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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.07.15 12:28:00 -
[1] - Quote
Arceus Evoxazon wrote:Hey guys. Ever heard of a game called Call of Duty? I think they have a similar issue. Maybe we should nerf them too.
Just an idea.
Maybe we should nerf the sticky grenades in Halo?
How about we nerf assault rifle?
Just because it's not a gun doesn't mean, it isn't legitimate. It's a tactic like anything else. It has weaknesses, it has strengths.
Let's all calm down and stop acting like a bunch of Codfish.
*BTW, as a Firefly, I agree. They are broken, but I have to invest very heavily in my skills to make an effective build that I wont die with every time I throw one*
lol? All you need is Demo I. You use them the same way I use them...to get cheap kills. RE are over the top at the moment and need some sort of placement requirement so I can't just throw them like we do now. But, they should stick to a target so that if I manage to get behind a tank and plant all my REs, they'll stick to the tank and blow it up. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.15 12:52:00 -
[2] - Quote
Scrote Schroder wrote:Abron Garr wrote:Arceus Evoxazon wrote:Hey guys. Ever heard of a game called Call of Duty? I think they have a similar issue. Maybe we should nerf them too.
Just an idea.
Maybe we should nerf the sticky grenades in Halo?
How about we nerf assault rifle?
Just because it's not a gun doesn't mean, it isn't legitimate. It's a tactic like anything else. It has weaknesses, it has strengths.
Let's all calm down and stop acting like a bunch of Codfish.
*BTW, as a Firefly, I agree. They are broken, but I have to invest very heavily in my skills to make an effective build that I wont die with every time I throw one* lol? All you need is Demo I. You use them the same way I use them...to get cheap kills. RE are over the top at the moment and need some sort of placement requirement so I can't just throw them like we do now. But, they should stick to a target so that if I manage to get behind a tank and plant all my REs, they'll stick to the tank and blow it up. RE are over the top at the moment? - and you describe the fix as a mechanic that would allow your team to cover a friendly dropship with RE (Say 8 to 10 guys co-ordinating) and one shot anything on the field, besides the enemy MCC. So instead of people losing their 50,000 isk infantry fits and QQing they can lose their 250,000 isk vehicle fits. Well I like it.
As much as I love that idea....CCP could make it so that REs only stick to enemy or neutral ( walls, floor, objectives) targets to prevent the Allahu Akbar Airline you described. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.15 14:10:00 -
[3] - Quote
Scrote Schroder wrote:So... plant charges on enemy vehicle, then hack it?
I feel so sorry for CCP Devs, all this complication for you guys.
AFAIK you can't hack an enemy vehicle while they're still in it. It's just easier to blow it up. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.15 14:11:00 -
[4] - Quote
Arceus Evoxazon wrote:Abron Garr wrote:Scrote Schroder wrote:Abron Garr wrote:Arceus Evoxazon wrote:Hey guys. Ever heard of a game called Call of Duty? I think they have a similar issue. Maybe we should nerf them too.
Just an idea.
Maybe we should nerf the sticky grenades in Halo?
How about we nerf assault rifle?
Just because it's not a gun doesn't mean, it isn't legitimate. It's a tactic like anything else. It has weaknesses, it has strengths.
Let's all calm down and stop acting like a bunch of Codfish.
*BTW, as a Firefly, I agree. They are broken, but I have to invest very heavily in my skills to make an effective build that I wont die with every time I throw one* lol? All you need is Demo I. You use them the same way I use them...to get cheap kills. RE are over the top at the moment and need some sort of placement requirement so I can't just throw them like we do now. But, they should stick to a target so that if I manage to get behind a tank and plant all my REs, they'll stick to the tank and blow it up. RE are over the top at the moment? - and you describe the fix as a mechanic that would allow your team to cover a friendly dropship with RE (Say 8 to 10 guys co-ordinating) and one shot anything on the field, besides the enemy MCC. So instead of people losing their 50,000 isk infantry fits and QQing they can lose their 250,000 isk vehicle fits. Well I like it. As much as I love that idea....CCP could make it so that REs only stick to enemy or neutral ( walls, floor, objectives) targets to prevent the Allahu Akbar Airline you described. They don't stick to vehicles now, but I STILL get them to stay on top when I jump on the tank and toss it.
Can you jump on top of a dropship?
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Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.17 17:26:00 -
[5] - Quote
HD Sniper wrote:Leave REs alone! They are as they should be. It's called tactics. If your such a badass with ARs then don't try to jump a guy who's within throwing range of REs. The only reason you could agree with the OP is that you get owned by them and aren't smart enough or are unwilling to adjust YOUR gameplay. It's not like they can be thrown 20+ feet. I see people throwing them down and I stay calm and back up while firing...problem sloved. Or toss a nade at their feet it will cause them to suicide...problem solved.
They are BALLANCED for both the attacker and defender.
Please don't get mad when someones tactical advantage gets the better of you, just get smarter. This is how true warriors are built. People who LEARN from their mistakes, make adjustments, and become better, smarter warriors because of it.
Please don't fall into the same mindset as most of the FPS console crowds. "Nerf it it owns me". Please don't water this gmae down to BF and or CoD.
Please keep it fast paced, keep my mind working, keep me on edge. Don't let this turn into another FPS sleeper.
I can play CoD drunk and have a 2.00 KDR. It's weak sauce.
This game as is keeps me on my toes, makes me wanna play another match, then another, and another. It is a challenge. I love to see what tactics I will have to fight against in the next match.
What I learn from each maps changes what I put my SPs into. My character evolves WITH the game, with the players involved and the tactics they employ. This will give the game LOGEVITY.
In other FPSs, before long a "standard" loadout becomes known and everyone runs around with the same guns/perks. BORING!
Rise above this mentality people! Rise and fight what you hate with tactics, not calls for nerfs. Make them think twice about using their tactics. Make THEM fear YOU! Not the other way around.
I get tons of kills with REs, manage to avoid other REs, and I still think they need to change the planting mechanic. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.17 17:33:00 -
[6] - Quote
I'D PREFER A MECHANIC SIMILAR TO HOW WALL MINES ARE PLACED IN SPLINTER CELL |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.17 22:50:00 -
[7] - Quote
HD Sniper wrote:So I think what we can gather from this thread is that REs are fine how they are. People just need to L2P.
Actually I think we've established that REs need a change in either higher skill requirements or more complicated arming mechanics. No idea what thread you've been reading... |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.18 03:22:00 -
[8] - Quote
HD Sniper wrote:STB-stlcarlos989 EV wrote:Abron Garr wrote:HD Sniper wrote:So I think what we can gather from this thread is that REs are fine how they are. People just need to L2P. Actually I think we've established that REs need a change in either higher skill requirements or more complicated arming mechanics. No idea what thread you've been reading... +1 -1 All I read was a bunch of jibber jabber about not wanting to L2P and just run up on people not employing any tactics. This is not CoD please don't try to make it CoD. Just go play that instead. Some of us like a deverse game that takes tactics and skill and is not all nerfed to hell so people can run around with reckless abandon. Oh and there were some sensible posts trying to combat that mindless dribble. Again, so REs are fine. Some just need to L2P.
I get many kills with REs and I can count on one hand the number of times I've been killed by them. In fact, your name looks familiar, I've probably killed you with REs. But I can also shoot. I don't expect everyone to only use guns in Dust and there should be many different playstyles supported. My problem with RE is that it works better than grenades at the moment. Some of this has to do with poor grenade mechanics but I suspect it also has to do with how easy RE is to use. Two proposed changes both have merit. either increase the skill pre-reqs for RE or change their placement mechanic. I can live with one or the other.
I'd prefer a change that requires a user to "place" the RE like you place wall mines in Splinter Cell and other games. This would make them stick to vehicles, objectives and walls. They'd still kill multiple people, they'd still make heavies fly 30 feet in the air and they'd still make for lolzy kills. But they'd require more awareness and planning. I can also live with a higher skill requirement because it means a player has a larger investment into that playstyle.
One more thing...
Were you one of those on the forums screaming "L2P" when Swarm launcher abuse was brought up? In case you haven't noticed, this is a BETA. Our job is to point out perceived imbalances, either too weak or too strong, BEFORE the game goes live. You either roll with the punches and provide feedback or you entrench yourself into one playstyle and scream "L2P" which incidentally adds nothing to the conversation. I don't know if you're in the latter camp, but your posts seem to suggest it. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.19 15:13:00 -
[9] - Quote
Alexei Darkbloom wrote:CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed. Did someone hack a developer account? I can't believe this sort of overreaction would come from a company that has been consistently supportive of emergent, sandbox-style gameplay. What happened to handing gamers an array of tools and letting them discover their uses? From the above statement, RE's are not only going to be nerfed, they're going to be functionally erased from the game. No one will bother. What's the point of wasting an infantry slot and draining more CPU/PG for such useless gear? "Lower throw distance"? Really? CCP, do you even play your game? Or do you just spend your time taking any whining as the gospel? They ALREADY can't be thrown. They're dropped a couple feet away. By jumping and using momentum, they can be tossed a bit further. But again, this is emergent gameplay. Discovering ways of getting around the limitations of the game's tools. The sort of experimentation and discovery that SHOULD BE ENCOURAGED. Guess what, the better players adapt and evolve. I've seen it myself. It's frustrating AND stimulating. It requires a rethinking on both sides. The braindead gripers who don't have the capacity to learn from their deaths will eventually head back to COD--something they will do anyways if you make this game a straight-jacket in which the only way to kill someone is to shoot them. The sort of player what will make the most of a sandbox game is also the sort of player who will stick with it for the long haul. Trigger happy COD kids have trouble with commitments. This, quick-to-nerf mentality of CCP, has been the most troubling aspect of my time in the beta. In contrast to the many public statements about their ambitious plans for Dust, they continually put a stranglehold on those players finding ways of testing the limits. In practice, their vision seems to be one of narrowness and constriction. They kowtow to a handful on an issue that has adherents on both sides. They also often fail to offer much rationale for their verdicts. You're quickly burning your bridges CCP. Planetside keeps looking better and better.
This is a Beta, they over nerfed them like they did the HMG so we can try and find a balance before the game goes live. |
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