EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
3
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Posted - 2013.05.17 12:14:00 -
[1] - Quote
The core concept of this idea is fabulous and I love it. My one question, however, is why does the Pilot suit lose HP when the Scout suit retains it? From my perspective I wouldn't view the "Scout" as the "Combat role" of "T2" light suits. (wow, that was a lot of quotation marks)
I would think the scout should specialize even more on stealth, sensor, etc. (and therefore lose HP) especially so if the Pilot suit is losing sensor abilities. It could be said that the Pilot suit wouldn't/shouldn't need the HP because it gets bonuses to vehicles, but I personally feel the loss of the light weapon slot is more than enough justification for it.
Considering we won't have a weapon to swap to when we have to reload, and that most of our combat bonuses will be going to the vehicles, making the pilot frame even less "useful" outside of a vehicle is a bit risky when you'll be inclined to use really expensive equipment on it.
My opinion would be to allow it to be equal to the "T1" in HP and keep everything else the same (Reduce the sensors, stealth capabilities, remove the light weapon, etc). But I only have a minor issue with it and if CCP were to implement everything mostly exactly how you put it I would be A-OK. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.05.17 21:55:00 -
[2] - Quote
Iron Wolf Saber wrote:EXASTRA INVICTAS wrote:The core concept of this idea is fabulous and I love it. My one question, however, is why does the Pilot suit lose HP when the Scout suit retains it? From my perspective I wouldn't view the "Scout" as the "Combat role" of "T2" light suits. (wow, that was a lot of quotation marks)
I would think the scout should specialize even more on stealth, sensor, etc. (and therefore lose HP) especially so if the Pilot suit is losing sensor abilities. It could be said that the Pilot suit wouldn't/shouldn't need the HP because it gets bonuses to vehicles, but I personally feel the loss of the light weapon slot is more than enough justification for it.
Considering we won't have a weapon to swap to when we have to reload, and that most of our combat bonuses will be going to the vehicles, making the pilot frame even less "useful" outside of a vehicle is a bit risky when you'll be inclined to use really expensive equipment on it.
My opinion would be to allow it to be equal to the "T1" in HP and keep everything else the same (Reduce the sensors, stealth capabilities, remove the light weapon, etc). But I only have a minor issue with it and if CCP were to implement everything mostly exactly how you put it I would be A-OK. Well the idea is to prevent pilot suits from being forward and present fighters and forces them to be in vehicles more. Pilots could possibly run much faster than the scouts for their lowered survivability out of vehicles so they can go about getting another suit changed out or vehicle called down. Either way many things are up in the air of where they can go from things they trade off to how they are specialized who knows maybe the pilot suit could pick up a light weapons as well or it could be just a racial trait (amarrian?) . I am operating mainly from the idea of the Pilot having to "eject" from whatever it was he was flying. If he's a good vehicle operator, it's because someone was shooting at and owning him. He ought to be able to use the sidearm (should definitely ONLY have a sidearm) to defend himself from whatever was hitting him and take off to a new location to return to a vehicle, and hence to battle. I'm just a little worried that if the already HP deficient light dropsuit got a further HP nerf on the Pilot class, that it would mainly mean death at all times when not in a vehicle no matter what, considering he's completely restricted to a sidearm at all times to begin with.
But at the same time, you wouldn't want to see Pilot suits running around on the front lines or anything, yeah. I think (not know, just think, haha :p) the reduced scanning abilities and offensive capabilities would be enough to have them shy away from direct combat without an HP nerf though. |