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Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
21
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Posted - 2013.05.20 00:46:00 -
[1] - Quote
When using the SR I noticed something strange. Up close it tore through enemy shields no problem, but when approaching max range it could barely put a dent in shields when fully charged. (from combat experience one fully charged shot at close range rips though enemy shields and a portion of their armor, but one fully charged shot does less than a quarter to shields at max range) (I confirmed this by testing it on a neutral turret in Ambush OMS)
This is very strange because when you take in all aspects of the gun it appears that it is meant to be a Marksman Rifle.
Here thay are
- It's chargeable meaning that taking time to line up a shot (or waiting for someone to poke their head out from cover) is rewarded if you also charge at the same time
- It can overheat, shying users away from spray n pray close quarter situations and making you instead, pick individual targets to take out from a distance
- Its sight makes for better accuracy at long ranges than it does at close quarters
So why, with all these pointing it towards being a longer range weapon, does its damage decrease as distance increases? |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
27
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Posted - 2013.05.21 22:01:00 -
[2] - Quote
Just thought I might want to point out, I'm not requesting that its damage increases as range does. I'm requesting that it be given a good amount of damage and that it stays at that amount no matter the range.
A damage increase as range increases buff would be *"nice", but completely unnecessary and possibly game breaking.
*I don't think I would actually like this |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
33
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Posted - 2013.05.26 01:00:00 -
[3] - Quote
Iskandar Zul Karnain wrote:I'm pretty nervous to tweak the ScR for fear of a nerf hammer. That said, I wouldn't mind a *slight* buff to its range but I am pretty comfortable with the damage dropoff. If I were able to do Max damage at my maximum range I seriously think the scrambler would be too good and well into TAR territory. From what I can tell it's supposed to do that, just be the Amarr version. Only real changes I see being done to the SR that won't make it UP or OP is to decrease the tint on the sight and remove the damage dropoff. (do the Gallente Blaster Rifles (ARs) even HAVE dropoff?)
Right now the TAR dominates at all distances within its max range, this thread has some very good points about nerfing the TAR. |
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