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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.13 12:21:00 -
[1] - Quote
Velvet Overkill wrote:ADS feels unsatisfactory. There needs to be some sort of acceleration when turning with ADS. We need the ability to set sensitivity (and actually have the settings WORK, unlike the current state), and we need separate "hip-fire" and "ADS" sensitivity. Let us adjust BOTH independently of one another. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 19:18:00 -
[2] - Quote
R'ahz Lupo wrote:+1 +1 +1 +1 Dual sensitivity is the best! I hate how the sensitivity is the same for this game. I find the hip sensitivity ungodly slow and the ADS too fast and jerky sensitive. I would tweak it to be the exact opposite, personally : P Had fun running into you earlier... Did you like my Shotgun? (and yes, your AR was nasty too) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 19:42:00 -
[3] - Quote
R'ahz Lupo wrote:I didn't even see you Haha! Guess I'm going to have to watch for names now... ;) I don't always watch for names, but when I do, I usually know some of them from the forums. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 20:05:00 -
[4] - Quote
Nothing consistent. It's not a specific time that's better or worse for me. But randomly sometimes I have relatively smooth gameplay, and other times it's smooth and easy to do well. Sometimes it fluctuates even during the course of a single battle.
I blame the fact that I live in the middle of nowhere (NZ). |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 17:20:00 -
[5] - Quote
Sparadok wrote:I doubt we will ever get this sorted as the more customizable the controls become, the bigger the gap will be between the classes ( by classes I mean kbm players and joypad players)
kbm will always have an advantage, so if CCP try to make it nice and neat for the kbm players, those using a joypad will be up in arms saying that the balance isn't right cos they will be being owned by kbm players .Tweak it so joypad isn't handicapped and you get where I'm going.
I'm a console gamer but also game on the pc and as such I've always known kbm was far quicker and more accurate.
I don't see how you could balance the 2 without nerfing the kbm. Keyboard movement is restrictive in terms of range of motion and speed control. Gamepad has the advantage with the analog stick for movement control.
Gamepad aiming has to balance speed and precision - you can't have both. Mouse aim has the advantage because you can more easily transition from small precise movements to fast turning.
When the game has a hard cap on turning speed, that pretty much automatically resolves the core problematic element in balancing the two control schemes. Sixaxis players will EITHER have lowered sensitivity for sniping, OR higher sensitivity, but with a tougher job of precise aim. KB+M players will have the advantage in aiming control, but they WON'T have the instant-180 ability they have in some PC-exclusive FPS games (or the 2 games with shooter elements and proper cross-platform play that highlighted the problem), and they won't have the ability to control movement as precisely as someone using a gamepad can.
BOTH schemes are well-balanced, with advantages and disadvantages to how they operate. |
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