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RydogV
Shadow Company HQ
112
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Posted - 2013.05.08 04:50:00 -
[1] - Quote
This is probably the most ridiculous thread I have every read over the past 11 months. Clearly you do not understand the true limitations of the Logistics dropsuit.
I get one weapons slot and you want to give me Sidearm, Swarm Launcher, Laser Rifle or Plasma Gun?!?!?! Gimmie a !@#$ing break.
Every fitting has a weakness. Your job is to find it, exploit it and then kill the guy/gal using it. If you can't, then run the other direction.
Here ended the lesson. |
RydogV
Shadow Company HQ
113
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Posted - 2013.05.08 06:03:00 -
[2] - Quote
KING CHECKMATE wrote:RydogV wrote:This is probably the most ridiculous thread I have every read over the past 11 months. Clearly you do not understand the true limitations of the Logistics dropsuit.
I get one weapons slot and you want to give me Sidearm, Swarm Launcher, Laser Rifle or Plasma Gun?!?!?! Gimmie a !@#$ing break.
Every fitting has a weakness. Your job is to find it, exploit it and then kill the guy/gal using it. If you can't, then run the other direction.
Here ended the lesson. So your weakness is not having a pistol >..>
No my weakness is not, not having a pistol. There are inherent weaknesses in all dropsuit configurations. The lack of a sidearm is just one when it comes to most Logistics dropsuits.
My reaction to the suggested weapons a Logistics player should be limited to is based on that one element. In my view, when I only have the ability to carry a single weapon, that weapon should have optimal versatility in the greatest number of possible situations. None of the weapons listed meet that criteria. They are all specially weapons, effective for limited and specialized tasks.
Bottom-line...I risk my ISK wading out into the fray to revive and heal down teammates every match. Why should my offensive capability be restricted any more than it already is because other players decide to use a suit for some other purpose other than support. This game was suppose to be about unique player choice. |
RydogV
Shadow Company HQ
114
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Posted - 2013.05.08 06:42:00 -
[3] - Quote
Why would anyone waste the SP to skill into Caldari Logistics Dropsuits to run some sort of assault build? I mean you could just spec into Basic suits and accomplish nearly the same thing. And save yourself a few million skill points. The friggin' Minmatar Basic Proto has a better and more balanced shield/armor stats, better speed/mobility, a second weapon slot, 5 high slots, 2 lows and an equipment. This argument is just ludicrous. |
RydogV
Shadow Company HQ
114
|
Posted - 2013.05.08 06:55:00 -
[4] - Quote
Orin the Freak wrote:RydogV wrote:Why would anyone waste the SP to skill into Caldari Logistics Dropsuits to run some sort of assault build? I mean you could just spec into Basic suits and accomplish nearly the same thing. And save yourself a few million skill points. The friggin' Minmatar Basic Proto has a better and more balanced shield/armor stats, better speed/mobility, a second weapon slot, 5 high slots, 2 lows and an equipment. This argument is just ludicrous. It's perplexing how people can jump into a convo without knowing what they are talking about. the issue at hand (which was explained earlier in this thread.. in the OP actually) is that the Caldari logistics suit gets a 5% bonus to shield extender efficacy per level. that means that at level 5, every 4 shield extenders pretty much adds up to an extra one. Not just that, but the suit has 5 highs, 4 lows, and 3 equipment slots. It also is moderately fast (which can be improved with it's 4 low slots), and it has already high EHP out of the box. It is currently the most OP suit in the game. This is possibly subject to change when the scrambler rifles come out. Hopefully they do like 150% damage to shields, and 50% to armor or something crazy dramatic like that. Currently the only way to upset the massive amounts of over-tanked caldari suits is to use flux grenades.
I read the OP and as a Logistics player, I researched the Caldari Logistics Dropsuit very thoroughly. I am fully aware of its stats and capability. And when it was all said and done, I opted to skill elsewhere. So where you see OP, I see weakness. Let's just agree to disagree and maybe reign back the presumptuous derogatory remarks.
My ultimate objection to this entire posting is that limiting player choice to do what they want, with what is available in the game is a faulty path on which to travel. Instead I challenge players to find a way to effectively improvise, adapt and overcome. |
RydogV
Shadow Company HQ
115
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Posted - 2013.05.08 07:09:00 -
[5] - Quote
KING CHECKMATE wrote:The mere fact of so many people complaining about me suggesting taking away some Assault weapon options proves my point..........
It does no such thing. My issue with your suggestion lies in your desire to significantly limit my capability to defend myself and my team in battle. I have played with every light weapon and sidearm currently available in the game. My decision to use an Assault Rifle stems from its capability at both short and medium range, its effectiveness against both shields and armor and its relatively modest CPU/PG requirements.
A Logistics player needs that kind of versatility or they generally find themselves dead a majority of the time. And when I am dead I cannot do my primary job of keeping everyone else on my team alive. I am forced to operate in the thick of the fight and I am responsible for clearing out potential threats before moving in on a downed teammate. The AR lets me do my job. So why don't you quit worrying about what weapon I am carrying, let me do my job and you go find some other way to deal with your Logi/Assault/Shield Tanking Super Mercs.
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