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Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.10.08 09:23:00 -
[1] - Quote
Vermaak Doe wrote:Iron Wolf Saber wrote:It more has to do with racial differences than suit numbers.
look at the HAVs one has blaster bonus the other has railgun. I never noticed that. I take a guess gallente blasters, caldari rails
Actually Caldari Missiles, there is no bonus for Railguns.
As for Specialty bonuses, they should not compensate for that suits weakness (This would lead to suits becoming too similar at high levels), they should instead exemplify their specialty.
For example Scout = +5% Strafe Speed/Level Assault = +5% Shield HP/Level Logistics = +5% Repair Tool Rate/Level Heavy = +5% Armor HP/Level |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.10.08 22:49:00 -
[2] - Quote
Tyrius Madison wrote:Chao Wolf wrote:Actually Tyriuus the only reason I went with hacking for logi is cause ccp already did to a degree, but other wise those bonuses would do nothing more then improve the specialization of suits. I wonder why they put the hacking bonus on the Logi suit instead of the Scout one. Logi suit should have always had a Repair bonus, imo. Scout suit should have the hacking.
Eh I disagree, Logi is supposed to be the all around support character, meaning hacking fits its role in my opinion.
Scout and Heavy should represent a mix of extremes.
Scouts should either use used a very long range (Snipers) or very very close range (Shotgun/SMG) They also should have very high movement speed, well beyond any other suit because it facilitates these two extremes. In order to offset the advantage of speed, a scout needs to have the lowest EHP of any suit.
Heavies are also very long rang (Forge Gun) or short range (HMG) They should have the highest raw DPS output as well as be able to soak up the most damage. To offset the high EHP, their speed should be the slowest out of any suit class.
Assaults fill the middle ground, with moderate speed, damage, speed, and EHP.
The vast majority of a team should be Assaults, with a good mix of Logistics for support. Only a handful of Scouts and Heavies should exist because of how specialized they are. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.10.08 23:29:00 -
[3] - Quote
Bosse Ansgar wrote:How about Suit bonuses that reward you for playing your role on the battlefield??
Scout 5% SP bonus for CQB & Sniping kills per lvl
Logi 5% SP bonus for tool usage and hacking per lvl
Assault 5% SP bonus for light weapon and grenade kills per lvl
Heavy 5% SP bonus for heavy weapon and AV vehicle kills per lvl
Nah, I'd rather the suit get better at doing what it does best, rather than making what it does best more rewarding...if that makes sense. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.10.09 03:40:00 -
[4] - Quote
Chao Wolf wrote:Pokey we're on the same page on that. Give players more of a reason to specialize. On a side note I don't think there are any skills that boost sp gain so why should our suit skills boost sp gain?
I think EVE at one point actually had a skill to boost SP accrual, but it was removed some time ago. Like I said before I think suits should have skills which amplify their natural advantage. If they added that for say strafing speed on Scouts, I would have no issue with the current base value if I had the ability to increase it.
Honestly the most skills this game has the better, basically all weapons and suits should pretty much suck ass at first, and you can train specific skills to boost differnt aspects of them. Options breeds diversity which is what makes the EVE universe great.
I think in a way thats what they were going with by making all the dropsuits have the same base HP but more emphasis on th emodules, it makes the base similar but gives higher level suits more options, instead of just "Here, its better because it has more HP" you know? Leave the options in the hands of the players instead of creating guidelines for builds simply based off of base stats.
I mean for me I'd heavily invest SP to train up Gallente Scout to get my strafe speed back, but some people may instead spend that SP to get decreased sensor profile in order to be a sneaky sniper. I'd very pleased to see so many skills in the game already, it gets that "OMG WTF SHOULD I TRAIN NOW?!" feel that I know and love from EVE. |
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