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Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2012.12.22 17:56:00 -
[1] - Quote
What's the point of playing a RPG if you can't develop your character and have so much better things?
I mean, SP loses sense if you play to get better and use Proto things but you have not so much difference with an "advance" guy or a "milita" guy.
You need to play like 3 weeks and get all the SP just to train the skill to use Proto suits. If you spend 1 240 000 SP in just 1 skill, i think you want to feel powerful, stronger, etc, but it doesn't look to have a great difference with advance suits, or combat II suit, and you already need to be worried about don't die to preserve your ISK.
Also with weapons. The difference between Proto and Standar weapons, it's not so much, at least in AR.
I just want to know the reason of this "change" because now, SP it doesn't look so important for me.
Sorry for the english. See you |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.22 18:13:00 -
[2] - Quote
because DUST is also a FPS first and foremost and an "RPG" 2nd having Gear be the main decider in who wins gunfights is BAD for a FPS hence the suit nerf and now weapon nerfs the plan is to give u small advantages not large ones
i do feel the prices of some stuff might need to be brought down a tad but so far working as intended
and proto suits with higher cpu/pg and slots already give u a big advantage over someone who has to fit less powerful mods and guns on his lower tier suit. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.22 18:14:00 -
[3] - Quote
Konohamaru Sarutobi wrote:What's the point of playing a RPG if you can't develop your character and have so much better things?
I mean, SP loses sense if you play to get better and use Proto things but you have not so much difference with an "advance" guy or a "milita" guy.
You need to play like 3 weeks and get all the SP just to train the skill to use Proto suits. If you spend 1 240 000 SP in just 1 skill, i think you want to feel powerful, stronger, etc, but it doesn't look to have a great difference with advance suits, or combat II suit, and you already need to be worried about don't die to preserve your ISK.
Also with weapons. The difference between Proto and Standar weapons, it's not so much, at least in AR.
I just want to know the reason of this "change" because now, SP it doesn't look so important for me.
Sorry for the english. See you
Well TBF, the game cycle is designed so that when game lauches it would take 7 YEARS to develop every skill in the game. So yea i wouldnt expect nor do i want anyone to be a god in this game after a month or two. Thats what generally breaks every FPS/RPG game ive ever played the short duration it takes to become godly, after which all skill/challenge is lost from the game.
Yes you don't get more health from proto suits but what you get is more CPU/PG and slots in those build to create a stronger build but how you do and what you do with it is entirely up to your skill, if this game became just another here play it for a few months and grind and then you will be unstoppable it won't be any fun or challenging. I can tell you first hand how difficult it can be to kill a Proto scout or assault class suit with just my miliia or exile weapons and suits in a 1v1 situation. But in numbers yes we can win. But anything in numbers should beat anyone who is solo no matter how expensive the build. In fact it kind of works as self-regulating balance.. don't want to lose that shiny expensive gear don't get solo and you generally wont. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.22 18:51:00 -
[4] - Quote
The way it is now is better. Proto weapons give an advantage, but it's minimal. If you're good, you still have a fighting chance with militia gear. That's a good balance of FPS and RPG.
And I agree with Mavado, the prices of some gear should come down SLIGHTLY. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.22 18:52:00 -
[5] - Quote
Konohamaru Sarutobi wrote:What's the point of playing a RPG if you can't develop your character and have so much better things?
I mean, SP loses sense if you play to get better and use Proto things but you have not so much difference with an "advance" guy or a "milita" guy.
You need to play like 3 weeks and get all the SP just to train the skill to use Proto suits. If you spend 1 240 000 SP in just 1 skill, i think you want to feel powerful, stronger, etc, but it doesn't look to have a great difference with advance suits, or combat II suit, and you already need to be worried about don't die to preserve your ISK.
Also with weapons. The difference between Proto and Standar weapons, it's not so much, at least in AR.
I just want to know the reason of this "change" because now, SP it doesn't look so important for me.
Sorry for the english. See you The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.22 18:54:00 -
[6] - Quote
Mavado V Noriega wrote:because DUST is also a FPS first and foremost and an "RPG" 2nd having Gear be the main decider in who wins gunfights is BAD for a FPS hence the suit nerf and now weapon nerfs the plan is to give u small advantages not large ones
i do feel the prices of some stuff might need to be brought down a tad but so far working as intended
and proto suits with higher cpu/pg and slots already give u a big advantage over someone who has to fit less powerful mods and guns on his lower tier suit.
This attitude is bad for the game.
I'll explain on irc if you want.
This game should not be about endless hisec matches and unfortunately that is what this game is being balanced for as people cry for proto nerfs etc.
This game should be about newer players and casuals running low ISK matches in standard fits in hisec.
Proto fits in lowsec/FW. Better clans and players.
Officer fits in nullsec. Most dangerous clans and players.
The crying on the forums is ruining the game before it begins. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.22 18:59:00 -
[7] - Quote
Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.22 19:00:00 -
[8] - Quote
Telcontar Dunedain wrote:Mavado V Noriega wrote:because DUST is also a FPS first and foremost and an "RPG" 2nd having Gear be the main decider in who wins gunfights is BAD for a FPS hence the suit nerf and now weapon nerfs the plan is to give u small advantages not large ones
i do feel the prices of some stuff might need to be brought down a tad but so far working as intended
and proto suits with higher cpu/pg and slots already give u a big advantage over someone who has to fit less powerful mods and guns on his lower tier suit. This attitude is bad for the game. I'll explain on irc if you want. This game should not be about endless hisec matches and unfortunately that is what this game is being balanced for as people cry for proto nerfs etc. This game should be about newer players and casuals running low ISK matches in standard suits in hisec. Proto suits in lowsec/FW. Better clans and players. Officer suits in nullsec. Most dangerous clans and players. The crying on the forums is ruining the game before it begins.
thank you! this guy knows what he is talking about^
|
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.22 19:01:00 -
[9] - Quote
Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... Suits are another issue. With the bonuses you get from higher skill level, you still get barely any advantage for upgrading. I know a lot of people think the hp upgrades were excessive in E3, removing them completely just makes me want to stick with a Type-II. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.22 19:02:00 -
[10] - Quote
Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... Suits are another issue. With the bonuses you get from higher skill level, you still get barely any advantage for upgrading. I know a lot of people think the hp upgrades were excessive in E3, removing them completely just makes me want to stick with a Type-II.
Substitute fit for "suits". The issue is the same. This game is getting worse because of the crying and "balance" done to proto gear. |
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.22 19:14:00 -
[11] - Quote
Telcontar Dunedain wrote:Mavado V Noriega wrote:because DUST is also a FPS first and foremost and an "RPG" 2nd having Gear be the main decider in who wins gunfights is BAD for a FPS hence the suit nerf and now weapon nerfs the plan is to give u small advantages not large ones
i do feel the prices of some stuff might need to be brought down a tad but so far working as intended
and proto suits with higher cpu/pg and slots already give u a big advantage over someone who has to fit less powerful mods and guns on his lower tier suit. This attitude is bad for the game. I'll explain on irc if you want. This game should not be about endless hisec matches and unfortunately that is what this game is being balanced for as people cry for proto nerfs etc. This game should be about newer players and casuals running low ISK matches in standard fits in hisec. Proto fits in lowsec/FW. Better clans and players. Officer fits in nullsec. Most dangerous clans and players. The crying on the forums is ruining the game before it begins.
having only newer players and solo players forced to stay standard gear will make them leave idk if u know how the console community works but casual players usually play to "rank up" and unlock the new shiny gear if u limit that and force those hisec ppl to never be able to run anything good then they will not stick around and casuals will always make up the bulk of ur playerbase.
Gear should not be the deciding factor in gunfights and if this game actually wants to be taken srsly as a competitive shooter then the difference in gear should not be massive |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.22 19:16:00 -
[12] - Quote
Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... Suits are another issue. With the bonuses you get from higher skill level, you still get barely any advantage for upgrading. I know a lot of people think the hp upgrades were excessive in E3, removing them completely just makes me want to stick with a Type-II.
no ppl want crutches ur higher cpu/pg and mod slots already give u a bigger advantage over the lower tier player so why do u need a BASE hp buff when u already can get ALOT more HP by fitting MORE HIGHER end mods? |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.22 19:32:00 -
[13] - Quote
Mavado V Noriega wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... Suits are another issue. With the bonuses you get from higher skill level, you still get barely any advantage for upgrading. I know a lot of people think the hp upgrades were excessive in E3, removing them completely just makes me want to stick with a Type-II. no ppl want crutches ur higher cpu/pg and mod slots already give u a bigger advantage over the lower tier player so why do u need a BASE hp buff when u already can get ALOT more HP by fitting MORE HIGHER end mods?
I'm not going to be playing this game if it continues to be about pubstomping. It's tedious.
If you and your scrubs want to stay in hisec stomping pubs with protogear have fun ;)
Here is a transcript from IRC that you missed -
Telc: its not really a particular set of nerfs/flattening Telc: its the general trend Telc: the game is getting wrecked by crying Telc: because there is gear in game that is being used where it shouldn't be used Mobius_Wyvern: For example? Telc: any proto gear Telc: do you seriously want us to be farming hisec players in 6 months? Telc: think about the game when it has other outlets for players Telc: ie FW and nullsec Telc: when FW is released Telc: the isk payouts in hisec should be radically reduced Telc: make it too expensive to run proto gear GoD-NoVa: preach it Telc: fw payouts should be much better Telc: so good players go to fw Telc: yet noone on the forums thinks about this at all Telc: they just cry and cry about getting stomped Mobius_Wyvern: Right now there's not really a reason to change Mobius_Wyvern: Plenty of reason to discuss it Mobius_Wyvern: But hi-sec is all we have right now GoD-NoVa: just like in eve if the good players want to get more money and better stuff they need to go to null Telc: imo its totally counterproductive Mobius_Wyvern: And we still need to test things Telc: we aren't testing **** Mobius_Wyvern: Say what? Telc: this is just endless thrashing of crappy balance choices Mobius_Wyvern: Ah, ok Telc: ie Telc: we are finely tuning the balance Telc: for an artificial situation Telc: a situation I won't be playing Telc: because its a tedious game this way Telc: i think that anyone coming into FW before they are ready Telc: should die really quickly Telc: ie Telc: they aren't geared for it Telc: and they aren't skilled enough for it Telc: so they have to work for it Telc: ie "progression" Mobius_Wyvern: Right Telc: so these proto suit/proto weapon flattenings Telc: have harmed a game that doesn't exist yet Telc: all to make a bunch of whiners happier with the "balance" Mobius_Wyvern: I gotta agree that I don't see the appeal in pub stomping Mobius_Wyvern: I'm going for FW as soon as I can Mobius_Wyvern: And I think a lot of people will be doing the same Mobius_Wyvern: They only people worried about pub stomping are the pubs Telc: we'll be waiting ;) |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.22 19:32:00 -
[14] - Quote
Mavado V Noriega wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... Suits are another issue. With the bonuses you get from higher skill level, you still get barely any advantage for upgrading. I know a lot of people think the hp upgrades were excessive in E3, removing them completely just makes me want to stick with a Type-II. no ppl want crutches ur higher cpu/pg and mod slots already give u a bigger advantage over the lower tier player so why do u need a BASE hp buff when u already can get ALOT more HP by fitting MORE HIGHER end mods?
Also the nullsec/highsec argument is being thrown around without any idea yet what the isk rewards are going to be in those ares. |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2012.12.22 19:42:00 -
[15] - Quote
I'm reading all what you say. I just want to say that i couldn't get the Proto Suit before this new build so i don't know how it was.
I made the question because i saw some threads talking about this "nerf". Also i saw in the patch note something about "reduce" the difference so i just wanted to know why.
edited: PS: i don't recomend Google Translator. It's so much bad
PS2: Anyone knows the color of the Proto Scout suit (with ISK)? Like the Proto Asault wich is black? |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.22 19:56:00 -
[16] - Quote
Telcontar Dunedain wrote:Mavado V Noriega wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... Suits are another issue. With the bonuses you get from higher skill level, you still get barely any advantage for upgrading. I know a lot of people think the hp upgrades were excessive in E3, removing them completely just makes me want to stick with a Type-II. no ppl want crutches ur higher cpu/pg and mod slots already give u a bigger advantage over the lower tier player so why do u need a BASE hp buff when u already can get ALOT more HP by fitting MORE HIGHER end mods? I'm not going to be playing this game if it continues to be about pubstomping. It's tedious. If you and your scrubs want to stay in hisec stomping pubs with protogear have fun ;) Here is a transcript from IRC that you missed - Telc: its not really a particular set of nerfs/flattening Telc: its the general trend Telc: the game is getting wrecked by crying Telc: because there is gear in game that is being used where it shouldn't be used Mobius_Wyvern: For example? Telc: any proto gear Telc: do you seriously want us to be farming hisec players in 6 months? Telc: think about the game when it has other outlets for players Telc: ie FW and nullsec Telc: when FW is released Telc: the isk payouts in hisec should be radically reduced Telc: make it too expensive to run proto gear GoD-NoVa: preach it Telc: fw payouts should be much better Telc: so good players go to fw Telc: yet noone on the forums thinks about this at all Telc: they just cry and cry about getting stomped Mobius_Wyvern: Right now there's not really a reason to change Mobius_Wyvern: Plenty of reason to discuss it Mobius_Wyvern: But hi-sec is all we have right now GoD-NoVa: just like in eve if the good players want to get more money and better stuff they need to go to null Telc: imo its totally counterproductive Mobius_Wyvern: And we still need to test things Telc: we aren't testing **** Mobius_Wyvern: Say what? Telc: this is just endless thrashing of crappy balance choices Mobius_Wyvern: Ah, ok Telc: ie Telc: we are finely tuning the balance Telc: for an artificial situation Telc: a situation I won't be playing Telc: because its a tedious game this way Telc: i think that anyone coming into FW before they are ready Telc: should die really quickly Telc: ie Telc: they aren't geared for it Telc: and they aren't skilled enough for it Telc: so they have to work for it Telc: ie "progression" Mobius_Wyvern: Right Telc: so these proto suit/proto weapon flattenings Telc: have harmed a game that doesn't exist yet Telc: all to make a bunch of whiners happier with the "balance" Mobius_Wyvern: I gotta agree that I don't see the appeal in pub stomping Mobius_Wyvern: I'm going for FW as soon as I can Mobius_Wyvern: And I think a lot of people will be doing the same Mobius_Wyvern: They only people worried about pub stomping are the pubs Telc: we'll be waiting ;)
sorry but we dont intend to be pubstomping either we plan to be in FW and Null just like u do sir. also if the gear doesnt give u a big advantage then why would we be pubstomping with proto gear we dont even use proto suits in pubs most of my peeps in standard and adv sooooo yeaa..........
u arent seeing my side of the argument so its kool.
competitive shooters take a look at them. DUST still gives u a good advantage with higher tier gear as is. Why should a clan v clan match be decided on who brought the higher tier gear? that goes against anything in a competitive shooter. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.22 20:20:00 -
[17] - Quote
Mavado V Noriega wrote:
sorry but we dont intend to be pubstomping either we plan to be in FW and Null just like u do sir. also if the gear doesnt give u a big advantage then why would we be pubstomping with proto gear we dont even use proto suits in pubs most of my peeps in standard and adv sooooo yeaa..........
u arent seeing my side of the argument so its kool.
competitive shooters take a look at them. DUST still gives u a good advantage with higher tier gear as is. Why should a clan v clan match be decided on who brought the higher tier gear? that goes against anything in a competitive shooter.
The game is going to be stratified or layered by Hi/Low(FW)/Null
I'm guessing people won't even be in FW if they can't field 16+ and are in corp that can front the ISK to be full proto.
Look what I said about the ISK payouts now vs then.
They should be radically reduced for Hisec so that even advanced is a bit of a stretch for pubstomping risk/reward (Btw I haven't even trained proto suits because I haven't really needed them.)
I want good players to be FORCED to corp up, proto up and go to FW.
Then all this balancing is pointless because you wont have good players in proto in hisec AND you wont have cheap scrubs in lowsec.
I don't want anyone in lowsec in anything LESS than proto.
We will be playing each other (I expect you to be there too bro) in lowsec GEARED with LOTS of ISK on the line. It will be a lot more fun. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.22 20:25:00 -
[18] - Quote
o. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.22 20:25:00 -
[19] - Quote
Telcontar Dunedain wrote:Mavado V Noriega wrote:
sorry but we dont intend to be pubstomping either we plan to be in FW and Null just like u do sir. also if the gear doesnt give u a big advantage then why would we be pubstomping with proto gear we dont even use proto suits in pubs most of my peeps in standard and adv sooooo yeaa..........
u arent seeing my side of the argument so its kool.
competitive shooters take a look at them. DUST still gives u a good advantage with higher tier gear as is. Why should a clan v clan match be decided on who brought the higher tier gear? that goes against anything in a competitive shooter.
The game is going to be stratified or layered by Hi/Low(FW)/Null I'm guessing people won't even be in FW if they can't field 16+ and are in corp that can front the ISK to be full proto. Look what I said about the ISK payouts now vs then. They should be radically reduced for Hisec so that even advanced is a bit of a stretch for pubstomping risk/reward (Btw I haven't even trained proto suits because I haven't really needed them.) I want good players to be FORCED to corp up, proto up and go to FW. Then all this balancing is pointless because you wont have good players in proto in hisec AND you wont have cheap scrubs in lowsec. I don't want anyone in lowsec in anything LESS than proto. We will be playing each other (I expect you to be there too bro) in lowsec GEARED with LOTS of ISK on the line. It will be a lot more fun. Amen to that. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.22 20:33:00 -
[20] - Quote
i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
Yes, personal skill will give edges; but gear ALSO needs to give a reasonable edge, w/o being to destroying. There is a problem when you say basic should compete equally with proto gear. This then raising the question as to what is the point of progressing in the game. If you can run basic gear 24/7 and compete w/ proto gear 24/7, then sense of SP becomes useless. Proto will give you a few extra trinkets, but as it is, it is minimal. Extra high slot; yippy, get extra 22-66 shield, meaning 1-2 bullets which u wont even really notice; or extra damage, that is isn't that noticeable either.
If player A competes equally to player B in (assume equal skill); then why wait time and SP to upgrade your guns, your dropsuits, your armor, etc? The idea of minimizing the gear gap; reduces the need for progress. I haven't played many MMO's, as mainly been an fps players; but in MMO's i believe, a lv 1 character will NEVER be on par with a lv 50 character no matter skill. Part of this NEEDS to be addressed; as everyone is saying this is an FPS first, which it isn't. It is equally and FPS and MMO at the same time, so need to take parts of each game together and not weight one more-so then the other.
Yes, new players should be at a disadvantage to experienced players, to an extent. However everyone is being caught up in how it works in the beta as we only have pub matches. On full release, these players will be split so there shouldn't have been a reason to alter weapon play to make things more even; as that is what match type will do in full release. |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.22 20:35:00 -
[21] - Quote
Berserker007 wrote: Yes, new players should be at a disadvantage to experienced players. However everyone is being caught up in how it works in the beta as we only have pub matches. On full release, these players will be split so there shouldn't have been a reason to alter weapon play to make things more even; as that is what match type will do in full release.
QFT |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.22 20:37:00 -
[22] - Quote
Gunner Visari wrote:Also you CHOSE to spec all your SP into proto gear to get an edge rather than looking at all the skills available like i did. Granted ive only been in the game 2 weeks so i have the benefit of coming in after all the changes(which is why you guys should have gotten a wipe).
But first thing i realized was there would be no way to sustain high tier gear for long. Instead i took what AUR i did have and get tier I militia BPO suit and modules and tier I armor gear.
Instead of trying to get fancy dropsuits ive left my dropsuit spec at 2 and speced into shiled boost, shiled enhancement, and field mechanics, to get native boosts to my character regardless of what equipment i have on, same with weaponry, 1 weapon operation and sharpshooter.
This gives me the most bang for my buck regardless of gear. Perhaps if you did this you wouldnt feel iike you wasted SP in gear you shouldnt be using yet anyway.
If you take the security model into acct it makes sense that you first buildup your character then you buildup equipment. Its like trying to curl 150lbs before you can even bench press 150lbs.
Thats just the way you do it in RPG's. YOu dont get the shiny toys before youve got the base stats built otherwise their bonuses are just a waste.
Edit-Stop blaming the devs because of the way you chose to spend your skill points. That was your choice to go that route just because it isnt reaping the benefits you like doesnt mean the game is wrong. You just mismanged the points. Do what i did and create a new character and dont expect to be a god inside of a month let along a week or two.
you do realize that in your 2 week experience, most of us have been playing for 6 months; so everything you said we already know and have done. Don't assume we all went straight proto suits, and have nothing into other categories; as people do things at their own pace and need.
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Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.22 20:38:00 -
[23] - Quote
Telcontar Dunedain wrote:Berserker007 wrote: Yes, new players should be at a disadvantage to experienced players, to an extent. However everyone is being caught up in how it works in the beta as we only have pub matches. On full release, these players will be split so there shouldn't have been a reason to alter weapon play to make things more even; as that is what match type will do in full release.
QFT
i still dont know what QFT is? and reedited, as left part out in that statment |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.22 20:43:00 -
[24] - Quote
Berserker007 wrote: i still dont know what QFT is? and reedited, as left part out in that statment
QuotedForTruth |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.22 20:44:00 -
[25] - Quote
Berserker007 wrote:Gunner Visari wrote:Also you CHOSE to spec all your SP into proto gear to get an edge rather than looking at all the skills available like i did. Granted ive only been in the game 2 weeks so i have the benefit of coming in after all the changes(which is why you guys should have gotten a wipe).
But first thing i realized was there would be no way to sustain high tier gear for long. Instead i took what AUR i did have and get tier I militia BPO suit and modules and tier I armor gear.
Instead of trying to get fancy dropsuits ive left my dropsuit spec at 2 and speced into shiled boost, shiled enhancement, and field mechanics, to get native boosts to my character regardless of what equipment i have on, same with weaponry, 1 weapon operation and sharpshooter.
This gives me the most bang for my buck regardless of gear. Perhaps if you did this you wouldnt feel iike you wasted SP in gear you shouldnt be using yet anyway.
If you take the security model into acct it makes sense that you first buildup your character then you buildup equipment. Its like trying to curl 150lbs before you can even bench press 150lbs.
Thats just the way you do it in RPG's. YOu dont get the shiny toys before youve got the base stats built otherwise their bonuses are just a waste.
Edit-Stop blaming the devs because of the way you chose to spend your skill points. That was your choice to go that route just because it isnt reaping the benefits you like doesnt mean the game is wrong. You just mismanged the points. Do what i did and create a new character and dont expect to be a god inside of a month let along a week or two. you do realize that in your 2 week experience, most of us have been playing for 6 months; so everything you said we already know and have done. Don't assume we all went straight proto suits, and have nothing into other categories; as people do things at their own pace and need.
Yeah its pretty tedious listening to scrubs like this talking down to people. But whatever. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.22 20:44:00 -
[26] - Quote
Telcontar Dunedain wrote:Berserker007 wrote: i still dont know what QFT is? and reedited, as left part out in that statment
QuotedForTruth
ahhhh, cool :) |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
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Posted - 2012.12.22 20:54:00 -
[27] - Quote
Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
Yes, personal skill will give edges; but gear ALSO needs to give a reasonable edge, w/o being to destroying. There is a problem when you say basic should compete equally with proto gear. This then raising the question as to what is the point of progressing in the game. If you can run basic gear 24/7 and compete w/ proto gear 24/7, then sense of SP becomes useless. Proto will give you a few extra trinkets, but as it is, it is minimal. Extra high slot; yippy, get extra 22-66 shield, meaning 1-2 bullets which u wont even really notice; or extra damage, that is isn't that noticeable either.
If player A competes equally to player B in (assume equal skill); then why wait time and SP to upgrade your guns, your dropsuits, your armor, etc? The idea of minimizing the gear gap; reduces the need for progress. I haven't played many MMO's, as mainly been an fps players; but in MMO's i believe, a lv 1 character will NEVER be on par with a lv 50 character no matter skill. Part of this NEEDS to be addressed; as everyone is saying this is an FPS first, which it isn't. It is equally and FPS and MMO at the same time, so need to take parts of each game together and not weight one more-so then the other.
Yes, new players should be at a disadvantage to experienced players, to an extent. However everyone is being caught up in how it works in the beta as we only have pub matches. On full release, these players will be split so there shouldn't have been a reason to alter weapon play to make things more even; as that is what match type will do in full release.
Thats not what mavado is saying...
Theoretically if you get 2 people of equal skill, as it currently stands... hell lets just say you cloned yourself, 1 was in standard gear and one was in proto, proto would always come out on top. Gear does give enough of an edge without it being OP, ultimately the player with the better skills will still win a 1v1 in atleast half or more of the cases, and thats the way it should be.
No lifing a game gives some reward with proto, but as it stands no one can (in an honest logical mind) say "Oh your an absolute **** player who just uses proto to beat me" and thats GOOD, so why would you want a situation where that would be factually the case?
And there is FW/null seperation, but these are deeper then just some glorified 'rank' system. Naturally they will attract corps and naturally corp matches that will essentially be happening inside them will be more competitive then most. Shouldnt ban people from FW and Null because they have less effective gear, you're twisting what the game is supposed to be about. This being said, these areas would naturally have better gear as there would be more money on the line, that much i'd agree with
*Edit* And you're thinking too small scale, with eve, people within months of eachother there isnt a big difference in terms of who is more effective. With years, yes there is. They turned away from the standard MMO formula and thats what makes Eve known as such a ruthless game, you have an edge with more gear and experience (moreso this in the actual sense, not any game mechanic sense), but at the end of the day if you get cocky and take on a challenge to big to bite, you can be taken down by some much weaker ships.
That mentality that created eve needs to be whats apart of dust, and you guys twist it by thinking of Highsec/FW/Null as ranks when it isnt supposed to be, not even in Eve |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.22 21:11:00 -
[28] - Quote
Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big
why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible?
competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat. |
Jarlaxle Xorlarrin
SyNergy Gaming
67
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Posted - 2012.12.22 21:19:00 -
[29] - Quote
Mavado V Noriega wrote:Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible? competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat.
^ this +1 |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.12.22 21:31:00 -
[30] - Quote
no idea what happened 2 this post ... lol |
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