Kain Gillian
Villore Sec Ops Gallente Federation
3
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Posted - 2012.10.07 05:01:00 -
[1] - Quote
Pretty much just popped in to say that for a futuristic weapon, I absolutely prefer the current sights on the AR's. It provides far more information. So long as the map is not enormous, I can generally count on my teammates to shoot/see (and as such, I will on my radar see) any enemy that is flanking me. Last build, I did quite wonderful, managing not to fall any lower than second place. The sights completely boil down to preference.
That said, there are some issues. Inconsistancy of location damage is a big issue which leads a lot of players to shoot for the body and hope for the best. Headshots don't seem to make much of a difference unless you are using a sniper rifle. Not quite enough feedback, as someone else said. Personally, I've always hated the red "X" so many games use to convey the message of "target hit." I'd rather see/hear something a little more real; Blood/thud of a bullet. Don't get me wrong, I don't want over-the-top Unreal Tournament blood. More along the lines of MGS blood.
Also not enough feedback when taking damage. It would be nice to know whether my shield is taking damage or I am and some indication of how much damage I am taking (e.g., was that a sniper bullet that just took down 3/4 of my health or was that a stray pew-pew from an smg nicking my shield?) WITHOUT having to constantly glance at the HUD. Something along the lines of the screen getting jarred more for heavier hits in addition to the sound.
As far as movement goes... I'd rather NOT have this have ANY twitch elements in it. In full gear, you can't turn around and remain completely oriented at massively high speeds. That is one issue I have always taken with PC shooters; The high sensitivity of the mouse is too mechanically perfect to be compared to the movement/abilities of a human. It's great for games like Unreal, but for things like this and Battlefield.... Not so much.
One final thing; I rather like having the gunfights be as long as they are. It gives those of us with a level head the advantage. While that other person may be nervous looking at their health, I already know exactly where I'm going for cover and how to flank him. At the same time, the added health gives him a chance to clear his head and retaliate properly. After all, we are all in pretty hefty armor, you can't expect us to drop like we are in fatigues. |