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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3773
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Posted - 2013.05.09 23:02:00 -
[1] - Quote
I got confused with the "Remove Base, Advanced, and Prototype Frames" part. Can you use an example, like Amarr medium frames and its specialization, which tiers will be available in the basic frames, and which tiers will be available in the specializations? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3773
|
Posted - 2013.05.09 23:36:00 -
[2] - Quote
Iron Wolf Saber wrote:KAGEHOSHI Horned Wolf wrote:I got confused with the "Remove Base, Advanced, and Prototype Frames" part. Can you use an example, like Amarr medium frames and its specialization, which tiers will be available in the basic frames, and which tiers will be available in the specializations? (With no tree changes) Old Progression: Amarr Heavy Militia Suit Amarr heavy suit A-1 Amarr Heavy Suit A/1 Amarr Heavy Suit Ak. 0 Amarr Sentinel suit A-1 Amarr Sentinel A/1 Suit Amarr Sentinel Ak.0 This idea's new progression: Amarr Heavy Militia Suit Amarr Heavy Suit Amarr Sentinel Suit. Level of the suit skill will increase the quality of gear that can be fitted onto the suit, at lvl 1 the frame may only be able to support close to full base modules, at lvl 5 it can support a mix of prototype and advanced modules.
So the specializations will only have 1 tier available equivalent to prototype. Will the basic frame version also be prototype equivalent? What will the militia be equivalent to? (I reorganized your progression example to better understand) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3773
|
Posted - 2013.05.10 00:34:00 -
[3] - Quote
I really like the idea of a simplified progression system, would essentially solve proto pubstomping if every suit is proto equivalent. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3774
|
Posted - 2013.05.10 01:01:00 -
[4] - Quote
I do not support the removal of light weapon slot for logis. One light weapon with lack of sidearm is enough to encourage support play IMO. Perhaps if there is a "tech 4" specialization, the logis can branch out into even more further specialized suits, one of which could have 2 sidearms and no light weapon. I really like the idea of 2 sidearms and no light,but not for the regular logi.
EDIT: Removing 1 high or low slot, or decreasing logi base health may be a good idea to prevent them from being used as combat suits. |
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