TEST SUBJECT 000
Doomheim
1
|
Posted - 2013.01.13 06:23:00 -
[2] - Quote
Slightly-Mental wrote:TEST SUBJECT 000 wrote:I like player stealth class in MMOs and FPSes but I know it is the most tricky class to get it right. I would think...
while cloaked:
1) unable to attack; 2) it should be visiable, at least in some sort of 'Predator' style sillhouette, starting at within 20 to 30m; 3) (if I understand scanner correctly) should still be scannable; 4) cloaking deactivate shield, may be.
once uncloaked:
1) should take a little while before re-clocking again
The stealth mod should be a little higher on the CPU consumption.
i like where ur coming from apart from number 3 .. if u can scan a cloak then its not really a cloak and maybe lower number 2 .. to say 10km then 15k .. ect but i would add to the list a timer .. after all these suits only have so much cpu/pg
Scannable but with the lowest scan signature. Like submarines, they are supposed to be undetectable but with the right and dedicated tool, they may still be find albeit very difficult. Or like a black op team, it may be in a dug out but once it starts to mobilise, there is a possibility that the team can be detected.
So while cloaked, and if the scout is not moving, he should be very very hard to detect unless he is right next to you. Like a submarine enters into complete silent mode, you are not suppose to be so easily find it unless you are lucky enough to bump into it by accident. As soon as he starts moving, his scan signature starting to get larger, but not as large as any other uncloaked mercs around. And if he starts to sprint, he signature gets bigger still making him easier to detect. So like a reccon scout, if he is sitting in a observation post, no way he can be seen unless the opposing side knows where exactly to look; when he is crawling around, his chance of being detected gets larger but not large enough for unsuspected foes; but when he is running into battle, difficult may be but his chance of being spotted is certainly larger.
Most game breaking stealth works on an on/off mechanic, which makes instant kill easier. While others use it as a method for movement and positioning, which works better and fairer to those uncloaked players.
I also suggested while in cloak, shield should be deactivated. Cloaking itself is a superb defensive tool. While it cloak, one can easily use the environment to his advantage, and of course his freedom of movement has drastically increased. So any more defensive power is not necessary.
So in my mind a cloaked scout works like a silent stalker either gathering intel, moving into an advantage position or waiting for that opportune moment for glory. But as soon as he gets a bit excited or reckless, using the cloak as though it is an invulnerble protection, he ends up with a bullet in his head. |