Viven'Vex de Rol'Le wrote:Hi, all. Hoping a dev will scan over this and take a little insight.
First of all, been waiting for this game for a long time. Go figure I was deployed during BETA and wasn't able to play, oh well. I think the game is really fun, however there are some glaring issues that I've noticed.
1. Matchmaking
So, I made a few chars so far and have been able to toss in a load of time since release due to the fact I'm on leave and my wife and son are out of town. The battle academy is great. By the time I hit 10k WP I'm usually sitting around a 4-7 kd/r. I can have good games, win some lose some. And overall its really enjoyable. Then I hit that 10k mark, which I have learned to dread, and it all goes downhill from there.
By the time a player leaves the academy they probably have STD gear or maybe ADV if they dumped all their starting SP into 1 thing. Which is ok, going from Militia to STD feels like a nice buff to my capability. However, my Plain Jane AR, or my Breach SMG are at most tickling veteran players with millions of SP. Whereas my modest medium armor is getting taken down by 3-5 shots from the infamous Duvolle Tac Rifle. I assume these PROTO dudes have thier main skills maxed etc etc and that's fine... But it's like trying to race a Corolla against a Lamborghini... Unless they really REALLY mess up...you're going to lose. I had 4 friends also try to play and they are gone now because they just feel powerless against these high SP opponents... its frustrating and even though I'm sticking it out, I'm sure you have already lost a good chuck of potential new players due to this.
My solution? As far as PUB matches go matchmake it by SP. 500k-1mil, 1-mil-1.5mil etc etc... Squads can take lower peeps into a higher class but not reverse... This will keep the matches abit more even due to people relying more on skill vs gear. Which can be overcome, yes. But when it takes 10+ shots to down a stationary dude and he only needs 4 on you, what can you do...
2. Points for doing things
Gonna just list some things. Hacking enemy vehicles, stopping an enemy hack, more points for resupplying, repairing things like the CRU etc etc.
3. Damage Scaling/Splash Damage
For example, a small turret on a Jeep is doing less damage than an Assault rifle. A HMG is doing less damage than a SMG. Its weird, and kinda annoying. From a vehicle standpoint, and dealing with the aiming, hitting a guy from a moving jeep with anything is dumb hard... This is the future you'd think they'd have like gyrostabilized turrets or something.
Splash damage.... Its pretty meh, depending on the weapon. I can see a railgun having a radius on a meter or 2... but things like Missiles have a laughable splash radius... and it's wonky. Please look into the splash radius for explosives.
Well, it's late... or early... and i need to get some sleep. I really want this game to grow *and be released on next-gen hint hint*
I hope this new player's perspective will give you some ideas. Thanks!