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Jerall Holst
Circle of Huskarl Minmatar Republic
16
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Posted - 2012.07.16 01:20:00 -
[1] - Quote
Okay, I don't know if this is unique to this particular HAV or what, but these things are an absolute nightmare to kill. It seems to be all down to the shield recharge. That thing has a monster load of shield HP, and once you get past that the driver just goes to suck his thumb in a corner, lets his shields recharge, and is back seven seconds later as deadly as ever.
There's been one guy doing the rounds on the EU Plateaus Skirmish server tonight (July 16th) who has been consistently unkillable even when half the other team is firing Forge Guns and Swarm launchers at him.
I appreciate that this thing is supposed to be a tank and therefore not easy to kill, but surely five or six people simultaneously firing anti-tank weapons should, you know... kill a tank?
Is anybody else finding that the upper-end HAVs really are much too hard to bring down?
I could propose a number of fixes, first and foremost among them being to slightly nerf HAV shield recharge rates and speed |
Jerall Holst
Circle of Huskarl Minmatar Republic
16
|
Posted - 2012.07.16 01:33:00 -
[2] - Quote
okay, maybe I have it the wrong way around then. All I know is that when I'm one of three heavies with forge guns whaling on this thing alongside four swarm launchers and no matter how much we pile onto it it won't go down, then the amount of "sustained fire" required is simply too high. That kind of focused anti-vehicle firepower should take down ANYTHING, even with milita gear. |
Jerall Holst
Circle of Huskarl Minmatar Republic
16
|
Posted - 2012.07.16 02:36:00 -
[3] - Quote
me personally? No, I'm using the stuff that's actually got a price tag. But even if I wasn't, I kind of feel like there has to come a point where you're throwing enough firepower at something to be able to bring it down even with the militia stuff.
Seriously, when most of your team is throwing every kind of anti-vehicle firepower they can get their hands on at one tank and doing nothing to it, that tank is overpowered. that 300K ISK should buy you a powerful asset, not an instant round-win because there's nothing the other side can do to stop it. |
Jerall Holst
Circle of Huskarl Minmatar Republic
16
|
Posted - 2012.07.17 11:14:00 -
[4] - Quote
Martin0 Brancaleone wrote:I've soloed 2 surya with a standard assault forge gun. How? It's simple, shoot them a bit, stop shooting after they engage the repper. When they stop shining (meaning that the repper is turned off) resume shooting. Armor and shield reppers have a cooldown timer, kill them during the coold down.
Good tip, I'll have to remember that one. Thanks! |
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