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RHYTHMIK Designs
BetaMax.
50
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Posted - 2012.09.24 21:40:00 -
[1] - Quote
I'm just shooting the breeze here because I know at this point CCP won't change how skilling works. But, it would be nice if some these were implemented somehow. It would make skilling more active and in a sense streamline the skill system a little.
And I'm not saying I would want the current system gone, but rather in addition to current system (the more choices, the better right?)
These suggestions a listed in a way that build off of each other, culminating in what I would consider "active" skilling.
- Give us the option to change from the current all-or-nothing allocation system to a system that lets me allocate as much or a as little to the skill ranking up along the way until I reach the max. I.E. If it takes 10,240 to get to level 1 of a skill but only have 5000 SP, but I know for sure this is the next skill I want to level up, let me put my 5000 SP towards the skill. It would like Level 0: 5000/10240 SP. Just like in the old school RPGs.
- Give us the option to automatically allocate SP based on percentages. EVE is consider a spreadsheet game right? So this would fit right in. You can even call it something like "Active Queuing". But simply, it would allow players to assign percentages to the skill they want to level up, and the unallocated SP earned from a battle would be divide based on the percentages set by the player and automatically allocated to those skills accordingly. Once again, this would only work if suggested #1 is implemented, but you would be able to actively queue up to 100 different skills (albeit it would take you forever to get the all to max level that way).
- I'm not sure if the current SP system is real-time, but if it is not, make it real-time. This way, with the actively queued skills, we can level up mid match (possibly, enough to change the tide of a battle, that would be epic!).
- Implement a medal/commendation/milestone system to provide SP bonus (or multipliers). This is where the true activeness comes in. There would be tasks (both on a match-to-match and long term basis) that once completed would give that SP bonus or (multiplier). It would go even deeper by have certain tasks being related to certain skills, and once completed, instead give a bonus to general SP, the bonus is added to that specific related skill (i.e. killing a certain # of enemies at a certain distance will add bonus SP to the Light Weapon Sharpshooter skill that I have actively queued). Not every milestone will be related to a skill, but the ones that are will provide this bonus in addition to the players regular SP. I had more examples but the site did save the draft correctly so I lost that text and I'm a little lazy right now. But if you want more examples, I can give some more. Just ask. But yeah, I think this would dope to add because just like in real life, to get better at something you have to continuously do it, and this kinda does that.
So like I said, I'm just shooting the breeze. I know CCP would make that drastic of a change to the SP system, but I really do think if somehow they could implement suggestion #4 into the current system, that would be fresh (hell, just add the medals for bragging rights, I'd be happy with that ).
What do yo guys think? Feel free to add |
Typo Name
78
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Posted - 2012.09.24 23:21:00 -
[2] - Quote
Really like the ideas. Now how much you wanna bet that this thread gets ignored along with all the other well-made threads, while the ones typed by 8-year-olds and trolls have at least 20 posts each. |
RHYTHMIK Designs
BetaMax.
50
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Posted - 2012.09.24 23:32:00 -
[3] - Quote
Thx...you're probably right, but hey its here for us to discuss so hopefully more people will comment on it. |
RND Avc6700
Ahrendee Mercenaries Legacy Rising
12
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Posted - 2012.09.24 23:48:00 -
[4] - Quote
+1 Devs please take a look at this |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.24 23:51:00 -
[5] - Quote
+1 |
Andius Fidelitas
Algintal Core Gallente Federation
51
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Posted - 2012.09.25 00:41:00 -
[6] - Quote
Brilliant topic |
Obama DAT
Doomheim
389
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Posted - 2012.09.25 00:50:00 -
[7] - Quote
+1 |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.09.25 01:28:00 -
[8] - Quote
I am all for being able to freely allocate SP over the current all or nothing system as you have termed it but i do take issue with your combat medal idea. This is already something that eve corps can do and is more for fun than anything; it has no effect on SP gain and I'd like it to stay that way. I just dont like the idea that being recognised for your actions makes you learn more. It is just too unrealistic. If I get a commendation at work it doesn't make me a better worker after all (though i might feel more motivated) its seems silly that my character in a game should become better from some sort of analogous recognition. |
RHYTHMIK Designs
BetaMax.
50
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Posted - 2012.09.25 01:55:00 -
[9] - Quote
Mobius Kaethis wrote:I am all for being able to freely allocate SP over the current all or nothing system as you have termed it but i do take issue with your combat medal idea. This is already something that eve corps can do and is more for fun than anything; it has no effect on SP gain and I'd like it to stay that way. I just dont like the idea that being recognised for your actions makes you learn more. It is just too unrealistic. If I get a commendation at work it doesn't make me a better worker after all (though i might feel more motivated) its seems silly that my character in a game should become better from some sort of analogous recognition.
I just medals/commendation because that how most other games do it, but CCP doesn't have to tie it to medals. The jest of what I was saying, though, is that you get extra SP for a specific skill for doing something that is directly related to that skill. Like in real life, you tend to get better at something if continue to do it. Its the same deal here. |
Prince Ombra
Tronhadar Free Guard Minmatar Republic
29
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Posted - 2012.09.25 02:15:00 -
[10] - Quote
But you do get better at something in Dust by doing it over and over. It's called experience. Boosting SP gain with your medal proposal would just widen the gap between hard core players and the ones that can only play on the weekends. Even worse, the lower rank players would never have a chance to catch up and the high level matches would be dominated by people who were around on launch day. |
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Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.09.25 02:25:00 -
[11] - Quote
Charts'n'Graphs:TheGameGäó has something like this already -- it's called a "Skill Queue", but since skilling with a reward system would make Charts & Graphs difficult to make they've got a continuous skilling system. You have to have an "active" skill that's being researched. The Skill Queue makes sure that you've got smaller skills filled in for 24 hours at a time rather than having to be online to switch them out like they used to.
While I'd love a mandatory skill queue for the passive sp gain (and accompanying time estimates), the freedom of acquired skill gains are nice as well. Seeing as how we aren't actually playing Charts'n'Graphs:TheGameGäó I think the skill system works nicely. |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.09.25 02:28:00 -
[12] - Quote
I would like to be able to queue a skill, if only for the fact that I'm rather impatient sometimes, and have a hard time saving up to spend my sp on a high cost skill and not spend it on anything else. A skill queue that automatically applied sp towards the skill would be nice. |
RHYTHMIK Designs
BetaMax.
50
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Posted - 2012.09.25 03:00:00 -
[13] - Quote
Prince Ombra wrote:But you do get better at something in Dust by doing it over and over. It's called experience. Boosting SP gain with your medal proposal would just widen the gap between hard core players and the ones that can only play on the weekends. Even worse, the lower rank players would never have a chance to catch up and the high level matches would be dominated by people who were around on launch day.
Like I said before, I just used medals since that's how other games have done it. But lets not kid ourselves, Skill Point is just another way to say Experience Points. I'm not saying that the bonuses has to be huge, nor am I saying the task has be trivial in difficulty, nor every skill has to have tasks related to them.
And though you're correct in the real-life experience you gain by doing it over and over, but that only applies to certain aspects. I.E. I can use the assault rifle over and over again, get used to the kick and the dispersion, and get really good a killing people without ever having to use the Light Weapon Operation skill. That's the real-life experience you're talking about. But how can I get better at killing people at longer ranges with real-life experience. I can't because the game itself determines your max range. So if I take the initiative to try and kill be pushing my max range, and fulfill a requirement to gets me just few more SP (for that skill mind you), I don't see a problem with that.
I guess to balance it out, any skill that can translate over to real life skills won't be able to get a bonus, but any skill that can't would be eligible for the bonus. Would that work? |
crazygirly footsoldier
BetaMax.
10
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Posted - 2012.09.25 11:26:00 -
[14] - Quote
Add skill planner function to this please. Unallocated SP are to be matched towards the skills added to planner/queue in orderly manner, completing them automacally as soon as enough SP are gained to each and every skill added to it. |
HK-40
120
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Posted - 2012.09.25 12:02:00 -
[15] - Quote
Interesting idea. In many ways EVE is like this. You nominate the skill you want to learn and 'future' skill points go towards it. Stop learning the skill half way and it stays half way learnt, without freeing up those skill points.
Skill points never accrue as 'just' free skill points, no skill in training and the time is wasted. (Before training queues were invented this had the effect of causing people to set alarms for crazy times of the night or rush home from work desperately to change skill training. Incredibly funny, but a good example of how addictive EVE can be ) |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.09.25 12:54:00 -
[16] - Quote
RHYTHMIK Designs wrote: I always appreciate a good suggestion topic. Kudos. Though i dont currently see any use for those, if you dont mind me saying.
- This sounds to me like the perfect way to lose track of what you're skilling. And even a good chance to lose SP all around. Some people say the "first user" experience is already tough, it could make it even more confusing.
- On that point, i would just say that i dont see who would use this. In eve as much as in dust, there's no use for a half level. So i would ALWAYS focus my SP to get one level in one skill. Not 50% in two different ones.
=> In the end, when you reach the SP amount required for both level, the result is the same. Except if you focused your SP in one of those two, you'll benefit from its value while still skilling for the second one. Going 50/50 is thus not interesting.
- Even though that would be pleasant, one skill in dust wont change the tide. Or it's a very important skill (like say suit lvl 5 or new tier vehicle) that would imply that you took the time to anticipate getting this skill in the next battle so you can use it.
[*This was suggested many times. It's a pretty good idea but maybe a bit difficult to implement. It would require a massive amount of work to balance every SP earning path for every type of action.
Just my 2 cent |
RedBleach
50
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Posted - 2012.10.01 03:30:00 -
[17] - Quote
On a general view I like the idea.
But I would have to change it a little: gaining extra sp for skills I was actively training, but then we run into problems. Is it a skill group or just a skill?
For repping the task is easy. For shields... taking damage and letting yourself recharge? If it was done per groupset like all of mechanics or all of electronics I would find it easier to assign bonus sp for the specific actions. But I also find it difficult to come up will all the actions in this incomplete game. Perhaps when the game is launched and we can mine asteroids and do other non-shooter activities this could become a reality. |
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