As much as I can understand a lot of the feeling for centering around PvP content, I feel there is a need to instigate a little counter perspective rather than just agreeing.
It is well and good that PvP is the center focus and anima of this game, we are also disregarding the ability to make this game something more. As I and others have gone over a few times in discussion:
https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread there is a very sound number of reasons why PvE content is both good and quite necessary in a persistent MMO.
Rather going into some of the blatantly obvious notions such as time-player gaps and Full matches, let us consider as a premise that one of the most intensive PvP experiences coming from Eve Online is on the backdrop of PvE content and simpler gameplay. If I had to play strict PvP in an open world, there would be little else than the best fighters and the rest. I've met many of them and they are both good and well-funded. However, in Eve this is largely due to a dependence on others (as far as territory, rent, and resources go). Players who are exceptionally good a PvP only become so as a direct product of those who are more interested in other things such as PI, Mining, or trading. Likewise, the special equipment and tech is found almost exclusively from PvE content and turned around either for a profit or for personal use.
This is the nature of both an MMO and an economy. Taking this towards Dust, there is an impasse. Are we an independent game with it's own economy, players, and empires? Or are we simply a PvP-based game that is largely dependent on a fixed market with only the hope of being traded over to another game's (Eve Online) players for profit? If the later is true, than many things about this game will become rather fixed and quite possibly stale. As in every similar game, there will be the best at PvP and consequentially all else by this nature. Likewise, there will be much less dynamics than Eve, more akin to other FPS's and Clan dramas. However, this is not necessarily bad if we are to follow in suit as many other FPS games as we be something that still stands out in a larger picture. We can still remain very innovative as we allow more features such as boarding (being a pirate) or massive warfare in Conquest mode (Out in Null-Sec) or even arena and live events. But we will remain slaves to that system with very little control over our own destiny.
It is my hope that this is not quite the endgame for Dust 514.
<3 Punk