The Black Jackal wrote:I had someone PM me in game (DUST-side and EVE-side) about how would you initiate a conflict, such as a Planetary Conquest without an instanced 'declaration and an MCC'.
Though I'd believed I'd covered this in the topic, I'll reiterate what I believe are your options with the pros and cons under this OPEN WORLD system.
Option One - The Interplanetary Assault
You have your War Barge (Controlled EVE-side, that houses 4 MCCs, 1200 Clones, and a Nano-Factory to create Vehicles from BPCs, thus.. if you have BPCs, you can call down as many vehicles as you like.
Your EVE Pilot puts the War Barge in position over District 7 - Planet V, Hrober and locks his 'deployment'. This unlocks an EVE-side interface that allows him to launch his loaded MCCs, with designated Clone Resources, to any District on that planet from orbit. They will sit there, however, until someone designated as being able to command those ships from your corporation / alliance comes and enters them.
Then your forces can utilise the resources of the MCCs and the War Barges to wage campaigns on the Districts.
Option Two - The Gate Attack
You move your MCC through a Gate from a friendly, or neutral District (loaded with Clones and Resources to manufacture a limited number of Equipment Stes and Vehicles) to a Hostile District. Your soldiers can then use the 'Mobile TacNet' on the MCC to spawn there and wage their campaign.
Option Three - Low-level Insertion
Cheapest of the three options presented here as examples, the Low-Level Insertion takes your force from one district to another. Until you deploy (or capture) one, you have no Clone Respawn Site and any vehicles, equipment you have, cannot be simply 'called in' since you're lacking Control Support.
These are just some of the options you can have. As well as mixing them up, buy perhaps deploying one MCC from your War Barge on a District weakened by your Guerilla Forces who used a low-level insertion to get in and wreak havoc.
Now under this system, being open world, it would be possible for multiple corporations, multiple MCCs, and multiple alliances to assault a District. However, to prevent the 'steamrolling' that would generally occur, the District Command Centres (Bases) will heavily favour the defenders.
Not only with the ability to 'place' them wherever you want on the District, along with the ability to shape the landscape either directly, or via destructible barriers, you can build a heavily defensive position that can be partially automated so that you are not immediately defencless if all your people are not online. Including a reinforcement timer for each 'layer' of defences.
Base Shields go down, wait minimum of 24 hours before you can assault and capture the Command Centre in the base.