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Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.06 19:58:00 -
[1] - Quote
Spec into tanks, and then come back and say they are OP.
When you dont have any SP in handheld weapons and dropsuits then you can whine. |
OG DonHel
65
|
Posted - 2012.09.06 19:59:00 -
[2] - Quote
Paran Tadec wrote:Spec into tanks, and then come back and say they are OP.
When you dont have any SP in handheld weapons and dropsuits then you can whine.
Has a tank, feels it is OP. k, thanks bye |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.06 20:02:00 -
[3] - Quote
Just wait for the paper thin OHK tanks. |
Elijah Revan
88
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Posted - 2012.09.06 20:07:00 -
[4] - Quote
I've been a tank driver for a week now, have over 600 kills and only like 70 something deaths.... on a new character using only militia grade tanks... YES THEY ARE OP |
Clone Number 1
Royal Uhlans Amarr Empire
77
|
Posted - 2012.09.06 20:08:00 -
[5] - Quote
I species into tanks 9 matches so far no deaths 15 + personal kills let alone my gunners
OK they are definetly overpowered
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Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.06 20:11:00 -
[6] - Quote
Elijah Revan wrote:I've been a tank driver for a week now, have over 600 kills and only like 70 something deaths.... on a new character using only militia grade tanks... YES THEY ARE OP
Instant Battle is probably just putting you into matches with other new people who havent figured out how to AV yet. I always seem to get into matches with highly skilled AV players, likely because the squad I play with is superpro :D |
OG DonHel
65
|
Posted - 2012.09.06 20:29:00 -
[7] - Quote
Paran Tadec wrote:Elijah Revan wrote:I've been a tank driver for a week now, have over 600 kills and only like 70 something deaths.... on a new character using only militia grade tanks... YES THEY ARE OP Instant Battle is probably just putting you into matches with other new people who havent figured out how to AV yet. I always seem to get into matches with highly skilled AV players, likely because the squad I play with is superpro :D
LOL, instant battle doesn't sort for **** atm.. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.06 20:39:00 -
[8] - Quote
Sure about that? I seem to get some of the same people in matches over and over. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.09.06 20:44:00 -
[9] - Quote
challenge accepted:
i have a sagaris. it is massively OP.
even the gunlogi was OP.
i only ever lost a gunlogi to other tanks, and have yet to lose a sagaris. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.06 20:45:00 -
[10] - Quote
My militia tank is fitted as a inexpensive tool to bully higher tier tank drivers.
that being said my inexpensive AV-tank can kill military just as well, only difference being to high tier tanks that its actually
*spoiler* not invulnerable *spoiler end* |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.06 21:05:00 -
[11] - Quote
Paran Tadec wrote:Spec into tanks, and then come back and say they are OP.
When you dont have any SP in handheld weapons and dropsuits then you can whine.
Already done that and Yes I waped everything that moved. Lost one tank to AV inf in 75 games and that was cos I was drunk with no gunners and driving into things alot and failing to hit anything. Recon I could have got 200 games without any AV Inf giving me problems.
It was'nt fun but omg I made alot of SP for 0 effort and skill.
If you find it hard in a tank your carp at it and I suggest going AV since you tank guys say thats so easy go show us why dont ya.
Lol you fail
Edit: Also just guessing not looked myself but I'm guessing I got alot more kills in tanks than you have. Your either bad and honest or your a scumbag protect my godtank loooooser.
Edit2: lol not played much I'm gona have to eat my hat if he's ahead of me lolz. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.09.06 21:11:00 -
[12] - Quote
Sha Kharn Clone wrote:Paran Tadec wrote:Spec into tanks, and then come back and say they are OP.
When you dont have any SP in handheld weapons and dropsuits then you can whine. Already done that and Yes I waped everything that moved. Lost one tank to AV inf in 75 games and that was cos I was drunk with no gunners and driving into things alot and failing to hit anything. Recon I could have got 200 games without any AV Inf giving me problems. It was'nt fun but omg I made alot of SP for 0 effort and skill. If you find it hard in a tank your carp at it and I suggest going AV since you tank guys say thats so easy go show us why dont ya. Lol you fail
+1 LOL. This OP is trying very hard. No one has joined his party yet. He is getting lonely...starting to hear voices yet? |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.06 21:13:00 -
[13] - Quote
Dont worry the tank panszy gona show up any sec now with wurds wurds wurds |
Garl Dravon
Algintal Core Gallente Federation
30
|
Posted - 2012.09.06 21:16:00 -
[14] - Quote
Buzzwords wrote:challenge accepted:
i have a sagaris. it is massively OP.
even the gunlogi was OP.
i only ever lost a gunlogi to other tanks, and have yet to lose a sagaris.
I've detonated your tanks. They weren't OP. |
Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.09.06 21:20:00 -
[15] - Quote
You know what the best thing about all these tank threads?
Us tank drivers basically don't read them unless we need a Epeen extension and a good laugh, Trolololol shove off and go away the argument is a dead horse. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.06 21:29:00 -
[16] - Quote
How does this help your Epeen ? Everyone is saying your no skilled tank fagss. Please dont think its because your good lol. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.09.06 21:36:00 -
[17] - Quote
Garl Dravon wrote:Buzzwords wrote:challenge accepted:
i have a sagaris. it is massively OP.
even the gunlogi was OP.
i only ever lost a gunlogi to other tanks, and have yet to lose a sagaris. I've detonated your tanks. They weren't OP.
dunno what to tell you man, i've not lost a tank to infantry since the AV nerf. you may be confusing me with someone else.
or were YOU in a tank? cuz i did lose a couple gunlogis to other tanks. (like i said) |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.06 21:43:00 -
[18] - Quote
I lost a bunch of mine 2 good tank drivers myself. Aint no shame in it :)
If you die to Inf tho you should burn in noob hell 4 EVAR. |
MrShooter01
Expert Intervention Caldari State
268
|
Posted - 2012.09.06 21:59:00 -
[19] - Quote
I called down a tank for the first time since the new build today
A militia tank with a shield extender, all militia gear
I had no idea what I was doing, I am an awful scrub driver with 20 minutes total experience in tanks since I joined the beta months ago
I topped the scoreboard and survived a dozen enemy soldiers spawning with AV
That kitten aint right. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.06 22:08:00 -
[20] - Quote
Paran Tadec wrote:Elijah Revan wrote:I've been a tank driver for a week now, have over 600 kills and only like 70 something deaths.... on a new character using only militia grade tanks... YES THEY ARE OP Instant Battle is probably just putting you into matches with other new people who havent figured out how to AV yet. I always seem to get into matches with highly skilled AV players, likely because the squad I play with is superpro :D Shifting the goalposts much are we? |
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ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.06 23:15:00 -
[21] - Quote
Finaly got my first loggi with Dave today, we both got missile ones. Yup they are not OP please don't nerf them I have already lost ten and Dave lost 8. They need a buff if anything.
EDIT. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.06 23:33:00 -
[22] - Quote
Ow dear lol |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.06 23:35:00 -
[23] - Quote
Check the edit Sha. |
Sparten 269
Villore Sec Ops Gallente Federation
89
|
Posted - 2012.09.06 23:43:00 -
[24] - Quote
They are not OP, there are no good AV guys to fight em, plus half you guys bitching don't have the common sense to tell that an AR isn't going to do any damage, plus infintry isn't suppose to be able to take out tanks easily, as an addition it takes a ton of isk to properly fit a good tank.
Before you complain about something you don't know much do some research. |
OG DonHel
65
|
Posted - 2012.09.07 00:01:00 -
[25] - Quote
Sparten 269 wrote:They are not OP, there are no good AV guys to fight em, plus half you guys bitching don't have the common sense to tell that an AR isn't going to do any damage, plus infintry isn't suppose to be able to take out tanks easily, as an addition it takes a ton of isk to properly fit a good tank.
Before you complain about something you don't know much do some research.
so youre saying everyone who doesnt like a tank MUST fit AV and spec it out proto and gang up on you? hah |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.07 00:14:00 -
[26] - Quote
Sparten 269 wrote:They are not OP, there are no good AV guys to fight em, plus half you guys bitching don't have the common sense to tell that an AR isn't going to do any damage, plus infintry isn't suppose to be able to take out tanks easily, as an addition it takes a ton of isk to properly fit a good tank.
Before you complain about something you don't know much do some research.
Erm I really think you should take your own advice pal as you are most definately talking from ignorance. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.07 00:25:00 -
[27] - Quote
Funny thread. Everyone took this "challenge" about 2 weeks ago. I think we proved our point. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.07 02:42:00 -
[28] - Quote
If tanks are so OP why isnt EVERY SINGLE PERSON using them? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.07 02:44:00 -
[29] - Quote
I order in my first LAV today, it was blown up to bits becuase I dont know how to fit them too well and drove it like an idiot without a care in the world. They're not OP. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.07 04:10:00 -
[30] - Quote
Paran Tadec wrote:If tanks are so OP why isnt EVERY SINGLE PERSON using them?
Because some players don't have a chance getting SP because they are dead as soon as they encountered a tank. LOL
|
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.07 04:13:00 -
[31] - Quote
Let's wait for the new changes coming. They will un nerf the AV and Forge guns. They will also add another weapon that slows vehicles. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.07 04:39:00 -
[32] - Quote
People are using so many tanks because every last one of the whiners refuses to spec into AV. Remember last build when everyone and their mother trained forge guns? Then remember when this build started we weren't wiped for a day or two? Well I was a surya driver last build, fitted out with the strongest armor tank you could make. The day before the wipe at least 3 people on every team had advanced forge guns or better and at least one or two had advanced swarm launchers. You know what happened to my tanks in the new build? Pop, pop, pop...like they were militia tanks being shot at by a marauder like mine. That was when I decided to try logi LAVs instead of tanks this round, because I didn't want to blow my wallet on tanks that would be nearly useless. I didn't count on the average player being a coward that would rather lie down and die instead of fight back.
Use your skills points, use your comms and use your damned cover and you will have no problem at all taking out tanks. In the corp battles last weekend Tronhadar decimated all the tanks thrown against us, and our tanks were always outnumbered until we killed so many Amarr tanks that they stopped calling them in because it was getting too expensive. Most of the tanks were killed by swarm launchers and AV nades. Your k/d ratio will suck against tanks, just like it is supposed to. But you will win the match and make a ton of isk from killing the loot pinatas. |
STB Vermaak Doe
558
|
Posted - 2012.09.07 04:44:00 -
[33] - Quote
Kristoff Atruin wrote:People are using so many tanks because every last one of the whiners refuses to spec into AV. Remember last build when everyone and their mother trained forge guns? Then remember when this build started we weren't wiped for a day or two? Well I was a surya driver last build, fitted out with the strongest armor tank you could make. The day before the wipe at least 3 people on every team had advanced forge guns or better and at least one or two had advanced swarm launchers. You know what happened to my tanks in the new build? Pop, pop, pop...like they were militia tanks being shot at by a marauder like mine. That was when I decided to try logi LAVs instead of tanks this round, because I didn't want to blow my wallet on tanks that would be nearly useless. I didn't count on the average player being a coward that would rather lie down and die instead of fight back.
Use your skills points, use your comms and use your damned cover and you will have no problem at all taking out tanks. In the corp battles last weekend Tronhadar decimated all the tanks thrown against us, and our tanks were always outnumbered until we killed so many Amarr tanks that they stopped calling them in because it was getting too expensive. Most of the tanks were killed by swarm launchers and AV nades. Your k/d ratio will suck against tanks, just like it is supposed to. But you will win the match and make a ton of isk from killing the loot pinatas.
Both effective av weapons took a nerf yet you still proclaim lies.
Your argument= invalid |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.07 04:51:00 -
[34] - Quote
So...you think Tronhadar didn't whoop all the tanks it faced? Ask your STB buddies then. They were there. |
STB Vermaak Doe
558
|
Posted - 2012.09.07 04:54:00 -
[35] - Quote
Kristoff Atruin wrote:So...you think Tronhadar didn't whoop all the tanks it faced? Ask your STB buddies then. They were there.
Did i say that? I said av weapons were nerfed, in their crucial points of operation |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.07 04:57:00 -
[36] - Quote
So what you're saying then is that AV weapons were toned down...and you're acknowledging that Tronhadar decimated standard tanks with standard or militia AV weapons. I have to admit, I can't actually figure out what your point is supposed to be. |
STB Vermaak Doe
558
|
Posted - 2012.09.07 05:03:00 -
[37] - Quote
You never stated what kind of weapons were used. As far as i know, they could have been proto weapons, cut the toned down bs because while the equivalent of portable small railguns and missiles took a nerf, the equally sized counterparts (which cost a little less per lvl i think) were left exactly where they were. So tell me exactly how is that a fair change? |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.07 05:11:00 -
[38] - Quote
I don't know anything about tank specs. This guy has a massive amount of shield, but I finally took out the shield, then it took one shot of my forge gun and he was dead. The other tank has a weak shield but a massive armor. The last one has both shield and armor that repairs hecka fast.
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.07 05:14:00 -
[39] - Quote
"the equally sized variants"
I'm not sure exactly what you're talking about there, but whatever it is I'm not sure it's actually relevant. In any game this build I've been in where standard HAVs showed up and at least a few people switched to AV, the HAVs were demolished quickly. Just getting one level in swarm launcher so you can use the lowest level one gives you a massive boost over the militia variant. And even the militia swarms can kill a standard tank if you've got 3 people using them. If someone with AV grenades can get close to the tank without being seen (cover) he can take the tank from no shields and full armor to a flaming pile of scrap in as little time as it takes to chuck 3 grenades over a hill. When players are smart, HAVs die fairly easily. When players are dumb...well...stupidity is punished.
Tanks are supposed to be difficult to kill, and right now it isn't all that hard to actually kill them when you use the tools that we have available to us. The only problem is that the average player seems to be too dumb to use them. So lets say we buff AV weapons until guys who run straight at a tank like a moron can kill it. What happens then? Those few smart players will rip tanks to shreds so badly that they will never be seen on the battlefield again. That is not balanced. I think we have a pretty good balance now, but people are refusing to even try to fight. Most times when I switch to my AV fit to fight a tank I'm the only person on my team even attempting to kill the tank.
The only "nerf tanks" point I agree with is that they need to be limited on ambush maps. On skirmish there's a downside to half your team being in tanks...being less able to capture objectives. There's typically less cover on ambush maps as well. |
STB Vermaak Doe
558
|
Posted - 2012.09.07 05:31:00 -
[40] - Quote
I can't wait for the av weapon buff to put tanks back in their place. I edited my post, it actually had to do with why large turrets do more damage than small turrets even though they're basically the same thing. My point was the small railgun and missile are about the same size, maybe even small but they somehow lose overall effectiveness which is an opposite correlation to the one expressed by the gap between small turrets and large
There is a reason people don't like fighting America with tanks, and that reason is the javelin |
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STB Vermaak Doe
558
|
Posted - 2012.09.07 05:32:00 -
[41] - Quote
Ps av nades need a nerf but AFTER the av primary weapon buff |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.07 05:35:00 -
[42] - Quote
Buzzwords wrote:challenge accepted:
i have a sagaris. it is massively OP.
even the gunlogi was OP.
i only ever lost a gunlogi to other tanks, and have yet to lose a sagaris.
this only lost my gunnlogi to other tanks never lost a shield tank to infantry yet armor tanks i have lost to infantry being careless
dont got a marauder, but from what ive seen the sargaris (another shield tank) is hard as **** to take down |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.07 05:51:00 -
[43] - Quote
Using an AUR Swarm, I've been able to at least make a tier 1 tank take notice. Even kill some, with assistance from other players.
1 clip of this one, (4 swarms of 6 grenades of 250HP damage each = 6000 HP) tend to get a Madrugar or Gunnology into trouble, I'd say just two players with Proto swarms should be able to finish one of these tanks off, if they can get all their swarms in their first clip onto the tank.
Considering that, the tank is really not OP. |
Dr Skurlock
SVER True Blood Unclaimed.
57
|
Posted - 2012.09.07 05:59:00 -
[44] - Quote
I tell you what, these dadgum AV squads have gotten viscous lately. I've lost a few tanks in the last few days to em. All it took was a little time for them to skill up the AV weapons and now I find myself running at times from these rude, crude, lewd dudes with their proto swarms n forge guns. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.07 06:19:00 -
[45] - Quote
Dr Skurlock wrote:I tell you what, these dadgum AV squads have gotten viscous lately. I've lost a few tanks in the last few days to em. All it took was a little time for them to skill up the AV weapons and now I find myself running at times from these rude, crude, lewd dudes with their proto swarms n forge guns.
This is what I've been saying all along. Tanks seem OP at the beginning of a new build, then AV teams start emerging, ganging up, and it's bye bye tanks. A few weeks later, fielding a tank becomes nothing short of impossible for anyone but the best. as they won't survive the number of engagements needed to earn their cost. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.07 06:34:00 -
[46] - Quote
Tanks CAN be destroyed, but the risk and effort for the tank drivers doesn't seem to be in balance. Some other approches on the balancing of tanks I encountered are:
Make tanks operational for 2 people (like LAV) only. With a dedicated gunner and dedicated driver seat.
Force driver into 1st person sight.
Decrease tank speed.
Vehicles get clips and reload times, but retain infinite ammo.
RDV drops take longer and RDV fly slower the more mass the carried vehicle has. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.07 06:40:00 -
[47] - Quote
TiMeSpLiT--TeR wrote:I don't know anything about tank specs. This guy has a massive amount of shield, but I finally took out the shield, then it took one shot of my forge gun and he was dead. The other tank has a weak shield but a massive armor. The last one has both shield and armor that repairs hecka fast.
Well did ya get any good salvage from two shotting my tank?? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.07 06:43:00 -
[48] - Quote
Dewie Cheecham wrote:Dr Skurlock wrote:I tell you what, these dadgum AV squads have gotten viscous lately. I've lost a few tanks in the last few days to em. All it took was a little time for them to skill up the AV weapons and now I find myself running at times from these rude, crude, lewd dudes with their proto swarms n forge guns. This is what I've been saying all along. Tanks seem OP at the beginning of a new build, then AV teams start emerging, ganging up, and it's bye bye tanks. A few weeks later, fielding a tank becomes nothing short of impossible for anyone but the best. as they won't survive the number of engagements needed to earn their cost.
I keep loosing tanks and folks keep telling me I need better fits. If this goes on with better AV teams showing up then I will just run militia tanks or even just say kitten it and run militia assault. |
dust badger
BetaMax.
283
|
Posted - 2012.09.07 06:52:00 -
[49] - Quote
last night i played 3 matchs and took out 2 gunlogis and someone with a swam launcher beat me to the kill on the third, at the current state tanks are not OP but who knows when black ops start to roll out |
Anatoly Gasputin
Doomheim
40
|
Posted - 2012.09.07 07:09:00 -
[50] - Quote
Tanks are kinda OP if I can dominate the battlefield with some care with militia soma with militia guns and armorplates, armor repairer being bought, resistance plates from militia modules. Yeah, they are OP. But I like them none the less.
ps. the whole fitting costs 265k and I can take one to every batle if I so wanted. |
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Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.07 07:16:00 -
[51] - Quote
Paran Tadec wrote:If tanks are so OP why isnt EVERY SINGLE PERSON using them?
because some people are turned off from using stuff that is obviously broken and unbalanced. i want tanks in the game, not imba platforms for griefing.
Seran Jinkar wrote:Tanks CAN be destroyed, but the risk and effort for the tank drivers doesn't seem to be in balance. Some other approches on the balancing of tanks I encountered are:
Make tanks operational for 2 people (like LAV) only. With a dedicated gunner and dedicated driver seat.
Force driver into 1st person sight.
Decrease tank speed.
Vehicles get clips and reload times, but retain infinite ammo.
RDV drops take longer and RDV fly slower the more mass the carried vehicle has.
I made a thread on [requests] about increasing HAV inertia, so that they take more time to get in and out, thereby making them more susceptible to damage, and less able to flee.
tanks can keep their speed but it will take longer to get up to top speed, and harder to slow down. |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.09.07 08:56:00 -
[52] - Quote
I don't think it's tanks that are OP, I think it's Large Railguns and Large Missile turrets that are OP. I actually was using a blaster turret on my tank for a while, and I lost a lot of tanks. I spent most of my games as infantry trying to afford the next tank. The SECOND I put a railgun turret on my tank, I stopped dying. I now have multiple tanks in reserve, and I'm making lots and lots of money. The problem is, the railgun turret can take out infantry insanely easily, then turn around and completely demolish a tank at any range. The missile turret has lots of splash damage and destroys infantry (as it should), but also lots of direct damage, and does way too much damage to other tanks. No weapon system on a tank should be good at everything like a railgun or missile turret is. Railguns should have their splash dramatically reduced or perhaps even removed. Missile turrets should have direct damage equal to or slightly more than their splash. This gives railgun tanks the weakness of being susceptible to AV infantry, and gives missile tanks the shortcoming of dying far more easily to other tanks. Blaster turrets can be made good at infantry AND vehicles, because they have the weakness of short range. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.07 08:59:00 -
[53] - Quote
Rumor has it the inertia thing yea the devs like that. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.07 09:00:00 -
[54] - Quote
ICECREAMK1NG WARRIORS wrote:Check the edit Sha.
Hehehe dont worry didnt need to read the edit |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.07 09:54:00 -
[55] - Quote
Seran Jinkar wrote:Tanks CAN be destroyed, but the risk and effort for the tank drivers doesn't seem to be in balance.
Remember that a tank has to live through perhaps 3-4 battles for the tier ones, and at least 10-15 rounds in order to earn their cost. And no, I'm not buying that they shouldn't be able to earn their keep, suits does, and top tier tank drivers rarely have any SP spent in suits or infantry, why should they?
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.07 10:00:00 -
[56] - Quote
Suits DON'T earn their keep. my advanced one is almost impossible to run and make a profit. 88k that suit. If I die 10 times I cost more than most tanks. EVERYTHING is expendable. I'm bored of people talking of sustainability. and that tank drivers shouldn't have skills in other areas such as infantry. Not my fault you skilled badly. I don't skill tanks. I use militia ones if any, an tey double my money. My ISK gain is vastly faster using a tank than my good suits. Not skilling infantry is like skipping basic training. You deserve to be punished for an obvious mistake like that. Btw a lot of skills cross over. Such as shield ops, management, mechanics ect. |
Zerlathon
Algintal Core Gallente Federation
213
|
Posted - 2012.09.07 10:07:00 -
[57] - Quote
I think tanks are fine(ish), it's primarily the AV weapons that need to be looked into in my opinion.
I often get dud av grenades and remedial swarm launcher missiles (that just lay on the ground or fly into walls or hills on the initial spread), the forge gun also needs (at least some of) its range back.
Having said the above, I do believe that there needs to be some sort of ammo count for tanks. Infantry have an ammo count for everything, so why shouldn't tanks? |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.07 10:09:00 -
[58] - Quote
lol. I love reading these tank threads and seeing all the tankys trying to defend their '' I win buttons ''
The sad thing though on a serious note, and this is to you tankys... Do you want everyone who wants a good FPS game to leave never to return after trying this because all they do is get pwned by vehicles every game... Vehicles are way too predominant in this game and will kill it. For the umpteenth time of saying it................ '' This is advertised as a MMO-FPS '' |
D3LTA KRISPY
D3LTA FORC3 Orion Empire
89
|
Posted - 2012.09.07 10:46:00 -
[59] - Quote
Sparten 269 wrote:They are not OP, there are no good AV guys to fight em, plus half you guys bitching don't have the common sense to tell that an AR isn't going to do any damage, plus infintry isn't suppose to be able to take out tanks easily, as an addition it takes a ton of isk to properly fit a good tank.
Before you complain about something you don't know much do some research. yeah because it sounds like your the expert on DUST514 subject matter, captain obvious |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.07 11:30:00 -
[60] - Quote
Paran Tadec wrote:Elijah Revan wrote:I've been a tank driver for a week now, have over 600 kills and only like 70 something deaths.... on a new character using only militia grade tanks... YES THEY ARE OP Instant Battle is probably just putting you into matches with other new people who havent figured out how to AV yet. I always seem to get into matches with highly skilled AV players, likely because the squad I play with is superpro :D
So... You give a challenge, and when they come back and beat your challenge, you discredit it because of matchmaking?
Yeah.... Clever dodge... |
|
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.07 11:35:00 -
[61] - Quote
I know that many things have already been stated by somebody somewhere in Feedback ( thank you for the idea Billy Gene)
I just wanted to say that a tank player's effort is basically to raise the funds and equip their ride. As soon people sit in their tanks they are:
strong on short range (excluding CQC which means people actually riding on a tank) - because they can flee easily when somebody is too close and there are no bombs or AV mines that could be deployed in close quarters.
strong on medium range - Due to Small Turrets and the strong Rail and Missile Turrets.
strong on long range - Due to slow SL and shortsighted Forge guns which are always beaten by the large turrets power, range and accuracy, as well as the overall tank speed AND active modules.
strong on defense - Tanks don't have an actual weakness as you can't damage weak spots (maybe except with Forge Guns- which will kill you before you are ever close enough), destroy treads or run them out of fuel or ammo (which is the biggest problem on RL tanks).
strong on their own - they don't need anybody to runt he tank. No gunners, no drivers, no resuppliers that deliver fuel and ammo to them. Tanks in Dust don't even need recon because all the info is either on the Hud or can be seen by hovering 4 meters above the tank as the dual gunner and driver.
strong in the team - Tanks with a DEFENSE beacon on them are a huge boost to the WP of a squad, while a tank with ATTACK from the opposite team only yields WP when you empty a whole SL clip and 3 Av nades on them to propably gain a meager gunloggi damage. Tanks also supply cover and distraction in addition to superior firepower.
As far I can see now these are the advantages of a tank while the drawbacks of tank driving sum to the following I could find in the forum:
weak on capturing Installation - at least one gunner needs to exit the vehicle to do so decreasing the firepower of the tank slightly.
weak inside buildings - tank can't get into close quarters like buildings
weak against d-pad down - tanks can fall through the map when pressing d-pad down
weak against ... tell me please because that's all I discovered yet.
In addition to the overall damage problem with Large turrets I just don't know why the overall strenghts shouldn't be balanced by something that is not obviously making the tanks weaker or easier to destroy... they just need to be a bigger effort to actually play - just like Dropships are now.
I just imagine how COOL it would be to have dedicated drivers who run the tank by a dualstick direct thread control and just have a screen like front vision camera. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.07 12:21:00 -
[62] - Quote
Zerlathon wrote:I think tanks are fine(ish), it's primarily the AV weapons that need to be looked into in my opinion.
I often get dud av grenades and remedial swarm launcher missiles (that just lay on the ground or fly into walls or hills on the initial spread), the forge gun also needs (at least some of) its range back.
Having said the above, I do believe that there needs to be some sort of ammo count for tanks. Infantry have an ammo count for everything, so why shouldn't tanks?
AV weaps don't really need neither a nerf (any longer) or a buff. It needs a bug fix. The duds and grenades that just fails to do anything are a problem, once solved it'll essentially increase nades effective damage by 20% or more :P |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.07 12:41:00 -
[63] - Quote
Dewie Cheecham wrote:Zerlathon wrote:I think tanks are fine(ish), it's primarily the AV weapons that need to be looked into in my opinion.
I often get dud av grenades and remedial swarm launcher missiles (that just lay on the ground or fly into walls or hills on the initial spread), the forge gun also needs (at least some of) its range back.
Having said the above, I do believe that there needs to be some sort of ammo count for tanks. Infantry have an ammo count for everything, so why shouldn't tanks? AV weaps don't really need neither a nerf (any longer) or a buff. It needs a bug fix. The duds and grenades that just fails to do anything are a problem, once solved it'll essentially increase nades effective damage by 20% or more :P
Forge gun range was found to be far too short for safe operation of the shooter vs tank. The distance the gunner has to be puts him at extreme risk of getting blown to bits before he gets the first shot off. Breach forge guns have it the worst. Either way the range is getting increased.
AV nades need bug fix and I agree thier damage should be kept current, IRC attested that ws the problem with AV nades and dont need a damage buff.
Swarms are also suffering a similar bug to the nades where some missiles in the swarm are duds and only one or two missiles of the entire swarm register. Though its hard to replicate and verify. They seemed to fixed the bad launches though or toned it the heck way down at least.
HAVs modules had some issues and are getting nerfed, The shield reistance amp is currently overperforming probably the error with stacking penalty not working. Also the muraders are going to be losing thier natural built in bonuses to resistances as they're supposed to be more of an AV tool itself not Anti everything. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.07 13:14:00 -
[64] - Quote
I've not read the 3 pages of whines but the first page was enough to warrant a post.
Tanks aren't OP, it's not my fault that nobody can be arsed to spec into AV. I've been playing day in, day out and a lot of these people here whining don't even have any decent AV or obviously don't get the idea of teamwork.
I'd bet my hat that most of you guys are the same ones running at me shooting a rifle....
The fact is that NO ONE, at least on the EU server even has Proto AV!!. Unless you do you have zero reason to whine at all.
So to all the people whining that tanks are invincible, I say to you this. Put your points into countering my skillpoints instead of getting your epeen inducing rifles that one shot 90% of infantry.
I've got 13 million SP totally invested into vehicles. As far as I'm concerned they should even remove miltita swarms. Nobody has the right to even hurt my tank without speccing into something if you ask me. My tank costs 2mill isk and can be damaged for free.... makes total sense. I'd love to see the rage in eve if you could take a titan out with the newbie ship.
Before any of you get on your high horse about how I'm **** outside a tank, I'm pretty confident I'd have you with milita gear tbh. |
Sojuro Ryo
Zumari Force Projection Caldari State
189
|
Posted - 2012.09.07 13:19:00 -
[65] - Quote
Elijah Revan wrote:I've been a tank driver for a week now, have over 600 kills and only like 70 something deaths.... on a new character using only militia grade tanks... YES THEY ARE OP
What's your comparison to? If we go based off of other games then no they are not. If we go based off of ppl who mainly play infantry then yes. If we go off the fact that this is a futuristic combat simulation then no. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.07 13:33:00 -
[66] - Quote
One change I'd like to see with AV grenades is reducing their damage against LAVs, or possible just making the LAVs stand up to a little more damage. As it is you need near perfect skills to make even a standard LAV survive even a single hit. There's no point at all in customizing a militia LAV, since any swarm or AV nade that hits you will kill you. Even a methana won't survive a single hit if you don't have the best armor hardeners with the best damage control and the best 60mm armor plate you can buy. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.07 13:37:00 -
[67] - Quote
Tyas Borg wrote:I've not read the 3 pages of whines but the first page was enough to warrant a post.
Tanks aren't OP, it's not my fault that nobody can be arsed to spec into AV. I've been playing day in, day out and a lot of these people here whining don't even have any decent AV or obviously don't get the idea of teamwork.
I'd bet my hat that most of you guys are the same ones running at me shooting a rifle....
The fact is that NO ONE, at least on the EU server even has Proto AV!!. Unless you do you have zero reason to whine at all.
So to all the people whining that tanks are invincible, I say to you this. Put your points into countering my skillpoints instead of getting your epeen inducing rifles that one shot 90% of infantry.
I've got 13 million SP totally invested into vehicles. As far as I'm concerned they should even remove miltita swarms. Nobody has the right to even hurt my tank without speccing into something if you ask me. My tank costs 2mill isk and can be damaged for free.... makes total sense. I'd love to see the rage in eve if you could take a titan out with the newbie ship.
Before any of you get on your high horse about how I'm **** outside a tank, I'm pretty confident I'd have you with milita gear tbh.
The problem with speccing into av is it barely yeilds better results.
and the milita argument is rather lame I can kill the most prototyped outfitted suits with the milita scrambler. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.07 13:43:00 -
[68] - Quote
Kristoff Atruin wrote:One change I'd like to see with AV grenades is reducing their damage against LAVs, or possible just making the LAVs stand up to a little more damage. As it is you need near perfect skills to make even a standard LAV survive even a single hit. There's no point at all in customizing a militia LAV, since any swarm or AV nade that hits you will kill you. Even a methana won't survive a single hit if you don't have the best armor hardeners with the best damage control and the best 60mm armor plate you can buy.
I drive a Saga with my Gf as gunner and it sports 2 shield hardeners from LVL 2 and 3 I think, a shield extender, a PDU and a power extender plus an AT-1 Frag Rocket launcher. With the current strenght of AV weapons we encounter, we can face a militia heavy that shoots 4 SL charges and still can get away. We usually get hit by one or two AV grenades when doing an attack run and sit to allow some aiming at infantry.
The biggest problem I encountered with a normally fitted Standard LAV is the bounce that some SL give you when they hit you at speed. I feel quite strong with the current LAVhealth/ damage recieved ratio. I just worry if AV weapons get buffed, that my LAV with 1.700 + 30ish% damage reduction will be killed with one or two shots from a militia swarm again.
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.07 13:56:00 -
[69] - Quote
Tanks too easy to skill into |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.07 13:59:00 -
[70] - Quote
Maybe this is only an issue for armor tanking LAVs then. I tried my blinged out methana on ambush last night. It got down to 75% armor just before the match ended, but I'm pretty sure none of the guys I was fighting had AV weapons. It was all rifles and anti infantry grenades. |
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Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.09.07 14:09:00 -
[71] - Quote
Iron Wolf Saber wrote: The problem with speccing into av is it barely yeilds better results.
and the milita argument is rather lame I can kill the most prototyped outfitted suits with the milita scrambler.
With the recent suit nerfs I have basically abandonned my plans to spec out of the Dragonfly suit any time soon. I can use 90% free gear and top the killboards fighting infantry (passive skills FTW) or I can spend an arm and a leg on prototype gear so that I can maybe kill a higher level tank once and a while.
I really don't see why the tank guys are getting so defensive. Perhaps because the cost and power of their beasts has made them cowardly and risk averse? (I've seen plenty of super tanks retreat in the face of my swarm launcher that probably couldn't kill them even if they held perfectly still and didn't shoot back.)
When we "whine" about tanks here, we're not merely complaining because some dude killed us a bunch, we're beta testing. The goal for everybody should be a game that is fun and popular enough to have a robust community. That means making every available play-style viable. Demanding that the developers coddle your tanks because you're having too much fun slaughtering the masses is selfish and would be detrimental to the game as a whole. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.07 14:13:00 -
[72] - Quote
the 25% nerf basically made all AV weapons back to militia level. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.07 14:33:00 -
[73] - Quote
"I've seen plenty of super tanks retreat in the face of my swarm launcher that probably couldn't kill them even if they held perfectly still and didn't shoot back."
If their repair module has entered its cooldown cycle then yes, your swarm launcher can kill them. Try driving a tank and you'll see what I mean. If a tank starts taking enough damage that he needs to use his repair module, then he either has to destroy all remaining threats before the repair cycle is done or get out of dodge. This is why Tronhadar killed so many tanks last weekend. We had one squad bait tanks into staying out of cover until our AV guys could get into place. Once we saw the repair cycle finish we had like 4 guys start laying into him with low level swarms. Without that strong repair mod to fall back on his armor just melted away. He had time to drive maybe 10 meters before he popped. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.07 14:36:00 -
[74] - Quote
Kristoff Atruin wrote:"I've seen plenty of super tanks retreat in the face of my swarm launcher that probably couldn't kill them even if they held perfectly still and didn't shoot back."
If their repair module has entered its cooldown cycle then yes, your swarm launcher can kill them. Try driving a tank and you'll see what I mean. If a tank starts taking enough damage that he needs to use his repair module, then he either has to destroy all remaining threats before the repair cycle is done or get out of dodge. This is why Tronhadar killed so many tanks last weekend. We had one squad bait tanks into staying out of cover until our AV guys could get into place. Once we saw the repair cycle finish we had like 4 guys start laying into him with low level swarms. Without that strong repair mod to fall back on his armor just melted away. He had time to drive maybe 10 meters before he popped.
There are tanks that just outright laugh off lots of damage without having to repair though, there are buffer fits and they are the current problem atm. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.07 15:13:00 -
[75] - Quote
If you go pure buffer then you can't repair at all. Even one of the higher level repair guns would take ages to repair a full buffer fit tank. So once you get down to half armor you're effectively out of the game, because you have to go hide somewhere in the red zone. I can't imagine that the guys who drive tanks like that are abandoning them somewhere and playing through the rest of the match, because someone else is going to say, "Oooh! A tank!" and get it blown up.
Also, a pure buffer fit tank doesn't stand a chance against another tank. The ability of the repairer to provide a burst of invulnerability is critical to fighting another tank. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.07 15:40:00 -
[76] - Quote
And this is where the second and third tank comes in with remote reppers the second module to be singled out by the devs being an issue. |
DH STARBURNER420
Villore Sec Ops Gallente Federation
10
|
Posted - 2012.09.07 15:56:00 -
[77] - Quote
Kristoff Atruin wrote:If you go pure buffer then you can't repair at all. Even one of the higher level repair guns would take ages to repair a full buffer fit tank. So once you get down to half armor you're effectively out of the game, because you have to go hide somewhere in the red zone. I can't imagine that the guys who drive tanks like that are abandoning them somewhere and playing through the rest of the match, because someone else is going to say, "Oooh! A tank!" and get it blown up.
Also, a pure buffer fit tank doesn't stand a chance against another tank. The ability of the repairer to provide a burst of invulnerability is critical to fighting another tank.
you speaking of armor buffer tanked tanks I'm assuming. Because a shield buffer/passive DOES NOT require a repper at all. why? ever flown a drake in Eve? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.07 15:56:00 -
[78] - Quote
Or you use a buffer shield tank... Anyone noticed how no-one drives armour tanks anymore? Sorry armour tanks, but shield is better ATM. Except in a direct confrontation between the 2. I'd still back the shield tank if it's fitted right. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.07 16:00:00 -
[79] - Quote
Remote Reps and Shield Resist Amps where singled out by the developers so expect at least those for getting nerfed.
Also shield tankers enjoy the advantage of nanofibers. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.07 16:11:00 -
[80] - Quote
I prefer power diagnostics. Pg, shields, and shield regen. Really, could you ask for a better module :D |
|
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.07 16:29:00 -
[81] - Quote
You act like tank drivers ever get OUT of their tanks. That sir, would imply that they can be destroyed. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.09.07 18:07:00 -
[82] - Quote
I did spec into tanks, during the last build when the tanks didn't have as big of an advantage as they do now. I thought marauders were stupidly strong then when my Sagaris would roll around laughing at any AV that attacked it, only real threat was another tank. AV nerfed in this build compared to last so... yah, I expect that if I spec'd into tanks again this build I'd experience the same thing but even less worry from infantry.
During the end of the build too, so most people did have prototype stuff to combat my tank with lol. Didn't matter though because with 55-60% damage reduction, relatively high shield HP, a heavy shield booster and a medium shield booster + the shield tanks being able to travel faster I could be out of danger areas quick enough that it wouldn't matter.
I have yet to play since the last wipe, will most likely go and spec into AV right away but I fear the results will be hardly better, it will still rely heavily on having a squad of other people focusing on the same tank. I could just spec into tanks and ride the gravy train but IDK, might be nice to spec into one that has a nice railgun just for when matches get too tank heavy since everything else seems like it requires teamwork from randoms. |
RedBleach
50
|
Posted - 2012.09.07 21:59:00 -
[83] - Quote
Paran Tadec wrote:If tanks are so OP why isnt EVERY SINGLE PERSON using them? It gets very, very boring, monotonous, tiring, etc. Winning is great (we all love it) but after blowing away so many defensless infantry, over and over it's no longer fun. The kind of fun I like includes risk (no risk of losing my tanks), rewards, variation, and more. Just supporting my team by killing alot in a moving turret has its moments but i had to change it up because I didn't like to play like that.
I like the rush of facing enemies that I have a chance to kill, even if it is only slight. Taking out a room of unsuspecting mercs, pissing them all off, then getting away to do it again as they all start to hunt you, is a great feeling. Vengeance kills, revenge troling, personal vendettas, etc... awesome.
Facing a tank that I cant kill, dumb. If our team could kill it great, but now we just find places the tanks cant reach and dig in lure the infantry in there and change the battle from a tank vs infantry battle to a merc vs merc battle. Because that's what we like... or hovering just above a tank in a dropship until he dies or calls out for help to his team and they answer with swarmers... either way making tanks whine is fun.
Just change the battle if you hate tanks |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.07 22:51:00 -
[84] - Quote
These forums are a joke tbh. There's maybe a half dozen console FPS players who bother to contribute. Consequently most threads are 90% biased in favour of players who don't know what they are talking about and are trying to defend their I win non gun game. It's a shame they seem to be being listened to by CCP unfortunately. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.08 00:30:00 -
[85] - Quote
Just took out Skurlock's saragis with a total of 9 swarm vollys from 3 guys, so all of about 5 seconds to kill. Yep,super OP tank there. |
Sparten 269
Villore Sec Ops Gallente Federation
89
|
Posted - 2012.09.08 01:29:00 -
[86] - Quote
D3LTA KRISPY wrote:Sparten 269 wrote:They are not OP, there are no good AV guys to fight em, plus half you guys bitching don't have the common sense to tell that an AR isn't going to do any damage, plus infintry isn't suppose to be able to take out tanks easily, as an addition it takes a ton of isk to properly fit a good tank.
Before you complain about something you don't know much do some research. yeah because it sounds like your the expert on DUST514 subject matter, captain obvious
Why yes, yes I am. |
Sparten 269
Villore Sec Ops Gallente Federation
89
|
Posted - 2012.09.08 01:31:00 -
[87] - Quote
OG DonHel wrote:Sparten 269 wrote:They are not OP, there are no good AV guys to fight em, plus half you guys bitching don't have the common sense to tell that an AR isn't going to do any damage, plus infintry isn't suppose to be able to take out tanks easily, as an addition it takes a ton of isk to properly fit a good tank.
Before you complain about something you don't know much do some research. so youre saying everyone who doesnt like a tank MUST fit AV and spec it out proto and gang up on you? hah
You have a better idea? |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.09.08 07:16:00 -
[88] - Quote
CHALLENGE UPDATE
it's now been a couple of days..
- i've still yet to lose a sagaris to anything. at all.
- my KDR upon taking up this challenge was a respectable 4.5. it is now fast approaching 6. (and i don't even full time the tank.)
- my wallet upon taking up this challenge was 2 million, it is now just over 10 million.
these are facts, fight over what they mean however you will. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.08 07:59:00 -
[89] - Quote
Buzzwords wrote:CHALLENGE UPDATE
it's now been a couple of days..
- i've still yet to lose a sagaris to anything. at all.
- my KDR upon taking up this challenge was a respectable 4.5. it is now fast approaching 6. (and i don't even full time the tank.)
- my wallet upon taking up this challenge was 2 million, it is now just over 10 million.
these are facts, fight over what they mean however you will.
You havent gone up against me Nigma and Sin3 yet. Your time will come. |
Alhanna Ridgeway
123
|
Posted - 2012.09.08 08:14:00 -
[90] - Quote
Buzz you ran like a ***** today. Im just saying, however I was in a tank myself. And I know that Bad Furry blew your tank up today. It might not have been your Sagaris, but you did lose a tank.
I guess my opinion doesn't matter because Im a tank driver. I do enjoy pissing people off in my tank. Of course Im an ******* so that kind of goes with the territory. I think tanks are a little strong at the moment. Especially since I sometimes puposely sit and let AV guys hit my tank for a bit, then turn my repper on, and laugh. Course I play the game how I want to. You can say I got no "gun game" whatever that's supposed to be. If by running around and bunny hopping and squatting like a dumba$$ you mean "gun game" then no I don't have any nor do I care to aquire it. Simply aiming and putting rounds into you works, with the occasional strafe left or right. Some might think I roll around in my tank because it's OP or the flavor of the month, but I genuinely enjoy tank driving. That's me. I was a nade tagger in Gears of War, that pissed many people off, but I was good at it and I laughed everytime someone exploded. It brought me joy, just like driving my tank does.
So maybe tanks are a little strong at the moment, but you have to remember everything isn't in the game yet. This is a beta, and if you're getting rickrolled by tanks, it's OK. It's all gonna be reset 2 more times before the release from what I understand. Look on the bright side, when the game releases at least you'll know how to deal with a tank. Imagine all the little new players coming in that Im gonna completely destroy on day one because Ill know how to use a tank, how and what to train for my tank, some of the map layout, while they are still running around trying to figure out what the hell is going on. Sounds like a whole lot of fun and joy to me. |
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.09.08 08:50:00 -
[91] - Quote
Alhanna Ridgeway wrote:Buzz you ran like a ***** today. Im just saying, however I was in a tank myself. And I know that Bad Furry blew your tank up today. It might not have been your Sagaris, but you did lose a tank.
the tank that bad blew up today wasn't even mine, i killed some guy on your team as he was calling it in and stole it. i dunno what it was.
it had about 5k shield hp but no repper, no clue on the resists. it was either a sica or a gunlogi, cuz the sagaris has a unique paintjob.
edit: also, bad blew it up with another tank...
so even if it HAD been my tank, it's very little bearing on the actual point of this thread. a tank destroying a tank doesn't prove anything either way. cuz they're both tanks... it's like, instead of beating rock with paper, you beat it with a bigger rock? rock is probably pretty well balanced though guys.
also, if this was that same game then what does run like a ***** mean? am i supposed to stare down your teams 3 HAVs? (woulda been 4 but i killed the guy and stole it...) so yah, if it is the game in question i spent a LOT of time running away. hitting and running with swarm launchers, and generally trying to not die.
remember, my position in this debate is that HAVs ARE overpowered. so i find no shame in running from a trio of them... |
Shyeer Alvarin
Dead Six Initiative
45
|
Posted - 2012.09.08 09:58:00 -
[92] - Quote
I feel it would be a good idea to bring up the point that DUST is intended to be a team-oriented game and that one guy running around with a swarm launcher by himself looking for a vehicle to blow up is -more than likely- going to fail against anything other than an LAV.
Now- as an HAV pilot myself, I don't go looking for the little guys. I go looking for the idiots poking my teammates and going on a demolition derby with turret emplacements. (I should also point out that the Large Rail/Missile emplacements are -probably- there for the sole purpose of blowing up encroaching tanks.)
Be flexible on the field. Tab open your communications and check if anyone's said anything. Make sure voice chat is enabled so you can hear the guys with mics calling inbounds. Be a team player. 4-5 guys chucking standard AV grenades make life easier when you've got some yahoo in a tank giving you hell. See also: Forge Guns and Mass Drivers. Both are anti-material weapons. Ineffective if you're by yourself, but frickin' amazing when you've got a buddy (or three.) Hell. Pick up a couple of cheap Militia tanks and learn how they work. To kill it, you must learn how to drive it.
Tanks are OP. Guess what though. They're -tanks.- Heavy armor, big guns, etc etc. They're supposed to be, but they aren't unstoppable if you're smart and use a little coordination. Half of not dying in a tank is knowing how to drive the clunky thing. /endrant |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.08 10:28:00 -
[93] - Quote
Shouldn't take anything more than 4 hits to destroy a tank in any game. After a couple of strong hits, I think tank manoeuvrability and weapon systems should lose some functionality.
The game should be infantry based with vehicles, not vehicle based with infantry IMO.
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.09.09 21:36:00 -
[94] - Quote
FINAL UPDATE
i FINALLY lost a sagaris today, and as such i consider the challenge "met"
final stats:
KDR: 4.5->5.77. 1.27 increase in a week. without fulltiming the tank. if i had to guess at my in tank KDR i'd put it near 20
Wallet: 2million -> 11 million. that includes replacing the lost sagaris. so at 9-1 for the free corp battle million, 8 million isk profit.
funny story, i already had another sagaris hull from salvage, so i only had to replace the modules. i've literally NEVER purchased a sagaris. i am being rewarded them by salvage faster than i'm losing them.
i lost my sagaris to a railgun fit HAV. i think he was buffer tanked.
pretty embarrassing on my part. i knew he had a railgun AND my booster was down, but i saw him tagged on the minimap and thought i would seize the initiative. instead i rounded the corner into the barrel of his railgun. it ended badly. stupid move on my part, but i suppose it still counts.
worst case scenario i ever had against infantry was to a man by the name of doctor octagon and what i think was a static squad of his. they were quite well organized, and even destroyed a sica or two that were "me-too"ing after they saw my sagaris. at one point i rounded a corner and 4-5 infantry popped out from behind a rock, barraging me with grenades, swarms, and i think 1 forge gun. i ran... but i survived. i then returned 25 seconds later and killed them all.. also when you consider my slow reaction time (i stopped to look at where that all came from) i SHOULD have died there to. but i didn't, because HAVs are ridiculous.
if i remember correctly doc and his crew also almost destroyed one of my gunlogis. like i had to get out and repair kit the fire away kind of close.. but still, i survived and continued my rampage only seconds later. so hats off to you sir. your task is impossible but you make a good show of it.
so my final assessment remains: i believe HAVs are VERY overpowered. anti-vehicle infantry are next to no threat against an intelligently fit HAV. now i know some of you may grasp at that last point. "but the HAV driver needs to know how to fit?!!?" to that i reply, so does the infantryman. do you think i got a 4.5 KDR because i'm good at videogames? the answer is no. i'm good, but i'm not THAT good. my stats in any other FPS is proof enough of that. (my best in any OTHER game is 2) i have solid fittings that do not rely on gimmicks. i also don't believe i am an excellent tank driver. in retrospect i'm probably BAD at it. and yet i met with even greater success after passing a simple dumb check in the fitting menu.
so yah... i'm being as objective as i can be. i clearly have no dog in this fight anymore as i HAVE a sagaris of my own. HAVs are overpowered. |
Nih Huun
Bragian Order Amarr Empire
0
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Posted - 2012.09.10 11:49:00 -
[95] - Quote
As an infantry kinda dude, i like killing tanks. AV grenades do quite well against most of them |
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