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Aeon Amadi
WarRavens
1315
|
Posted - 2013.05.15 09:11:00 -
[1] - Quote
So, just played a match where I will admit it was close. MCCs were both at three bars, both teams had two objectives and the clones were dwindling.
Clone count was like, 34 - 0 and their team hit the 000 mark of defeat. And we waited. And waited. And waited. Until our MCC blew up, securing our defeat.
Now... I'm usually a good sport when it comes to wins and losses but, we deserved that win.. We pushed harder toward the end of the match and it was a struggle to clone them out rather than go for the objectives. So I'd imagine when everyone saw "DEFEAT" in big bold letters, it was more than a little discouraging knowing that it was because the game up and decided that 000 Clones wasn't enough to be considered a "loss".
So, yeah, I say reduce that stupid timer to prevent silly little mix ups like this.
Otherwise, implement a "Stalemate" system as there's been a few times I've been in a match since Uprising came out where both teams hit 000 clones and it was just a five minute screwball.
Just my two cents. |
SherIock Holmes
Kameira Lodge Amarr Empire
41
|
Posted - 2013.05.15 09:29:00 -
[2] - Quote
When the clone count is reduced to 0 theres a 30 second timer I believe where your/their remaining team has to survive . |
Aeon Amadi
WarRavens
1315
|
Posted - 2013.05.15 09:38:00 -
[3] - Quote
SherIock Holmes wrote:When the clone count is reduced to 0 theres a 30 second timer I believe where your/their remaining team has to survive .
That's kind of a stupid system IMO. If you have no forces left to fight then how could it honestly be considered a win? |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
107
|
Posted - 2013.05.15 09:38:00 -
[4] - Quote
I was in a match the other day, We cloned eachother 0-0 and both MCCs had almost full Armor and it counted as a loss for us
By the way, we cloned them 1st |
Aeon Amadi
WarRavens
1315
|
Posted - 2013.05.15 09:45:00 -
[5] - Quote
DropKickSuicide wrote:I was in a match the other day, We cloned eachother 0-0 and both MCCs had almost full Armor and it counted as a loss for us
By the way, we cloned them 1st
Think I was in that match with you, sounds very familiar. Think we were all pissed about that. |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
107
|
Posted - 2013.05.15 09:46:00 -
[6] - Quote
Aeon Amadi wrote:DropKickSuicide wrote:I was in a match the other day, We cloned eachother 0-0 and both MCCs had almost full Armor and it counted as a loss for us
By the way, we cloned them 1st Think I was in that match with you, sounds very familiar. Think we were all pissed about that.
Now that you mention it I think I do remember seeing your name in that game |
Aeon Amadi
WarRavens
1315
|
Posted - 2013.05.15 09:52:00 -
[7] - Quote
DropKickSuicide wrote:Aeon Amadi wrote:DropKickSuicide wrote:I was in a match the other day, We cloned eachother 0-0 and both MCCs had almost full Armor and it counted as a loss for us
By the way, we cloned them 1st Think I was in that match with you, sounds very familiar. Think we were all pissed about that. Now that you mention it I think I do remember seeing your name in that game
I am a trial for the PFBHZ afterall O_o; |
Herper Derp
DUST University Ivy League
86
|
Posted - 2013.05.15 09:54:00 -
[8] - Quote
Aeon Amadi wrote:SherIock Holmes wrote:When the clone count is reduced to 0 theres a 30 second timer I believe where your/their remaining team has to survive . That's kind of a stupid system IMO. If you have no forces left to fight then how could it honestly be considered a win?
You can drop to a 000 clone reserve yet still have 16 active players on the field. The reserve is just that; the number of available clones over and above those already on the field, so technically, you could go on for as long as you like with a 000 count assuming that no more deaths are incurred on your team. |
Aeon Amadi
WarRavens
1315
|
Posted - 2013.05.15 09:57:00 -
[9] - Quote
Herper Derp wrote:Aeon Amadi wrote:SherIock Holmes wrote:When the clone count is reduced to 0 theres a 30 second timer I believe where your/their remaining team has to survive . That's kind of a stupid system IMO. If you have no forces left to fight then how could it honestly be considered a win? You can drop to a 000 clone reserve yet still have 16 active players on the field. The reserve is just that; the number of available clones over and above those already on the field, so technically, you could go on for as long as you like with a 000 count assuming that no more deaths are incurred on your team.
I can definitely say this is false. 000 Clones or not players simply can't spawn in, doesn't matter how many are left alive in the field and the match will still end even if the entire team is alive. |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
107
|
Posted - 2013.05.15 10:00:00 -
[10] - Quote
Aeon Amadi wrote:DropKickSuicide wrote:Aeon Amadi wrote:DropKickSuicide wrote:I was in a match the other day, We cloned eachother 0-0 and both MCCs had almost full Armor and it counted as a loss for us
By the way, we cloned them 1st Think I was in that match with you, sounds very familiar. Think we were all pissed about that. Now that you mention it I think I do remember seeing your name in that game I am a trial for the PFBHZ afterall O_o;
Lol sorry, I know that I just have a REALLY bad memory and dont always remember who and when I squad with or see around game. |
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Herper Derp
DUST University Ivy League
86
|
Posted - 2013.05.15 10:04:00 -
[11] - Quote
Aeon Amadi wrote:Herper Derp wrote:Aeon Amadi wrote:SherIock Holmes wrote:When the clone count is reduced to 0 theres a 30 second timer I believe where your/their remaining team has to survive . That's kind of a stupid system IMO. If you have no forces left to fight then how could it honestly be considered a win? You can drop to a 000 clone reserve yet still have 16 active players on the field. The reserve is just that; the number of available clones over and above those already on the field, so technically, you could go on for as long as you like with a 000 count assuming that no more deaths are incurred on your team. I can definitely say this is false. 000 Clones or not players simply can't spawn in, doesn't matter how many are left alive in the field and the match will still end even if the entire team is alive.
How can that be false? Why can't players spawn in if there are clones available (unless the MCC has been destroyed first)?? I'm not sure I'm following you...
The person who takes the last clone is still able to spawn using that very clone, leaving 000. If two people die at the same time then yes, game over, but if one person dies, respawns to put 16 players back on the field, you could potentially play with those 16 until the next person dies at which point, with 000 it will be game over. |
Aeon Amadi
WarRavens
1315
|
Posted - 2013.05.15 10:09:00 -
[12] - Quote
Herper Derp wrote:Aeon Amadi wrote:Herper Derp wrote:Aeon Amadi wrote:SherIock Holmes wrote:When the clone count is reduced to 0 theres a 30 second timer I believe where your/their remaining team has to survive . That's kind of a stupid system IMO. If you have no forces left to fight then how could it honestly be considered a win? You can drop to a 000 clone reserve yet still have 16 active players on the field. The reserve is just that; the number of available clones over and above those already on the field, so technically, you could go on for as long as you like with a 000 count assuming that no more deaths are incurred on your team. I can definitely say this is false. 000 Clones or not players simply can't spawn in, doesn't matter how many are left alive in the field and the match will still end even if the entire team is alive. How can that be false? Why can't players spawn in if there are clones available (unless the MCC has been destroyed first)?? I'm not sure I'm following you... The person who takes the last clone is still able to spawn using that very clone, leaving 000. If two people die at the same time then yes, game over, but if one person dies, respawns to put 16 players back on the field, you could potentially play with those 16 until the next person dies at which point, with 000 it will be game over.
I don't think we're understanding one another, to be honest. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1377
|
Posted - 2013.05.15 10:14:00 -
[13] - Quote
Aeon Amadi wrote:So, just played a match where I will admit it was close. MCCs were both at three bars, both teams had two objectives and the clones were dwindling.
Clone count was like, 34 - 0 and their team hit the 000 mark of defeat. And we waited. And waited. And waited. Until our MCC blew up, securing our defeat.
Now... I'm usually a good sport when it comes to wins and losses but, we deserved that win.. We pushed harder toward the end of the match and it was a struggle to clone them out rather than go for the objectives. So I'd imagine when everyone saw "DEFEAT" in big bold letters, it was more than a little discouraging knowing that it was because the game up and decided that 000 Clones wasn't enough to be considered a "loss".
So, yeah, I say reduce that stupid timer to prevent silly little mix ups like this.
Otherwise, implement a "Stalemate" system as there's been a few times I've been in a match since Uprising came out where both teams hit 000 clones and it was just a five minute screwball.
Just my two cents.
I agree with you on the fact that delay between reaching 000 Clones and the end of a battle is now very very long. Someone said 30 seconds but i'm pretty sure some ambush games lasted a lot more than that. (i did 5 more kills in an ambush yesterday)
Now it's a matter of choice cause we're in a middle ground that doesnt feel any good : - Either make reaching 000 Clone an insta-defeat. With a very small delay. Like in Chromosome. - Or go for "Till the last man standing" kind of scenario. Meaning that after your reach 000 Clones. Your team is still up until all the remaining soldiers are downed.
Problem with the second scenario being : - If it takes too long, many people will be kicked out as they can't spawn. - In Skirmish, that could mean last dude being afk in MCC...
So overall, i'd just go with a return to CHR delay after clones are depleted. |
SherIock Holmes
Kameira Lodge Amarr Empire
41
|
Posted - 2013.05.15 10:43:00 -
[14] - Quote
You misunderstood my point. What I mean is that when a team has 0 clones nobody on that side can spawn but the remaining players still in game can still fight. Meaning it becomes a game of last man standing. Meaning if both teams were on 0 clones then whoever has the most clones left on the field after those 30 seconds are up, wins.
Thats what happens atm. |
Sylwester Dziewiecki
BetaMax. CRONOS.
63
|
Posted - 2013.05.15 11:21:00 -
[15] - Quote
Aeon Amadi wrote:So, just played a match where I will admit it was close. MCCs were both at three bars, both teams had two objectives and the clones were dwindling.
Clone count was like, 34 - 0 and their team hit the 000 mark of defeat. And we waited. And waited. And waited. Until our MCC blew up, securing our defeat.
Now... I'm usually a good sport when it comes to wins and losses but, we deserved that win.. We pushed harder toward the end of the match and it was a struggle to clone them out rather than go for the objectives. So I'd imagine when everyone saw "DEFEAT" in big bold letters, it was more than a little discouraging knowing that it was because the game up and decided that 000 Clones wasn't enough to be considered a "loss".
So, yeah, I say reduce that stupid timer to prevent silly little mix ups like this.
Otherwise, implement a "Stalemate" system as there's been a few times I've been in a match since Uprising came out where both teams hit 000 clones and it was just a five minute screwball.
Just my two cents. Clone counter indicate not-used clones, not total clone on battlefield. When clone counter hit 000, there was a few guys live that change their situation. You are telling us that both MMC had 2 bars and both teams had 2 null canons, and it sounds quite equal, but some of that null cannon hitted you MCC before your teams cannon reached enemy MCC.
PS I like that we mast to fight to the last active clone now(actually to the penultimate active clone). |
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