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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2159
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Posted - 2013.07.03 19:31:00 -
[1] - Quote
You have it backwards. Go play Quake 2 and Unreal Tournament and see how strafing was back then. Better strafe speed is a good thing because fights don't always go into the favor of who has the fastest trigger finger. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2164
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Posted - 2013.07.03 20:47:00 -
[2] - Quote
DUST Fiend wrote:Cosgar wrote:You have it backwards. Go play Quake 2 and Unreal Tournament and see how strafing was back then. Better strafe speed is a good thing because fights don't always go into the favor of who has the fastest trigger finger. You're welcome to go play old games that no one cares about. Do you complain about strafing in Borderlands? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2164
|
Posted - 2013.07.03 20:53:00 -
[3] - Quote
Aeon Amadi wrote:Cosgar wrote:DUST Fiend wrote:Cosgar wrote:You have it backwards. Go play Quake 2 and Unreal Tournament and see how strafing was back then. Better strafe speed is a good thing because fights don't always go into the favor of who has the fastest trigger finger. You're welcome to go play old games that no one cares about. Do you complain about strafing in Borderlands? I wasnt aware Borderlands was a persistent world MMOFPS that ties into a game that requires a tactful mind and a great deal of patience. I was just bringing up a more relevant game that has old school style strafing and character building that somewhat resembles Dust 514. Unfortunately, I don't say any arguments as to why strafing is bad aside from people trying to argue that it's making the game more twitch/arcade style, which is completely bass ackwards. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2164
|
Posted - 2013.07.03 20:59:00 -
[4] - Quote
Skipper Jones wrote:Cosgar wrote:DUST Fiend wrote:Cosgar wrote:You have it backwards. Go play Quake 2 and Unreal Tournament and see how strafing was back then. Better strafe speed is a good thing because fights don't always go into the favor of who has the fastest trigger finger. You're welcome to go play old games that no one cares about. Do you complain about strafing in Borderlands? Quake was a bad game in my opinion. It's the fact that this is a different game. Strafing speed + Bad aiming = Not fun game. I enjoyed playing before 1.2. I agree that strafing is a part of the game, but how are you supposed to try and track a player that is moving erratically with no path of any kind. I just want the strafing speed back to Uprising 1.0 So, your only defense is that because aiming is still bad = strafing should be bad too? Let's assume they're going to fix aiming next month, would you still be having the same argument? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2164
|
Posted - 2013.07.03 21:08:00 -
[5] - Quote
DUST Fiend wrote:Cosgar wrote:I was just bringing up a more relevant game that has old school style strafing and character building that somewhat resembles Dust 514. Unfortunately, I don't say any arguments as to why strafing is bad aside from people trying to argue that it's making the game more twitch/arcade style, which is completely bass ackwards. So basically you're ignoring the points that this is a strong buff to Shield tankers, a minor if not major nerf to armor tankers (depending on layout), a buff to anyone running splash weapons (Godlock comes to mind), or even just the pure aesthetics of some guy hoping left and right firing away. It also totally borks CQC in that it becomes a complete guessing game when coupled with the hit detection that's still being worked on. And, as I said, it ignores the fact that CCP has decided to put balance more on the backburner in an attempt to hammer out basic mechanics that have yet to be nailed down. This introduces an imbalance to things that are already imbalanced, and that's the primary issue, for me. It's a very random and out of the blue design change that was yet again never even hinted at by CCP, instead it was just dropped into our laps. You're acting like armor tankers can't strafe either, come to think about it, the new plates actually make sense. I hybrid tank my logi and can take out protobears with std/adv gear now. Flaylocks aren't as good as everyone is making them out to be either, it's just the prototype, which is a damn prototype, it's supposed to be OP. MD is more viable now too since the re-buff and acts as a good equalizer too.
I hate the little ninja fixes as much as the next guy, but this is really a good thing because for once, in a long time, Dust feels like a damn FPS. I actually played for the first time in almost over the month and had fun. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2164
|
Posted - 2013.07.03 21:16:00 -
[6] - Quote
Jarlaxle Xorlarrin wrote:CCP hates scout suits. Only thing left for them was their faster strafing speed. Now its all equal! Yay, scouts are worthless, low hp assault suits!
Why not suggest that scouts need more movement speed? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2164
|
Posted - 2013.07.03 21:23:00 -
[7] - Quote
Aeon Amadi wrote:Cosgar wrote:Jarlaxle Xorlarrin wrote:CCP hates scout suits. Only thing left for them was their faster strafing speed. Now its all equal! Yay, scouts are worthless, low hp assault suits!
Why not suggest that scouts need more movement speed? I suggest you look up the term "power creep". Is it better for the games health to nerf one thing, or buff everything? Speed is the only real advantage scouts have. They only have more survivability because of bad aiming, what's going to happen when it does get fixed? It's not about power creep, it's about balance because you're buffing one game mechanic to the standards of others. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2165
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Posted - 2013.07.03 21:32:00 -
[8] - Quote
Skipper Jones wrote:Ynned Ivanova wrote:Skipper Jones wrote:Ynned Ivanova wrote:Lost all credibility when you called quake a bad game. Clearly have no idea what a competative fps should be.
For all the whiners on the forum there are many times more who love the changes, the game was clunky, people cried for them to fix it, they have.
Adapt or leave. Simples. Excuse me for having an opinion. I'm staying if you have a problem with that then I'm sorry. I know what a competitive fps is and should be. They haven't fixed this game. If CCP fixed this game's "clunkiness" because of people crying for them, then this game would be perfect. I have adapted, and it's bad. But then again, your opinion is always right. Strafing speed was never an issue Clearly not just my opinion, the fact that a 15 year old game is still being played competively should be enough. I said in my opinion the game is bad! So that can't be used to say "Quake was like this, so it's fine if Dust is like this" There are plenty of old games that are played competitively. Don't get too hyped up about it. People want this game to be more like CoD, so what's the difference? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2168
|
Posted - 2013.07.03 22:10:00 -
[9] - Quote
DUST Fiend wrote:Boot Booter wrote:Com'on people... The real issue isn't the strafe speeds it's the twitchy unnatural movement. I tried shooting an amarr yesterday that was dodging around looking like Barry Sanders 2.0. Lighter suits should be able to strafe at high speeds and change directions more quickly. Heavier suits should be a little slower and change directions more sluggishly. It's simple physics and would make the game feel so much more natural. I'm guessing they could use the movement speed as some sort of tuning for movement "responsiveness". I hope a dev reads this... Strafe speed doesn't bother me, that's fine. It's hopping left and right in the teleport shuffle that irks me. They added the stamina delay when you stop running, they should add a small stamina cost if you go from one direction immediately to the other. If you're out of stamina, you will move at a reduced speed instead of max. Either that, or add slight deceleration when you stop moving in one direction, and give them just a brief moment needed to accelerate back in the other direction. Solves teleporting, still lets people strafe in combat, and adds more player skill by tying it to stamina. Have you tried lowering your display settings? I don't have that problem. |
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