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![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
1362
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Posted - 2013.05.27 00:52:00 -
[1] - Quote
XeroTheBigBoss wrote:joshua walcott wrote:ive been playing dust for roughly two and a half months,while i read the forums i realised somthing. most ppl dont know they are other weapons in game and decide that if an AR cant kill it nerf it. not every1 wants to bunny hop and spray bullets around i personally prefer to snipe.if u want to kill vehicles spec into av and dont whine because ur ARs cant kill them,they not supposed 2. The problem with the AR in this build is you are just having to Spray and Pray 7-10. When I kill the experienced Scout players I am not even hitting them I am missing completely and WAAY off but I get the kill, lol! Actually, I have firsthand experience to know that scouts hate fully-automatic inaccurate weapons. I feel more safe going after a gun that shoots perfectly straight than an HMG that's firing in a cone. I can't dodge a cone.
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![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
1362
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Posted - 2013.05.27 01:39:00 -
[2] - Quote
XeroTheBigBoss wrote: Which is why if this isn't a flaw in the game and I am starting to think it's not. CCP is implementing Rock Paper Scissor or (Holy Trinity) system into their "MMO" Most MMOs have the holy trinity system. Tank, DPS, Healer.
Here you have Heavy>Light Light>Medium Medium>Heavy
This doesn't mean other roles can't beat others but I am starting to think they purposely made the aim like this to implement Holy Trinity.
I don't think so, everything has their pros and cons against eachother.
If a scout is too close to, or too far away from a heavy, the heavy is screwed. However, if the scout moves into mid range (ie, a shotgun/knife scout sprinting at the heavy), the heavy has the chance to kill the scout. |
![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
1362
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Posted - 2013.05.27 01:49:00 -
[3] - Quote
XeroTheBigBoss wrote:XeroTheBigBoss wrote:Scheneighnay McBob wrote:XeroTheBigBoss wrote:joshua walcott wrote:ive been playing dust for roughly two and a half months,while i read the forums i realised somthing. most ppl dont know they are other weapons in game and decide that if an AR cant kill it nerf it. not every1 wants to bunny hop and spray bullets around i personally prefer to snipe.if u want to kill vehicles spec into av and dont whine because ur ARs cant kill them,they not supposed 2. The problem with the AR in this build is you are just having to Spray and Pray 7-10. When I kill the experienced Scout players I am not even hitting them I am missing completely and WAAY off but I get the kill, lol! Actually, I have firsthand experience to know that scouts hate fully-automatic inaccurate weapons. I feel more safe going after a gun that shoots perfectly straight than an HMG that's firing in a cone. I can't dodge a cone. This doesn't mean other roles can't beat others. What I'm saying is that scouts consistently beat heavies. If anything, the actual rock/paper/scissors thing you've shown is backwards. |
![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
1362
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Posted - 2013.05.27 02:15:00 -
[4] - Quote
I have experience in these situations as a scout. Heavies don't move quickly enough to deal with a scout in melee range. Assaults do. |
![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
1362
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.27 02:33:00 -
[5] - Quote
XeroTheBigBoss wrote:Scheneighnay McBob wrote:I have experience in these situations as a scout. Heavies don't move quickly enough to deal with a scout in melee range. Assaults do. To get close to a heavy that close to melee him you have to sneak attack him. In the case of catching a enemy off gaurd ANYTHING can kill ANYTHING which is why catching a enemy off guard is so effective. To say you just run at heavies and own them with Melee all the time you are clearly playing against the worlds biggest idiots, OR just catching Heavies off guard. I can promise you if you try to fight a heavy (FIGHT not catch one off guard) You will get lit up. Meaning I have 100M Isk that Cubs would beat you at least 7-10 times in a confrontation Melee vs Heavy I would even give you some help and let you use Nova/Shotgun. He would still beat you. I catch them off guard, but still more easily than assaults.
Heavies are easier to sneak up on for 2 reasons. They have the worst scanning stats, and they're usually cocky and don't watch their back. |
![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
1362
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Posted - 2013.05.27 02:35:00 -
[6] - Quote
But you don't necessarily need to catch them completely off guard either. Just take them around a corner. If they're taking the corner wide (the smart move) you can still usually sprint up to them and get behind them before they can react. Once you get behind them, it's easy to stay like that because scouts are REALLY fast this build. |
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