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slypie11
Planetary Response Organisation Test Friends Please Ignore
10
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Posted - 2013.03.23 14:33:00 -
[1] - Quote
I completely agree with the OP. I was in a similar thread and everyone agreed with me. No ship should be able to outrun a missile that, in theory, SHOULD be going Mach 3-4. On the other hand, this should not be implemented until dropships are given proper countermeasures (flak, flares, evasive tactics etc.) |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.23 16:02:00 -
[2] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I remember that thread. No one agreed with you. We agreed that we'd be willing to accept swarms being faster than dropships IF countermeasures were implemented, not that that is the only or best solution.
One, that's sort of what agreeing mean, and two, in the end, everyone did agree with me. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.23 18:08:00 -
[3] - Quote
Skihids wrote:slypie11 wrote:Alan-Ibn-Xuan Al-Alasabe wrote:I remember that thread. No one agreed with you. We agreed that we'd be willing to accept swarms being faster than dropships IF countermeasures were implemented, not that that is the only or best solution. One, that's sort of what agreeing mean, and two, in the end, everyone did agree with me. Nobody said they woud accept it before other countermeasures were introduced. CCP went ahead and let swarms outrun dropships on full AB without introducing any countermeasure. Now you have your free, no-aim, fire from cover, auto-hit noob launcher that can deny battlefield access to an entire class of vehicles - a class that is struggling desperately to find a useful role after being repeatedly abused by CCP. Don't be surprised when pilots take that as the equivalent of complaining that puppies run away too fast as you are kicking them.
I don't know about you, but my free SL doesn't do anything. I can understand that it doesn't do any damage, but it should be able to outrun a dropship. I'm not asking to nerf dropships or buff AV damage, but a soon as dropships get proper countermeasures, make swarm missiles faster. I just want it to feel like real war, and that's how it is in real war. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
|
Posted - 2013.03.23 18:10:00 -
[4] - Quote
P.S, I'm 13 and I can post more mature things than you. Just think about that next time you add to this thread. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.23 18:31:00 -
[5] - Quote
Did you not read when I said I can understand that it doesn't do any damage? |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.23 18:48:00 -
[6] - Quote
Skihids wrote:slypie11 wrote:Skihids wrote:slypie11 wrote:Alan-Ibn-Xuan Al-Alasabe wrote:I remember that thread. No one agreed with you. We agreed that we'd be willing to accept swarms being faster than dropships IF countermeasures were implemented, not that that is the only or best solution. One, that's sort of what agreeing mean, and two, in the end, everyone did agree with me. Nobody said they woud accept it before other countermeasures were introduced. CCP went ahead and let swarms outrun dropships on full AB without introducing any countermeasure. Now you have your free, no-aim, fire from cover, auto-hit noob launcher that can deny battlefield access to an entire class of vehicles - a class that is struggling desperately to find a useful role after being repeatedly abused by CCP. Don't be surprised when pilots take that as the equivalent of complaining that puppies run away too fast as you are kicking them. I don't know about you, but my free SL doesn't do anything. I can understand that it doesn't do any damage, but it should be able to outrun a dropship. I'm not asking to nerf dropships or buff AV damage, but a soon as dropships get proper countermeasures, make swarm missiles faster. I just want it to feel like real war, and that's how it is in real war. Aparrently you hsve a defectve launcher, because I've taken out dropships with the starter fit SL with zero skills invested in the weapon. I have also destroyed HAVs and installations with it. In "real war" there are all manner of no-skill OHK weapons, but we are playing a skill based shooter, not a war simulation. Following that line of reasoning I should be able to plant OHK infantry proximity mines all over the map. I should be able to call in an AC-130 to circle the map at altitude and rain down multi-caliber death from above. I should have automated sentry guns. I should have super aim-assist built into my advanced weapons brains. Why don't we have all those realistic weapons? Because a realistic war simulation is boring. This is a (supposedly) skill based game, and there is no place for a no-skill weapon in a skill based game.
I think you may have missed my point. I was simply stating why swarm launchers should have a speed buff at the cost of dropships having countermeasures. But since you've brought up the topic of making dust even more realistic, I would like to add my two cents.
We already have AC-130s in the form of orbital strikes. AI mines would take skill ex. finding the best place to put it with the smallest probability of and enemy finding it. I honestly don't understand your remark about "super aim assist" as this currently has no place in real war(unless I'm mistaken).
As for SLs, these do take quite a bit of skill. For example, you must calculate the range so your missiles don't run out of fuel, and you must concentrate on not getting shot while your staring up in the sky. But if your so concerned about your precious dropships, why don't we nerf forge guns. Those take not skill. I mean, you're huge targets. Why don't we nerf blaster tanks too. And while we're at it, why not AV grenades. I mean come on, like those take skill. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.23 18:52:00 -
[7] - Quote
Because dropships can outrun swarms |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.23 20:01:00 -
[8] - Quote
gbghg wrote:Garrett Blacknova wrote:gbghg wrote:slypie11 wrote:
I think you may have missed my point. I was simply stating why swarm launchers should have a speed buff at the cost of dropships having countermeasures. But since you've brought up the topic of making dust even more realistic, I would like to add my two cents.
We already have AC-130s in the form of orbital strikes. AI mines would take skill ex. finding the best place to put it with the smallest probability of and enemy finding it. I honestly don't understand your remark about "super aim assist" as this currently has no place in real war(unless I'm mistaken).
As for SLs, these do take quite a bit of skill. For example, you must calculate the range so your missiles don't run out of fuel, and you must concentrate on not getting shot while your staring up in the sky. But if your so concerned about your precious dropships, why don't we nerf forge guns. Those take not skill. I mean, you're huge targets. Why don't we nerf blaster tanks too. And while we're at it, why not AV grenades. I mean come on, like those take skill.
Forge guns miss on occasion, the only reason they hit anything is down to user skill, and at least 50% of FG shot at dropships miss because most of the time we're doing our best to be hard to hit, SL on the other hand are a guarenteed hit unless we get out of range. as a SL user myself they take very little skill to use effectively On most maps, against Dropships, Swarm Launchers are just "find, lock, make sure it's not already running from you, fire" but that still takes more skill than some people realise. Most new players forget the underlined step and, as the OP has, complain that Swarms aren't effective. If a Dropship is moving towards you, unless they're REALLY far away, they don't have a chance to run. They WILL get hit and they'll almost certainly die - even a well-fitted Dropship can't take many hits from a Militia Swarm Launcher. Skill with Swarms (as in real skill, not SP investment) allows you to better direct your shots to anticipate possible cover locations, which are rarely a consideration for a Dropship pilot. Novices against Dropships pretty much only need to be told "don't fire unless it's heading towards you" and on almost every map, that will remove the threat of Dropships. But this is the root of my complaint against the turning circle of swarms, if i'm afterburing towards you, you shoot off a swarm, i then fly past the swarm because it was tracking towads me and i had the highest velocity between us, the missiles which in any other game would either lose a lock on at this point or take several seconds to turn turns nearly 180* in an instant and hits home, and the only "skill" involved with swarms is judging how far way the target is, your chances of hitting,k your positioning, and what direction you point the launcher when you fire
CCP certainly need to up their game on the specifics of the SL lock on. Situations akin to the one you describes are inexcusable to dropship pilots, as this thread has certainly proven. But obviously, you people are too stubborn to even consider the proposal I've stated many times. You just can't understand anyone's point of view but your own. Lock on missiles are pointless if they can't outrun the thing their locking on too. There would then have to be countermeasures in place to counter these "skill-less weapons". Next time you reply, please make it relevant. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.23 20:51:00 -
[9] - Quote
THIS IS WHAT I WAS SAYING IN THE FIRST PLACE!!!!! Also there is a need for this right now since ground to air missiles goin slower than a dropship throws any sense of realism out the window. But seeing as dropships would be blown out of the sky as soon as they got in the air, they would certainly need countermeasures before SLs got any of the buffs they so desperately need |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.23 21:37:00 -
[10] - Quote
Actually, that's not a bad idea. Realistically, all missiles would be faster than dropships, but for the sake of "balance" I think I could deal with this. |
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slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.23 21:49:00 -
[11] - Quote
Have you been reading the rest of the posts? |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.24 01:59:00 -
[12] - Quote
ladwar wrote:no terrain or building just explodes mid air chasing the dropship. was kindof mad but i pulled out my assault forge gun and made him slam into a building after the second shot. anyways been thinking about and militia SL need more nerf hammers so make them slower then the rest while standard and higher have the same (base) and having the skill increase the missiles speed by 2% each level so there is a reason to skill into them.
No thanks, militia SLs are slow enough already |
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