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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.07 05:51:00 -
[1] - Quote
Using an AUR Swarm, I've been able to at least make a tier 1 tank take notice. Even kill some, with assistance from other players.
1 clip of this one, (4 swarms of 6 grenades of 250HP damage each = 6000 HP) tend to get a Madrugar or Gunnology into trouble, I'd say just two players with Proto swarms should be able to finish one of these tanks off, if they can get all their swarms in their first clip onto the tank.
Considering that, the tank is really not OP. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.07 06:19:00 -
[2] - Quote
Dr Skurlock wrote:I tell you what, these dadgum AV squads have gotten viscous lately. I've lost a few tanks in the last few days to em. All it took was a little time for them to skill up the AV weapons and now I find myself running at times from these rude, crude, lewd dudes with their proto swarms n forge guns.
This is what I've been saying all along. Tanks seem OP at the beginning of a new build, then AV teams start emerging, ganging up, and it's bye bye tanks. A few weeks later, fielding a tank becomes nothing short of impossible for anyone but the best. as they won't survive the number of engagements needed to earn their cost. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.07 09:54:00 -
[3] - Quote
Seran Jinkar wrote:Tanks CAN be destroyed, but the risk and effort for the tank drivers doesn't seem to be in balance.
Remember that a tank has to live through perhaps 3-4 battles for the tier ones, and at least 10-15 rounds in order to earn their cost. And no, I'm not buying that they shouldn't be able to earn their keep, suits does, and top tier tank drivers rarely have any SP spent in suits or infantry, why should they?
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.07 12:21:00 -
[4] - Quote
Zerlathon wrote:I think tanks are fine(ish), it's primarily the AV weapons that need to be looked into in my opinion.
I often get dud av grenades and remedial swarm launcher missiles (that just lay on the ground or fly into walls or hills on the initial spread), the forge gun also needs (at least some of) its range back.
Having said the above, I do believe that there needs to be some sort of ammo count for tanks. Infantry have an ammo count for everything, so why shouldn't tanks?
AV weaps don't really need neither a nerf (any longer) or a buff. It needs a bug fix. The duds and grenades that just fails to do anything are a problem, once solved it'll essentially increase nades effective damage by 20% or more :P |
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