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Sloth9230
Reaper Galactic
961
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Posted - 2013.04.22 07:11:00 -
[1] - Quote
Seriously, if there's no other alternatives in Uprising, then CCP needs offer another respec for anyone who was forced to skill into the Ammar suit just to play as a heavy.
Just the SP spent on the suit though. |
Sloth9230
Reaper Galactic
961
|
Posted - 2013.04.22 07:25:00 -
[2] - Quote
KingBabar wrote:So much complaining guys, and I don't really get it.
Lets take Vortex, a HMG wielding fatty from SI. KDR well over 7 if I remember correctly.
So we end up in a game with a squad of SI on each team and he totally stomps us. We came 2-3 assault guys on him once and he mowed us all down. I wonder how many skillpoints many of you complaining guys actually have put into it.
When a good HMG starts to hit you, the "gets slowed down due to being shot at by enemy" effect is just insane. I have stood with my 675 HP proto assault build 2 meters from cover and not being able to make it cause a couple of thousands of bullets a minute slowed me enough down to kill me before making cover. This huge weapon related benefit is never talked about, why?
So I ask you, why is it that some fatties are dominating the battlefield, making all the AR tryhards get out of dodge, and some of you have a hard time doing anything by the sound of it?
Is Vortex such a beast to manage this setup properly, or is it just the rest of you that actually needs to step it up a noch?
(And I've got a fatty alt, 3 kdr with less than 1 M skillpoints and even with using the damn almost useless tactical AR)
Because having a few really good players means that the class isn't gimped?
I've also never heard of this "slowing down effect".
But if he took out 3 assault guys, then it's probably you guys who were doing something wrong. I don't care how good he is, he should not have been able to mow you down like that on his own, unless you all came at him in a straight line in CQC |
Sloth9230
Reaper Galactic
961
|
Posted - 2013.04.22 07:57:00 -
[3] - Quote
KingBabar wrote:have you never noticed that your charcter move more slowly when you get shot at by for example an AR? How could you miss that?
H'mm, I guess I tend to either die instantly or get hit so little that I never noticed it. |
Sloth9230
Reaper Galactic
961
|
Posted - 2013.04.22 18:29:00 -
[4] - Quote
Bendtner92 wrote:the proto heavy is lame.
There are basically no problems at all with the standard and advanced heavies, but the proto offers no improvement to be honest (not even looking at the price). 2 low slots is **** and I really wonder why it's been 5+ months with no word from CCP on this matter.
Basically. |
Sloth9230
Reaper Galactic
965
|
Posted - 2013.04.23 00:56:00 -
[5] - Quote
XeroTheBigBoss wrote: Heavies don't wanna be reminded that they are easy mode. They like to think it's the most under powered suit in the game to make themselves feel better when they are getting owned. It's bad if you're a heavy and your still getting killed all day. It's supposed to be the "UP suit the weak suit" Than why da **** is there 4-6 Heavies in EVERY single game? Is it all you players like challenges and continue to use the weakest suit in the game? Why is it when you run up on somebody and he's camping a supply depot he will run and switch to the weakest suit in game (Heavy) Let's be real here Heavy is the easiest suit to use when used right. Not my fault you fatty bums don't wanna hear that.
Yes, at the beginning of Open Beta STD level heavies were somewhat of an "EZ" mode, just hold down R1 and watch as everything around you dies, although that probably had more to do with nobody knowing how to fight them.
At ADV level things are more fairly balanced, but some heavies got a bit too complacent. The advantages they had no longer seemed all that great, and that separated the good heavies from the "scrubs", the good ones found a way to adapt, while the bad ones just QQ.
However, at the prototype level, the heavy suit just sucks. It costs way too much and all they gain is 1 highslot. So they can either add 1 more damage mod or 1 more shield extender. If they go with the shield extender, that's 66 more health, or about 2 AR bullets, however their poor mobility and bigger hit box means that those bullets are pretty much guaranteed to hit anyway. On a an assault suit the ability to take 2 extra shots makes a big difference, on a heavy it's worthless.
So yeah, heavies do start off a bit too good, but their poor progression makes them under powered at prototype levels. There are of course people who manage to do well despite that disadvantage, but that doesn't mean the proto suit doesn't need to be looked at.
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Sloth9230
Reaper Galactic
965
|
Posted - 2013.04.23 01:38:00 -
[6] - Quote
Patoman Radiant wrote:The issue I see is that number of slots is not even among classes, espeicaly at proto level
assult 4/4
logi 4/4
scout 4/4
heavy..... lacking
Over all they should stick to the formula of 8 slots for proto, make the suits and races different by which slots they get more of, low or high.
Having mods increase HP based off the base amount will defiantly help, but equal slots will add to this as well. Your numbers are a bit off.
Off the top of my head
Assault suits get 7 slots total and 2 equipment slots Logistics gets 8 total slots and 4-3 equipment Scouts get 6 slots total and 2-3 equipments slots... but lack the CPU to really use them. Heavies get 5 slots |
Sloth9230
Reaper Galactic
965
|
Posted - 2013.04.23 01:44:00 -
[7] - Quote
XeroTheBigBoss wrote:If Proto Heavy got anymore than a buff it would take like 2-3 clips to kill one. Sure
Quote: Heavies are fine as is All that tells me is that you're a chubby hater and therefore your input is worthless.
Quote:They are Heavy NOT Tank.
Not sure what that even has to do with anything, but thanks for the enlightenment.
Have a good die, you chubby hater. |
Sloth9230
Reaper Galactic
965
|
Posted - 2013.04.23 01:58:00 -
[8] - Quote
XeroTheBigBoss wrote:Sloth9230 wrote:XeroTheBigBoss wrote: Heavies are fine as is All that tells me is that you're a fatty hater and therefore your input is worthless, good day. Why do you feel heavies need a buff? I see Heavies destroy people all the time. Why da hell would you make them even stronger than they already are. The only people that are crying Heavies are under powered are the weak ones. I suggest you learn how to play your role they aren't getting no buff stop whining. If you wanna see what under powered truly means play Scout. ACTUALLY play it not put it on a few times and make up stories how you rush and own with it but than use Heavy in CBs (you know who you are I am sure)
Scouts are fine as is. Do you see how such input is worthless?
And I don't use a heavy actually, I stopped investing in after the STD suit once I noticed how worthless they were. I have more surviveability in a type-II assault suit then I do in a heavy suit. My opinion on proto heavies comes from how easily I can take them down, they're only slightly harder to take down than STD heavies, 2 slots harder in fact. I'd rather face down a proto heavy than a VK1 assault any day. |
Sloth9230
Reaper Galactic
965
|
Posted - 2013.04.23 02:03:00 -
[9] - Quote
XeroTheBigBoss wrote:Sloth9230 wrote:XeroTheBigBoss wrote:Sloth9230 wrote:XeroTheBigBoss wrote: Heavies are fine as is All that tells me is that you're a fatty hater and therefore your input is worthless, good day. Why do you feel heavies need a buff? I see Heavies destroy people all the time. Why da hell would you make them even stronger than they already are. The only people that are crying Heavies are under powered are the weak ones. I suggest you learn how to play your role they aren't getting no buff stop whining. If you wanna see what under powered truly means play Scout. ACTUALLY play it not put it on a few times and make up stories how you rush and own with it but than use Heavy in CBs (you know who you are I am sure) Scouts are fine as is. Do you see how such input is worthless? And I don't use a heavy actually, I stopped investing in after the STD suit once I noticed how worthless they were. I have my ore surviveability in a type-II assault then I do in a heavy suit. My opinion on proto heavies them comes from how easily I can take them down, they're only slightly harder to take down than STD heavies, 2 slots harder in fact. Stop crying already.
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