Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kharga Lum
Seraphim Initiative. CRONOS.
82
|
Posted - 2013.07.09 15:37:00 -
[1] - Quote
Shield Boost Systems grants 3% passive shield regen/level. It's a x2 sp skill.
At level 5, on a Gunnlogi, that's +4 HP's...
And it's not even 1hp/sec/level.
4hp?!?! A single Complex Armor Rep for infantry does more then this! |
Meeko Fent
Seituoda Taskforce Command Caldari State
189
|
Posted - 2013.07.09 16:19:00 -
[2] - Quote
CCP has it in for CalHAVs.
Meh. |
BatKing Deltor
Tank Bros. DARKSTAR ARMY
86
|
Posted - 2013.07.09 16:48:00 -
[3] - Quote
Percentage, 4 hp? Shield on caldari tanks regen a lot more than 4 hp a second... |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
410
|
Posted - 2013.07.09 16:50:00 -
[4] - Quote
With max skills on my gunlogi or falchion the passive regen is 26.1 tbh its abloody joke. |
Kharga Lum
Seraphim Initiative. CRONOS.
82
|
Posted - 2013.07.09 17:01:00 -
[5] - Quote
BatKing Deltor wrote:Percentage, 4 hp? Shield on caldari tanks regen a lot more than 4 hp a second...
Yes, they do. However the bonus provided from the skill at lvl 5 is only an extra 4hp/sec. Base Gunloggi is 22hp/sec. Mine is 26. This is only a difference of 4hp/sec. |
Harpyja
DUST University Ivy League
210
|
Posted - 2013.07.09 17:42:00 -
[6] - Quote
Make passive shield tanking in DUST work the way it does in EVE and I'll consider spending SP on the skill past level 3 and buying the damn skill that does a worthless 1% regen per level |
Vermaak Doe
SVER True Blood Public Disorder.
987
|
Posted - 2013.07.09 17:47:00 -
[7] - Quote
Ah, Just like Eve, shields get worse on bigger ships and armor gets better.
|
Harpyja
DUST University Ivy League
211
|
Posted - 2013.07.09 17:57:00 -
[8] - Quote
Vermaak Doe wrote:Ah, Just like Eve, shields get worse on bigger ships and armor gets better.
Mainly becaue they require more capacitor usage and some cap neutralizers will make quick work of any active tanked shield ship.
Also, shield ships are more or less designed for ranged combat while warp disruptors are close range. So you either need to hit your target hard and fast otherwise it will just run away. Artillery is better for raw damage when compared to railguns.
However, passive tanked shield ships are arguably better for PVE than armor tanked ships. Perhaps when PVE comes out for Dust, this notable difference is seen as well.
Also, remember the Drake! |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
265
|
Posted - 2013.07.09 18:00:00 -
[9] - Quote
that bonus should be provided by another skill, vehicle shield recharging, i think shield boost system provides a +3% more on shield boosters not on shield regen rate, like Vehicle Armor Repairing that provides+3% to armor repair rate I would love to have a shield energizer like the one infantry already have. |
Vermaak Doe
SVER True Blood Public Disorder.
987
|
Posted - 2013.07.09 18:18:00 -
[10] - Quote
Harpyja wrote:Vermaak Doe wrote:Ah, Just like Eve, shields get worse on bigger ships and armor gets better.
Mainly becaue they require more capacitor usage and some cap neutralizers will make quick work of any active tanked shield ship. Also, shield ships are more or less designed for ranged combat while warp disruptors are close range. So you either need to hit your target hard and fast otherwise it will just run away. Artillery is better for raw damage when compared to railguns. However, passive tanked shield ships are arguably better for PVE than armor tanked ships. Perhaps when PVE comes out for Dust, this notable difference is seen as well. Also, remember the Drake! I fly caldari ships like tengus and such so I know how they work, but pve has never been a proper balance point due to locked amarr and gallente damage types and kinetic bonused/hybrid caldari ships. Which means that the vast majority of ships aren't made with pve in mind. Don't forget that the drake can't field as good of a tank as a prophecy, nor keep up with it's projection without gimping the fit. |
|
CharCharOdell
Shining Flame Amarr Empire
327
|
Posted - 2013.07.09 18:43:00 -
[11] - Quote
a shield tank should have between 70-140 hp/s regen. that should be their advantage, |
Kharga Lum
Seraphim Initiative. CRONOS.
82
|
Posted - 2013.07.09 18:48:00 -
[12] - Quote
Vermaak Doe wrote:Harpyja wrote:Vermaak Doe wrote:Ah, Just like Eve, shields get worse on bigger ships and armor gets better.
Mainly becaue they require more capacitor usage and some cap neutralizers will make quick work of any active tanked shield ship. Also, shield ships are more or less designed for ranged combat while warp disruptors are close range. So you either need to hit your target hard and fast otherwise it will just run away. Artillery is better for raw damage when compared to railguns. However, passive tanked shield ships are arguably better for PVE than armor tanked ships. Perhaps when PVE comes out for Dust, this notable difference is seen as well. Also, remember the Drake! I fly caldari ships like tengus and such so I know how they work, but pve has never been a proper balance point due to locked amarr and gallente damage types and kinetic bonused/hybrid caldari ships. Which means that the vast majority of ships aren't made with pve in mind. Don't forget that the drake can't field as good of a tank as a prophecy, nor keep up with it's projection without gimping the fit.
As much as I'd like vehicles in Dust to function similar to the way they do in Eve, they don't. I know the statement from CCP is something like "Not everything has been introduced so we can't balance yet." I think there are some aspects of vehicles in general that could be addressed. |
Vermaak Doe
SVER True Blood Public Disorder.
988
|
Posted - 2013.07.09 19:01:00 -
[13] - Quote
Kharga Lum wrote:Vermaak Doe wrote:Harpyja wrote:Vermaak Doe wrote:Ah, Just like Eve, shields get worse on bigger ships and armor gets better.
Mainly becaue they require more capacitor usage and some cap neutralizers will make quick work of any active tanked shield ship. Also, shield ships are more or less designed for ranged combat while warp disruptors are close range. So you either need to hit your target hard and fast otherwise it will just run away. Artillery is better for raw damage when compared to railguns. However, passive tanked shield ships are arguably better for PVE than armor tanked ships. Perhaps when PVE comes out for Dust, this notable difference is seen as well. Also, remember the Drake! I fly caldari ships like tengus and such so I know how they work, but pve has never been a proper balance point due to locked amarr and gallente damage types and kinetic bonused/hybrid caldari ships. Which means that the vast majority of ships aren't made with pve in mind. Don't forget that the drake can't field as good of a tank as a prophecy, nor keep up with it's projection without gimping the fit. As much as I'd like vehicles in Dust to function similar to the way they do in Eve, they don't. I know the statement from CCP is something like "Not everything has been introduced so we can't balance yet." I think there are some aspects of vehicles in general that could be addressed. But for now, shield infantry and armor vehicles are in the best position compared to the other tank, so I feel that infantry armor and vehicle shields should be done at the same time, to not make one much more viable for every suit/vehicle. Honestly, I doubt true balance between armor and shields will be reached. |
Kharga Lum
Seraphim Initiative. CRONOS.
82
|
Posted - 2013.07.09 19:23:00 -
[14] - Quote
I agree. True balance may be impossible but we can at least close that gap. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |