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Chankk Saotome
CrimeWave Syndicate
170
|
Posted - 2012.10.17 09:14:00 -
[1] - Quote
I'm trying to figure out a function to express SP growth but I swear it seems like they just made up numbers.
There are various to explain level 1 as the base is 6220, and that is multiplied by the multiplier. 6220*M, where M is the multiplier. Simple.
I thought this might continue something like: 6220*M*L, where L was the level of the skill, but that's not quite right. In fact, everything simply ceases to factor in minus the multiplier itself to create an arbitrary number into lvl 2 and beyond.
Level 2 seems to be CLOSE to 6220*M*3, but not quiet there either.
Has someone figured this out? I thought there was a post about this earlier but the search brought up nothing. |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.17 09:18:00 -
[2] - Quote
Chankk Saotome wrote:I'm trying to figure out a function to express SP growth but I swear it seems like they just made up numbers.
There are various to explain level 1 as the base is 6220, and that is multiplied by the multiplier. 6220*M, where M is the multiplier. Simple.
I thought this might continue something like: 6220*M*L, where L was the level of the skill, but that's not quite right. In fact, everything simply ceases to factor in minus the multiplier itself to create an arbitrary number into lvl 2 and beyond.
Level 2 seems to be CLOSE to 6220*M*3, but not quiet there either.
Has someone figured this out? I thought there was a post about this earlier but the search brought up nothing.
https://docs.google.com/spreadsheet/ccc?key=0ApXBj3IzrWnydE5iSWo5MTFMN3NlSjJZTUpFZXlvaGc#gid=0
I hope this helps.. |
Chankk Saotome
CrimeWave Syndicate
170
|
Posted - 2012.10.17 10:44:00 -
[3] - Quote
Thanks for the numbers, just kind of buggered that there's no set function to express the math.
They really did just seem to make up numbers.
Multiplier doesn't mean much, if anything, so why is it there??? |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.17 11:27:00 -
[4] - Quote
Chankk Saotome wrote:Thanks for the numbers, just kind of buggered that there's no set function to express the math.
They really did just seem to make up numbers.
Multiplier doesn't mean much, if anything, so why is it there???
I know how you feel bro, but that's the best i've found so far.. I'm sure they'll ( meaning CCP ) fix all of these issues when the game releases. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.17 11:33:00 -
[5] - Quote
Chankk Saotome wrote:Thanks for the numbers, just kind of buggered that there's no set function to express the math.
They really did just seem to make up numbers.
Multiplier doesn't mean much, if anything, so why is it there???
The multiplier just seems to multiply the base number at level 1. So, a skill x3 will be 6220x3 or 18660 for its level 1 skill |
Leos Valentine Vatta
Villore Sec Ops Gallente Federation
23
|
Posted - 2012.11.08 22:52:00 -
[6] - Quote
Quote:The sequence of multipliers per level for the next level cost is 1, 3, 7, 14, 25. For some odd reason that sequence looks very familiar That is because they were (almost) exactly the same in the Precursor build :-) One this that is different in this build (Codex) is that the math for those multipliers doesn't add up it's always off by 10 or 20.
Btw do you know who compiled that spreadsheet? I'm making a thread in the training grounds with a simpler layout of the SP cost and also want to link to that document as well and give proper credit. |
Villore Isu
Algintal Core Gallente Federation
115
|
Posted - 2012.11.08 23:23:00 -
[7] - Quote
If anyone wants to make a spreadsheet, the equation to calculate the SP required for a skill is as follows (assuming level multipliers of exactly 1, 3, 7, 14 and 25);
6220*M*L*(L^2+5)/6 where M is the multiplier and L is the level number.
EDIT: I realise that the level multipliers are not quite exactly right, but they are very close. Anything closer will just get messy. |
Obama DAT
Doomheim
389
|
Posted - 2012.11.09 00:12:00 -
[8] - Quote
MATH AND THE MODERN WORLD |
Leos Valentine Vatta
Villore Sec Ops Gallente Federation
23
|
Posted - 2012.11.09 13:12:00 -
[9] - Quote
Villore Isu wrote:6220*M*L*(L^2+5)/6 where M is the multiplier and L is the level number This formula is more complicated than it should be. If you aren't going to factor in the discrepancies you get by using the stated modifiers, the formula can be brought back to
B * Mod * Mul
Where B => the base value (6.220) Mod => the modifier (1, 3, 7, 14, 25 respectively for each skill level) Mul => the training cost multiplier (the figure that is stated in parenthesis on list of skills ingame)
For look up and comparison purposes I have composed a spreadsheet with tables for both the calculated and actual values. Additionally there is a table showing discrepancies between values in the former two tables and another showing total sp cost for the actual sp values.
actual means: the values as they are used in game calculated means: the values arrived at by using the formula mentioned in this post
Chaankk Saotome wrote:I thought this might continue something like: 6220*M*L, where L was the level of the skill, but that's not quite right. In fact, everything simply ceases to factor in minus the multiplier itself to create an arbitrary number into lvl 2 and beyond. II hear you. It doesn't seem to follow any logical pattern, or at least an obvious one. If anyone with the math skills wants figure out the formula (if there is one), the values you need are in the spreadsheet I linked |
ATR Kuan Ti
Above The Rest
64
|
Posted - 2012.11.09 13:16:00 -
[10] - Quote
D3aTH D3alER54 wrote:Chankk Saotome wrote:I'm trying to figure out a function to express SP growth but I swear it seems like they just made up numbers.
There are various to explain level 1 as the base is 6220, and that is multiplied by the multiplier. 6220*M, where M is the multiplier. Simple.
I thought this might continue something like: 6220*M*L, where L was the level of the skill, but that's not quite right. In fact, everything simply ceases to factor in minus the multiplier itself to create an arbitrary number into lvl 2 and beyond.
Level 2 seems to be CLOSE to 6220*M*3, but not quiet there either.
Has someone figured this out? I thought there was a post about this earlier but the search brought up nothing. https://docs.google.com/spreadsheet/ccc?key=0ApXBj3IzrWnydE5iSWo5MTFMN3NlSjJZTUpFZXlvaGc#gid=0I hope this helps.. ty was looking for this |
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