the small hitbox, the badass looks, the weapons and HAVs... that is when the Gallente ones get fixed
Well Gallente have the damage, how do you figure the caldari have it? Speed I think belongs with the minmatar (unless your only comparing to Cal). I think hitboxes are the same? Weapons, what weapons? HAVs I just won't comment. And the Gallente are ugly but at least the have eyes to see and not these weird slits limiting vision.
EHP is part of the shield vs armor disparity. Speed too, until shields get a comparable penalty. |
RINON114
B.S.A.A. General Tso's Alliance
307
|
Posted - 2013.07.22 03:20:00 -
[13] - Quote
True Adamance wrote:RINON114 wrote:So I was looking on the market at the wonderful array of dropsuits we have when I decided to compare the suits.
Minmatar get speed, Amarr get higher base hp so they're both okay.
Gallente and Caldari are evenly matched on everything, almost. eHP works out the same, except that Caldari get a much better shield recharge rate, quicker recharge from depleted, and a shorter delay. What do Gallente get? The shaft?
Not only are we, at base stats, inferior or the same to the Caldari in every way; but we have to fit armour reppers to get our health back, at a phenomenally slow rate might I add.
Gallente should either get a base rep speed, OR higher base armour, OR higher movement speed. With all the explosions happening in New Eden, the plight of the Gallente just continues to get worse. Will there ever be any love? Don't bull **** me dude Amarr are as gimped as Gallente and don't hold true to their EVE side ship counterparts. How? You start off with far more base HP. Sure you move a little slower but then you adjust your style to fit that. The point here is that you still have an advantage in shields and recharge rates over the Gallente.
The main point still stands: The Gallente suits are identical to the Caldari in every way except that in the ways they differ, they are worse. There is no upside to being Gallente, and as I stated before, the Minmatar get speed, Amarr get higher eHP, Caldari get everything the Gallente do but more. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
103
|
Posted - 2013.07.22 04:43:00 -
[14] - Quote
XxGhazbaranxX wrote:True Adamance wrote:RINON114 wrote:So I was looking on the market at the wonderful array of dropsuits we have when I decided to compare the suits.
Minmatar get speed, Amarr get higher base hp so they're both okay.
Gallente and Caldari are evenly matched on everything, almost. eHP works out the same, except that Caldari get a much better shield recharge rate, quicker recharge from depleted, and a shorter delay. What do Gallente get? The shaft?
Not only are we, at base stats, inferior or the same to the Caldari in every way; but we have to fit armour reppers to get our health back, at a phenomenally slow rate might I add.
Gallente should either get a base rep speed, OR higher base armour, OR higher movement speed. With all the explosions happening in New Eden, the plight of the Gallente just continues to get worse. Will there ever be any love? Don't bull **** me dude Amarr are as gimped as Gallente and don't hold true to their EVE side ship counterparts. gallente is being looked at and will be revamped in uprising 1.3 giving them a side arm at standard levels and the third equipment slot at advanced ^^. This will come out at the end of this month.
It's the Amarr Logi that's getting the side arm and equipment slot
|
Komodo Jones
Chaotik Serenity
19
|
Posted - 2013.07.22 04:53:00 -
[15] - Quote
got everything invested in gallente logi and core, they are definitely meant to run equipment more than defense, which is great for me because I can bring alot of help to the field, and I agree that I would love a health boost, especially an armor boost. I think the idea behind it is that sure you can have more shields and recharge, but you can't repair shields from the outside unless you have like a logi car, might be a bit less armor and slower recharge but there's tons of ways to get it back. But you're right that anything else that has to do with gallente pretty much gets the shaft, if you want any significant amount of health with armor you have to practically give up on self repair, gallente are pretty much made to run logistics and team support at this point, where most of the frontline firepower is provided by everyone else. |
Meeko Fent
Seituoda Taskforce Command Caldari State
330
|
Posted - 2013.07.22 06:16:00 -
[16] - Quote
The Calamari get good shield.
The Gals get better armor.
Give shields a penalty.
Change the Armor penalty to a Stamina Usage penalty so they can strafe just as we'll as the shields, but when traversing the whole battlefield, they'll be a little slower, but they won't be totally slow and unsurvivable compared to shield. |
Cosgar
ParagonX
2930
|
Posted - 2013.07.22 06:20:00 -
[17] - Quote
DRDEEZE TWO POINTO wrote:MY hat is why gallente should be the inverse of mimmatar and armarr should take place of gallente I chose gallente cause I thought I could do hit and run and repair fast and be a god in cqc but I'm really an armarr in disguise. This is a big issue because while shields have access to passive, buffer, and regen tanking, armor only has access to buffer and regen. What makes matters worse is that some of the most commonly used weapons in the game are kinetic or explosion based so buffer tanking is almost a necessity since suits don't have a good enough initial buffer to have at least a fighting chance. If we want to close some of the gap between shields vs armor, armor needs more options like resistance modules for infantry so that you can get more tank through resistances while being able to have a high regen and no penalty to speed. |
RINON114
B.S.A.A. General Tso's Alliance
311
|
Posted - 2013.07.22 08:05:00 -
[18] - Quote
Meeko Fent wrote:The Calamari get good shield.
The Gals get better armor.
Give shields a penalty.
Change the Armor penalty to a Stamina Usage penalty so they can strafe just as we'll as the shields, but when traversing the whole battlefield, they'll be a little slower, but they won't be totally slow and unsurvivable compared to shield. I literally could not agree more. This is perfect. |
Cosgar
ParagonX
2930
|
Posted - 2013.07.22 08:14:00 -
[19] - Quote
RINON114 wrote:Meeko Fent wrote:The Calamari get good shield.
The Gals get better armor.
Give shields a penalty.
Change the Armor penalty to a Stamina Usage penalty so they can strafe just as we'll as the shields, but when traversing the whole battlefield, they'll be a little slower, but they won't be totally slow and unsurvivable compared to shield. I literally could not agree more. This is perfect. I still have to advocate that this may still cause problems as most of the useful modules that make up in armour's lacking areas are in the same slot that armour occupies. I personally think that for this reason maybe reppers and the new plates should go in the high slots. That would take one of the few advantages armor has over shields- damage mods. |
Korvin Lomont
United Pwnage Service RISE of LEGION
54
|
Posted - 2013.07.22 08:57:00 -
[20] - Quote
I would be pretty happy if the gals get passive Armor rep either on their Dropsuits (just like the minni assault) or through a skill for all their dropsuits. And the gallente dropsuits should be the second fastest. As they are in EVE if iam not totally mistaken.
Alos CCP statet somewhere in a discussion about Shield vs Armor tanks that gallente vehicles are faster due to thier racial profil so that should apply to dropsuits as well.
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RINON114
B.S.A.A. General Tso's Alliance
312
|
Posted - 2013.07.22 09:08:00 -
[21] - Quote
Cosgar wrote:RINON114 wrote:Meeko Fent wrote:The Calamari get good shield.
The Gals get better armor.
Give shields a penalty.
Change the Armor penalty to a Stamina Usage penalty so they can strafe just as we'll as the shields, but when traversing the whole battlefield, they'll be a little slower, but they won't be totally slow and unsurvivable compared to shield. I literally could not agree more. This is perfect. I still have to advocate that this may still cause problems as most of the useful modules that make up in armour's lacking areas are in the same slot that armour occupies. I personally think that for this reason maybe reppers and the new plates should go in the high slots. That would take one of the few advantages armor has over shields- damage mods. You mean the only advantage.
True, it would take it away, but it would allow for the gap to be closed a little between one of armours weaknesses. What use is having higher damage if you can't stay alive long enough to use it? |
Cosgar
ParagonX
2936
|
Posted - 2013.07.22 09:16:00 -
[22] - Quote
RINON114 wrote:Cosgar wrote:RINON114 wrote:Meeko Fent wrote:The Calamari get good shield.
The Gals get better armor.
Give shields a penalty.
Change the Armor penalty to a Stamina Usage penalty so they can strafe just as we'll as the shields, but when traversing the whole battlefield, they'll be a little slower, but they won't be totally slow and unsurvivable compared to shield. I literally could not agree more. This is perfect. I still have to advocate that this may still cause problems as most of the useful modules that make up in armour's lacking areas are in the same slot that armour occupies. I personally think that for this reason maybe reppers and the new plates should go in the high slots. That would take one of the few advantages armor has over shields- damage mods. You mean the only advantage. True, it would take it away, but it would allow for the gap to be closed a little between one of armours weaknesses. What use is having higher damage if you can't stay alive long enough to use it? I've seen some people running Gallente Assaults with CDMs in their highs, and reppers/catalyzer in their lows do some decent work. When you have ~20HP/sec Armor regen and the ability to chop someone down in a fraction of a second with a GEK or Duvolle, why bother with trying to tank damage? |
Cat Merc
BetaMax. CRONOS.
3439
|
Posted - 2013.07.22 09:29:00 -
[23] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1086242#post1086242 |
Optimus Antaro
The Xclusive Lounge
0
|
Posted - 2013.07.22 10:28:00 -
[24] - Quote
There will be no balance for shield vs armor for a long time. It is a lot of code to fix, and ccp rather make the game look shinnier. All shield mods need to be high, armor low, and everything else divided up evenly. This prevents any one suit from being to tanky and allows for better sandbox play. This would make fitting a suit more critical no matter what race suit you use, not just the armor based ones like is going one now. Caldary, shield extenders high, and pick and choose whatever low you want. Gallente, damage mod or shield extenders high, need at least one rep and a complex plate or more low, need a kinetic to offset speed, but now you can't stack health, unless you shield /armor dual. Yup, current armor tank =shield/armor tank.
Next look at the weapons that kill armor easily. Nader, MD, gaylock. And are area effective. How TF is someone armor taking going to get away from all of that when there speeds are close to the pace of a snail? What does we have to go against shields? Sr, which is a precision based not aoe, and fluxes. Did I leave out that locus have 2 different explode on contact? Fluxes have no such luck.
CCP's current game plan is to destroy all vehicle usage, make only infantry shield tanking viable, and noobtube exclusive. Add on top of that they are barely starting to fix hit detection (still no true update in site), it's no wonder explosives are so popular. |
Doshneil Antaro
SVER True Blood
94
|
Posted - 2013.07.22 10:32:00 -
[25] - Quote
Optimus Antaro wrote:There will be no balance for shield vs armor for a long time. It is a lot of code to fix, and ccp rather make the game look shinnier. All shield mods need to be high, armor low, and everything else divided up evenly. This prevents any one suit from being to tanky and allows for better sandbox play. This would make fitting a suit more critical no matter what race suit you use, not just the armor based ones like is going one now. Caldary, shield extenders high, and pick and choose whatever low you want. Gallente, damage mod or shield extenders high, need at least one rep and a complex plate or more low, need a kinetic to offset speed, but now you can't stack health, unless you shield /armor dual. Yup, current armor tank =shield/armor tank.
Next look at the weapons that kill armor easily. Nader, MD, gaylock. And are area effective. How TF is someone armor taking going to get away from all of that when there speeds are close to the pace of a snail? What does we have to go against shields? Sr, which is a precision based not aoe, and fluxes. Did I leave out that locus have 2 different explode on contact? Fluxes have no such luck.
CCP's current game plan is to destroy all vehicle usage, make only infantry shield tanking viable, and noobtube exclusive. Add on top of that they are barely starting to fix hit detection (still no true update in site), it's no wonder explosives are so popular. Sorry, it auto logged in as my alt, I am the author of this post. |
BL4CKST4R
WarRavens League of Infamy
820
|
Posted - 2013.07.22 10:58:00 -
[26] - Quote
Korvin Lomont wrote:I would be pretty happy if the gals get passive Armor rep either on their Dropsuits (just like the minni assault) or through a skill for all their dropsuits. And the gallente dropsuits should be the second fastest. As they are in EVE if iam not totally mistaken.
Alos CCP statet somewhere in a discussion about Shield vs Armor tanks that gallente vehicles are faster due to thier racial profil so that should apply to dropsuits as well.
Also Gallente vehicles have a higher sum of HP than Caldari vehicles, the Baloch has exactly 25% more HP than a Onikuma. |
RINON114
B.S.A.A. General Tso's Alliance
318
|
Posted - 2013.07.22 17:43:00 -
[27] - Quote
BL4CKST4R wrote:Korvin Lomont wrote:I would be pretty happy if the gals get passive Armor rep either on their Dropsuits (just like the minni assault) or through a skill for all their dropsuits. And the gallente dropsuits should be the second fastest. As they are in EVE if iam not totally mistaken.
Alos CCP statet somewhere in a discussion about Shield vs Armor tanks that gallente vehicles are faster due to thier racial profil so that should apply to dropsuits as well.
Also Gallente vehicles have a higher sum of HP than Caldari vehicles, the Baloch has exactly 25% more HP than a Onikuma. Which is inconsequential because it still takes just as much to kill either in most cases when you factor in any form of AV's fondness of being better versus armour. |
RINON114
B.S.A.A. General Tso's Alliance
320
|
Posted - 2013.07.23 02:28:00 -
[28] - Quote
Optimus Antaro wrote:There will be no balance for shield vs armor for a long time. It is a lot of code to fix, and ccp rather make the game look shinnier. All shield mods need to be high, armor low, and everything else divided up evenly. This prevents any one suit from being to tanky and allows for better sandbox play. This would make fitting a suit more critical no matter what race suit you use, not just the armor based ones like is going one now. Caldary, shield extenders high, and pick and choose whatever low you want. Gallente, damage mod or shield extenders high, need at least one rep and a complex plate or more low, need a kinetic to offset speed, but now you can't stack health, unless you shield /armor dual. Yup, current armor tank =shield/armor tank.
Next look at the weapons that kill armor easily. Nader, MD, gaylock. And are area effective. How TF is someone armor taking going to get away from all of that when there speeds are close to the pace of a snail? What does we have to go against shields? Sr, which is a precision based not aoe, and fluxes. Did I leave out that locus have 2 different explode on contact? Fluxes have no such luck.
CCP's current game plan is to destroy all vehicle usage, make only infantry shield tanking viable, and noobtube exclusive. Add on top of that they are barely starting to fix hit detection (still no true update in site), it's no wonder explosives are so popular. Unfortunately this does seem to be the case, with dropsuits (Gallente in particular) losing out in most ways. |
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Pages: 1 :: [one page] |