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Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2013.02.01 20:05:00 -
[1] - Quote
Beren Hurin wrote:So watching some of these youtubes such as this where there are guys just trouncing the map with hardhitting (and expensive) guns....I'm wondering if the law of many MMOs apply: try to take down the hard hitting DPS first.
ugh. If you want to be good at FPS games, look at FPS games. I guess if you want to get some kills you can run around like a n00b forge sniping or a LOLREDLINESNIPER (yes, my alt is 101Duck Hunt D0G, and if you have a KDR less than 100-1 and you're a redline sniper, you are TERRIBLE!)
Anyways, for good team play, go watch some FPS vids! Quake Live has some good action, but personally I was more of an Unreal Tournament kind of guy over Quake. I don't think there's any great UT3 tournament movies, for a number of reasons, but it wasn't a hugely played game. IMO the biggest was because COD4: MWF came out at the same time, but it did separate itself from older UTs (like not in grand championship, slower weapon swap than UT2003, etc, etc). I mentioning UT because this game runs on UE3 (not id tech's used in COD games), and the UT style of play can easily be transferred to this game.
In terms of team tactics, you need to get familiar by playing all the time with certain people. ie. play with people in your corp. You'll want to play with many in your corp so you can play with anyone, but you're never going to get the team based synergy going without doing it. In terms of what you want to target, there are many things you need to consider. As a general rule you want to neutralize the biggest threat. That might be a mass-drivering logi healing a heavy, a heavy with a forge, swarms on your vehicles, or even just a skilled player who has an advantage over other members on your team.
You also have to take into account the strengths and weaknesses of your own weapons. I love pistols, so I have a pistol-only alt. Pistols do extreme damage if you can hit an opponent in the head within 5-20 meters, but you're just plinking away at their shields and armor at any range greater than that. If I go against a player with an assault rifle, I need to make sure that I'm in the effective range of my pistols to do enough damage. That means I utilize cover, and frequently take a flanking approach. While playing with a squad, I let the AR users in my squad engage the enemy at a distance while I move to a better position. In terms of who I kill first, it usually depends on who is closest.
However, there are a number of things that I and others do for squad-based play. If my squad mate is low on hp/shields and I'm full, I might step into the enemy's line of fire and bullet shield for a bit so he can get his HP up. Same thing for reload. You'll also want to play off of your strengths and weaknesses. Heavy's are a big threat, but if there's a HMG at range and I'm on pistol while my squad mate has an AR, I'll focus on closer targets (if there are any), or provide covering fire/support (reps, ammo, positioning, etc etc) while he focuses his fire on the heavy.
If you want to think about it in terms of DPS, in MMOs the highest DPS is the person with the highest potential DPS, but in FPS games you usually target the person who is doing the most damage at that moment. For instance if there's a high priority target and a low priority target, I will focus on the high priority target first. However, if the low priority target is shooting at my squad mate, the low priority target becomes the high priority target because he has the highest current DPS. Certain weapons have different damages at different ranges and against different targets. Laser against shield at range is awesome, but a laser against an AR user at close range is fail. Damage types are important too. Lasers do less damage to armor than they do to shield, and explosive damage like mass drivers do additional damage to armor, and slightly less to shield.
You have to understand that in almost all FPS games, everyone is equal. Everyone has access to the same weapons, armor, shields, etc. etc., so the target priority is almost 100% situational.
hope that helps. There's so much more, but I took a break halfway through this post and forgot what I posted earlier. lol.
edit: I found this quick video of Quake Live on youtube. Idk how great it is, but it does show some nice flanking, team covering, target prioritization and ambushing. https://www.youtube.com/watch?v=pmHd9ZltDfI |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.01 20:13:00 -
[2] - Quote
This should also explain why I dislike shotgun noobs so much too. They are a no-skill weapon of chance. EVERYTHING that the shotgun noobs claim they need skill for can be applied to almost every other weapon. The range of a shotgun makes them so situational, they are almost useless in corp battles. Shotgun noobs apparently think "skill" means hoping someone spawns in front of you in ambush, or walks around the wrong corner.
I'm not butthurt about shotguns, but I am annoyed that people think it requires any skill at all @.@ I'm 100% fine with CCP leaving shotguns as-is because I don't see them as a threat in corp battles. They do have a use in corp battles, imo they are great at taking out close AV if you operate a vehicle, but beyond that... lol.
edit: I was loling at one of the "best" shotgun noobs in one of the pub matches I did the other day. All the guy on my team did was just move back and forth between three choke points. If you're good, you'll attempt to limit the number of ways an enemy can attack you from. All this shotgun noob was run back and forth hoping that there was an opening. Had he had any other weapon, even a pistol, he could at least have given his teammates a little covering fire. |