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Felix Faraday
KILL-EM-QUICK RISE of LEGION
97
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Posted - 2013.07.03 22:20:00 -
[1] - Quote
Any plans to ever address tanks sitting deep within their redline, getting kills at no risk to themselves?
Or is this "working as intended"?
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Lance 2ballzStrong
SyNergy Gaming EoN.
2501
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Posted - 2013.07.03 22:22:00 -
[2] - Quote
They made tanks glass cannons, with increased zoomed when they "ADS"... so yeah, red line tanking seems to be what CCP intended them to do. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1304
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Posted - 2013.07.03 22:24:00 -
[3] - Quote
You should pop into IRC more often. They know that redline anything is a problem, and have some pretty good ideas how to fix it. |
Forlorn Destrier
Bullet Cluster
1050
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Posted - 2013.07.03 22:47:00 -
[4] - Quote
Felix Faraday wrote:Any plans to ever address tanks sitting deep within their redline, getting kills at no risk to themselves?
Or is this "working as intended"?
Orbital strikes sir. |
Void Echo
Internal Error.
328
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Posted - 2013.07.03 22:49:00 -
[5] - Quote
well, the fact that anyone specced into AV can easily solo a standard HAV can put a damper on how HAVs are used, I don't want to go into the middle of a fight just to lose 2 million isk because you don't like that Im getting kills my way and not yours |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
216
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Posted - 2013.07.03 22:55:00 -
[6] - Quote
TheAmazing FlyingPig wrote:You should pop into IRC more often. They know that redline anything is a problem, and have some pretty good ideas how to fix it.
I just don't understand why the Devs speak so freely in IRC when it comes to balance issue's/content but that same information rarely makes it to the forums. I understand the excuse that it's much quicker and easier for a Dev to respond to quick questions in IRC while they are hard at work but where's the guy to relay those tidbits of information to the rest of the community? Shouldn't that be Community manager or a CPM? |
Vos Nuwem
OMNI Endeavors
30
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Posted - 2013.07.03 22:59:00 -
[7] - Quote
So, you want to stop people like me from using the advantages of having a railgun on my tank? To me it seems people would like to see artillery pieces behind chest high cover in the middle of an objective. |
oso tiburon
The Generals EoN.
49
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Posted - 2013.07.03 22:59:00 -
[8] - Quote
Another Heavy SOB wrote:TheAmazing FlyingPig wrote:You should pop into IRC more often. They know that redline anything is a problem, and have some pretty good ideas how to fix it. I just don't understand why the Devs speak so freely in IRC when it comes to balance issue's/content but that same information rarely makes it to the forums. I understand the excuse that it's much quicker and easier for a Dev to respond to quick questions in IRC while they are hard at work but where's the guy to relay those tidbits of information to the rest of the community? Shouldn't that be Community manager or a CPM? i dont redline tank but give me enough pg to put good plates and a decent repper on at the same time and maybe those tanks would venture out in the fray again . right now every swinging **** has wykormis swarms and yea talk op they can danm near make a 90 turn and hit but you dont hear us tankers QQ to nuke a weapon that costs 1/10th of a swarm launcher anymore we just had to adapt (remeber that line ) |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1310
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Posted - 2013.07.03 23:09:00 -
[9] - Quote
Another Heavy SOB wrote:TheAmazing FlyingPig wrote:You should pop into IRC more often. They know that redline anything is a problem, and have some pretty good ideas how to fix it. I just don't understand why the Devs speak so freely in IRC when it comes to balance issue's/content but that same information rarely makes it to the forums. I understand the excuse that it's much quicker and easier for a Dev to respond to quick questions in IRC while they are hard at work but where's the guy to relay those tidbits of information to the rest of the community? Shouldn't that be Community manager or a CPM? I think it's because as soon as one of them posts here, everyone immediately tears into them about some irrelevant issue / personal gripe, or tries to find hidden meaning behind every word / typo that is spoken. IRC is pretty chill. |
Chunky Munkey
Amarr Templars Amarr Empire
623
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Posted - 2013.07.03 23:09:00 -
[10] - Quote
The problem is the redline in general. I would hand over aurum to be inside the mind of the person making these decisions, such as putting the line almost exactly 11seconds from the sniper's sweet spot. |
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Delta 749
Kestrel Reconnaissance
713
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Posted - 2013.07.03 23:09:00 -
[11] - Quote
oso tiburon wrote:Another Heavy SOB wrote:TheAmazing FlyingPig wrote:You should pop into IRC more often. They know that redline anything is a problem, and have some pretty good ideas how to fix it. I just don't understand why the Devs speak so freely in IRC when it comes to balance issue's/content but that same information rarely makes it to the forums. I understand the excuse that it's much quicker and easier for a Dev to respond to quick questions in IRC while they are hard at work but where's the guy to relay those tidbits of information to the rest of the community? Shouldn't that be Community manager or a CPM? i dont redline tank but give me enough pg to put good plates and a decent repper on at the same time and maybe those tanks would venture out in the fray again . right now every swinging **** has wykormis swarms and yea talk op they can danm near make a 90 turn and hit but you dont hear us tankers QQ to nuke a weapon that costs 1/10th of a swarm launcher anymore we just had to adapt (remeber that line )
Bahahaahhahahahahahahahahahahahhaha
Did you seriously just say tankers dont whine and cry for AV to be nerfed?
Bahahahahahahhahahahahahaha oh god thats a good one |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
499
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Posted - 2013.07.03 23:09:00 -
[12] - Quote
Another Heavy SOB wrote:TheAmazing FlyingPig wrote:You should pop into IRC more often. They know that redline anything is a problem, and have some pretty good ideas how to fix it. I just don't understand why the Devs speak so freely in IRC when it comes to balance issue's/content but that same information rarely makes it to the forums. I understand the excuse that it's much quicker and easier for a Dev to respond to quick questions in IRC while they are hard at work but where's the guy to relay those tidbits of information to the rest of the community? Shouldn't that be Community manager or a CPM?
Forums > IRC for the dissemination of information since more people are on the forums than are on IRC
Apparently though, CCP wants to encourage the creation of a knowledgeable elite.
Information should be free to all involved in the game, not just those involved in IRC.
Isn't there some way that the "goings on" on IRC could be posted to a view page on the forums? |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
216
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Posted - 2013.07.03 23:13:00 -
[13] - Quote
oso tiburon wrote:Another Heavy SOB wrote:TheAmazing FlyingPig wrote:You should pop into IRC more often. They know that redline anything is a problem, and have some pretty good ideas how to fix it. I just don't understand why the Devs speak so freely in IRC when it comes to balance issue's/content but that same information rarely makes it to the forums. I understand the excuse that it's much quicker and easier for a Dev to respond to quick questions in IRC while they are hard at work but where's the guy to relay those tidbits of information to the rest of the community? Shouldn't that be Community manager or a CPM? i dont redline tank but give me enough pg to put good plates and a decent repper on at the same time and maybe those tanks would venture out in the fray again . right now every swinging **** has wykormis swarms and yea talk op they can danm near make a 90 turn and hit but you dont hear us tankers QQ to nuke a weapon that costs 1/10th of a swarm launcher anymore we just had to adapt (remeber that line )
I have no quarrel with your tank's, I am simply pointing out a way for CCP to improve upon communication with the rest of the community that doesn't sit in IRC all day.
Only thing I'll say about tank's...Screw plate's.....Reppers and Hardeners. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
515
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Posted - 2013.07.03 23:16:00 -
[14] - Quote
Chunky Munkey wrote:The problem is the redline in general. I would hand over aurum to be inside the mind of the person making these decisions, such as putting the line almost exactly 11seconds from the sniper's sweet spot.
The lack of redline is also a problem. There's been a history of base spawn killing of outrageous levels. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
216
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Posted - 2013.07.03 23:18:00 -
[15] - Quote
TheAmazing FlyingPig wrote:Another Heavy SOB wrote:TheAmazing FlyingPig wrote:You should pop into IRC more often. They know that redline anything is a problem, and have some pretty good ideas how to fix it. I just don't understand why the Devs speak so freely in IRC when it comes to balance issue's/content but that same information rarely makes it to the forums. I understand the excuse that it's much quicker and easier for a Dev to respond to quick questions in IRC while they are hard at work but where's the guy to relay those tidbits of information to the rest of the community? Shouldn't that be Community manager or a CPM? I think it's because as soon as one of them posts here, everyone immediately tears into them about some irrelevant issue / personal gripe, or tries to find hidden meaning behind every word / typo that is spoken. IRC is pretty chill.
I can understand that, and I would rather keep them working than pandering to masses of trolls and QQ's, but shouldn't there be someone to report or relay those gems of knowledge that occasionally pop out of IRC? |
Delta 749
Kestrel Reconnaissance
714
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Posted - 2013.07.03 23:19:00 -
[16] - Quote
Alaika Arbosa wrote:Another Heavy SOB wrote:TheAmazing FlyingPig wrote:You should pop into IRC more often. They know that redline anything is a problem, and have some pretty good ideas how to fix it. I just don't understand why the Devs speak so freely in IRC when it comes to balance issue's/content but that same information rarely makes it to the forums. I understand the excuse that it's much quicker and easier for a Dev to respond to quick questions in IRC while they are hard at work but where's the guy to relay those tidbits of information to the rest of the community? Shouldn't that be Community manager or a CPM? Forums > IRC for the dissemination of information since more people are on the forums than are on IRC Apparently though, CCP wants to encourage the creation of a knowledgeable elite. Information should be free to all involved in the game, not just those involved in IRC. Isn't there some way that the "goings on" on IRC could be posted to a view page on the forums?
Oh yeah, its as easy as copy pasting chat logs into a thread But CCP likely wont do it, our "community manager" Mintchip is MIA, and some of the CPM have made excuses alternately saying the IRC is useless for any real information and then insinuating that its exclusive and if you want any information from it you need to go there and cut your teeth to try and get it |
2Bee Smith
The Unholy Legion Of DarkStar DARKSTAR ARMY
3
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Posted - 2013.07.03 23:20:00 -
[17] - Quote
Void Echo wrote:well, the fact that anyone specced into AV can easily solo a standard HAV can put a damper on how HAVs are used, I don't want to go into the middle of a fight just to lose 2 million isk because you don't like that Im getting kills my way and not yours
Yes, you get a portable missle/blaster/railgun turret that sits in an "unreachable" area. Yup, totally normal and balanced
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
501
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Posted - 2013.07.03 23:21:00 -
[18] - Quote
Another Heavy SOB wrote:TheAmazing FlyingPig wrote:Another Heavy SOB wrote:TheAmazing FlyingPig wrote:You should pop into IRC more often. They know that redline anything is a problem, and have some pretty good ideas how to fix it. I just don't understand why the Devs speak so freely in IRC when it comes to balance issue's/content but that same information rarely makes it to the forums. I understand the excuse that it's much quicker and easier for a Dev to respond to quick questions in IRC while they are hard at work but where's the guy to relay those tidbits of information to the rest of the community? Shouldn't that be Community manager or a CPM? I think it's because as soon as one of them posts here, everyone immediately tears into them about some irrelevant issue / personal gripe, or tries to find hidden meaning behind every word / typo that is spoken. IRC is pretty chill. I can understand that, and I would rather keep them working than pandering to masses of trolls and QQ's, but shouldn't there be someone to report or relay those gems of knowledge that occasionally pop out of IRC?
I thought we had a CR and CPM's to do this? |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
219
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Posted - 2013.07.03 23:29:00 -
[19] - Quote
Alaika Arbosa wrote:Another Heavy SOB wrote:TheAmazing FlyingPig wrote:Another Heavy SOB wrote:TheAmazing FlyingPig wrote:You should pop into IRC more often. They know that redline anything is a problem, and have some pretty good ideas how to fix it. I just don't understand why the Devs speak so freely in IRC when it comes to balance issue's/content but that same information rarely makes it to the forums. I understand the excuse that it's much quicker and easier for a Dev to respond to quick questions in IRC while they are hard at work but where's the guy to relay those tidbits of information to the rest of the community? Shouldn't that be Community manager or a CPM? I think it's because as soon as one of them posts here, everyone immediately tears into them about some irrelevant issue / personal gripe, or tries to find hidden meaning behind every word / typo that is spoken. IRC is pretty chill. I can understand that, and I would rather keep them working than pandering to masses of trolls and QQ's, but shouldn't there be someone to report or relay those gems of knowledge that occasionally pop out of IRC? I thought we had a CR and CPM's to do this?
IKR That new Final Fantasy Beta must be awesome! |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
502
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Posted - 2013.07.03 23:31:00 -
[20] - Quote
Another Heavy SOB wrote:Alaika Arbosa wrote:Another Heavy SOB wrote:TheAmazing FlyingPig wrote:Another Heavy SOB wrote:
I just don't understand why the Devs speak so freely in IRC when it comes to balance issue's/content but that same information rarely makes it to the forums. I understand the excuse that it's much quicker and easier for a Dev to respond to quick questions in IRC while they are hard at work but where's the guy to relay those tidbits of information to the rest of the community? Shouldn't that be Community manager or a CPM?
I think it's because as soon as one of them posts here, everyone immediately tears into them about some irrelevant issue / personal gripe, or tries to find hidden meaning behind every word / typo that is spoken. IRC is pretty chill. I can understand that, and I would rather keep them working than pandering to masses of trolls and QQ's, but shouldn't there be someone to report or relay those gems of knowledge that occasionally pop out of IRC? I thought we had a CR and CPM's to do this? IKR That new Final Fantasy Beta must be awesome!
lol, IKR |
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Void Echo
Internal Error.
329
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Posted - 2013.07.03 23:35:00 -
[21] - Quote
2Bee Smith wrote:Void Echo wrote:well, the fact that anyone specced into AV can easily solo a standard HAV can put a damper on how HAVs are used, I don't want to go into the middle of a fight just to lose 2 million isk because you don't like that Im getting kills my way and not yours Yes, you get a portable missle/blaster/railgun turret that sits in an "unreachable" area. Yup, totally normal and balanced
yep, you get a human sized weapon that at prototype level has a charge time of 2.5 seconds and is more powerful than the prototype rail gun which is the size of a damn car, yep totally balanced |
Krythor Motrec
Queen ind.
27
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Posted - 2013.07.03 23:36:00 -
[22] - Quote
I see a redline tank, break mine out blast emm a few minutes and then rejoin the battle. They usually pack there tank up and jump back in the mix. |
Delta 749
Kestrel Reconnaissance
716
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Posted - 2013.07.03 23:42:00 -
[23] - Quote
Void Echo wrote:2Bee Smith wrote:Void Echo wrote:well, the fact that anyone specced into AV can easily solo a standard HAV can put a damper on how HAVs are used, I don't want to go into the middle of a fight just to lose 2 million isk because you don't like that Im getting kills my way and not yours Yes, you get a portable missle/blaster/railgun turret that sits in an "unreachable" area. Yup, totally normal and balanced yep, you get a human sized weapon that at prototype level has a charge time of 2.5 seconds and is more powerful than the prototype rail gun which is the size of a damn car, yep totally balanced and normal
Yeah and its not like those forge guns are being carried around by the slowest class in the game that a tank can one shot And its not like tanks are able to increase their resistances, repair themselves, or travel much faster than the guy with the forge gun even hope to chase around
No balance whatsoever |
Beld Errmon
D3M3NT3D M1NDZ Orion Empire
675
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Posted - 2013.07.04 01:50:00 -
[24] - Quote
Redline tanking has kinda received a nerf this build, the view range is being really terrible atm, when im zoomed in looking at infantry 200+ metres away all I can see is their red chevron, accurate bombardment is nearly impossible without knowing which direction they are moving in or if they have cover or not.
I had a dropship shooting me the other day once i fired back he sh*t the pants and flew off and disappeared in midair while I was still trying to shoot him, my shots if i could see him still would have been effective for another 200m |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
540
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Posted - 2013.07.04 01:50:00 -
[25] - Quote
Void Echo wrote:yep, you get a human sized weapon that at prototype level has a charge time of 2.5 seconds and is more powerful than the prototype rail gun which is the size of a damn car, yep totally balanced and normal
As a lifetime closed beta HAV & Heavy specialist:
HAVs can move very fast compared to infantry, and have infinite ammo, and dictate where they fight to the point that half the battlefield is shaped to their whim, and the railguns have a farther zoom with a slightly faster round.
The damage on all AV weaponry is fine in my opinion, perhaps the high-end forge guns do a smidge too much but imo not that much, considering they have NO zoom.
However, the range on the forge guns is too high imo as it causes issues with dropships trying to survive and I think given that every weapon now has "fall-off range" I think the effective range could be shortened a smidge. I'd fix them by slightly lowering the damage on the adv and proto forges, and lower the effective ranges by a tad (say around 150-200 meters) while keeping the fall-off identical.
Just my two cents though. |
Felix Faraday
KILL-EM-QUICK RISE of LEGION
100
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Posted - 2013.07.04 02:18:00 -
[26] - Quote
Vos Nuwem wrote:So, you want to stop people like me from using the advantages of having a railgun on my tank? To me it seems people would like to see artillery pieces behind chest high cover in the middle of an objective.
I love how much drama queens some people are.
Yes, I want you to have to deal with some risk. There actually IS a middle ground between unkillable (redline tanks currently) and easy paper targets (dropships).
I wish CCP would find it and do something about it. It's great that they have all these ideas. They're worthless if they don't actually implement them. |
Vos Nuwem
OMNI Endeavors
32
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Posted - 2013.07.04 02:27:00 -
[27] - Quote
Felix Faraday wrote:Vos Nuwem wrote:So, you want to stop people like me from using the advantages of having a railgun on my tank? To me it seems people would like to see artillery pieces behind chest high cover in the middle of an objective. I love how much drama queens some people are. Yes, I want you to have to deal with some risk. There actually IS a middle ground between unkillable (redline tanks currently) and easy paper targets (dropships). I wish CCP would find it and do something about it. It's great that they have all these ideas. They're worthless if they don't actually implement them. improve my odds against swarms and then we can talk :D and i do take some risk, i have the cheap max tank blaster (900k) the proto blaster (1.5m) and the enforcer(2.2ish) and the glass cannon (1.8ish) id just rather play to my strengths and keep out of the swarm spamming mobs(still are invisible until they hit me 90%of the time) |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
17
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Posted - 2013.07.04 02:31:00 -
[28] - Quote
Maybe tanks wouldn't just rail snipe if CCP actually introduced advanced tanks and prototype tanks.
Tankers only have a standard tank, it is very expensive to make a decent tank. Infantry have prototype anti-vehicle weapons/grenades that are so cheap.
If CCP added a prototype tank maybe it will be different. |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
247
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Posted - 2013.07.04 02:40:00 -
[29] - Quote
Broke game is broke game.
Lack of Blue Tag response is your answer, working as intended.
Devs are too busy moderating these forums and banning persons with opinions like New players starting with 0 SP and 0 ISK to worry about the real problems of this game like redline sniping. |
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Pages: 1 :: [one page] |