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Cross Atu
Conspiratus Immortalis League of Infamy
993
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Posted - 2013.05.20 15:33:00 -
[1] - Quote
As a method for increasing equipment diversity and player choice create a new verity of uplink which has higher onboard profile dampening. Other stats on the uplink to be balanced accordingly so as to maintain proper Meta level scaling.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis
1024
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Posted - 2013.05.27 01:58:00 -
[2] - Quote
Bump for more feedback |
Kaze Eyrou
ROGUE SPADES EoN.
247
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Posted - 2013.05.27 02:23:00 -
[3] - Quote
Actually, I would like to see them fix the visibility on all the drop uplinks. Right now, even if you look at them from 500m away and through tons of walls, you can see them... not to mention nanohives.
It's kinda gamebreaking in a way because you can almost tell that there is someone there because these show up almost instantly as they are deployed.
However, that isn't to say I would like to see something like what you said. Covert Ops Uplink in which you need an Active Scanner or VERY high passive scanning to be able to spot it. And you would only be able to destroy it if your HUD sees it, not by just throwing random grenades.
Thoughts? |
Cross Atu
Conspiratus Immortalis
1024
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Posted - 2013.05.27 04:46:00 -
[4] - Quote
Kaze Eyrou wrote:Actually, I would like to see them fix the visibility on all the drop uplinks. Right now, even if you look at them from 500m away and through tons of walls, you can see them... not to mention nanohives.
It's kinda gamebreaking in a way because you can almost tell that there is someone there because these show up almost instantly as they are deployed.
However, that isn't to say I would like to see something like what you said. Covert Ops Uplink in which you need an Active Scanner or VERY high passive scanning to be able to spot it. And you would only be able to destroy it if your HUD sees it, not by just throwing random grenades.
Thoughts? That's more or less what I'm seeking
The ability to see all links everywhere needs an address one way or another but having a CovOps series of links that would require either best skills or an active scanner to bring up on the HUD would be a good addition IMO.
Having them actually be cloaked as well, now that's a though I hadn't considered.
Thanks for the input.
Cheers, Cross |
Protocake JR
Internal Error. Negative-Feedback
60
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Posted - 2013.05.27 05:43:00 -
[5] - Quote
+1'ed |
Cross Atu
Conspiratus Immortalis
1028
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Posted - 2013.05.29 23:37:00 -
[6] - Quote
Still looking for more feedback :) |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
386
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Posted - 2013.05.30 00:37:00 -
[7] - Quote
Yeah posts #3 and #4 got my +1's.
I also don't see addition of cov ops links as a solution to current problem. |
Rachoi
HavoK Core RISE of LEGION
81
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Posted - 2013.05.30 00:42:00 -
[8] - Quote
i rather like the idea of a new line of links that cant be easily spotted, but having less available charges to spawn in with. in doing that you could do the same with nanohives for a covert supply drop for those that just fought through the main line of troops, and needs a quiet spot to restock a bit.. though also, less available rescources to use at once |
BuTtHuRtPEepZ
Raging Pack of Homos
22
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Posted - 2013.05.30 01:19:00 -
[9] - Quote
Kaze Eyrou wrote:Actually, I would like to see them fix the visibility on all the drop uplinks. Right now, even if you look at them from 500m away and through tons of walls, you can see them... not to mention nanohives.
It's kinda gamebreaking in a way because you can almost tell that there is someone there because these show up almost instantly as they are deployed.
However, that isn't to say I would like to see something like what you said. Covert Ops Uplink in which you need an Active Scanner or VERY high passive scanning to be able to spot it. And you would only be able to destroy it if your HUD sees it, not by just throwing random grenades.
Thoughts?
I think they pop up instantly to prevent pubstomping |
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