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Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.09 18:59:00 -
[1] - Quote
zekina zek wrote:how much time have you spent flying a dropship? and how much of that time did you have gunners? i squish the hell out of the other team so my team realizes that they need to get in my gun seats because i am an impressive pilot. once i have a gunner, or two, i dont squish(as much )
Agreed 1000% |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.09 19:32:00 -
[2] - Quote
Geirskoegul wrote:Sorry, I got stuck on him condemning the use of remote explosives as an in-a-pinch grenade (somewhat reasonable) and advocating its use for spawn-camping (REALLY?!). While not exactly conventional, it could work. The spawncamping, on the other hand, is 100% pure bullshit. By all means, mine choke points, but the spawn itself is ridiculous (and easily fixed, by not letting you place explosives within a radius of spawn-in points). Had exactly this happen yesterday, don't know how many remote explosives come with a loadout, but he used at least 10 to kill people trying to spawn at the only forward spawn. That's, quite simply, cheap, unreasonable, and unrealistic. FAR more unrealistic than throwing C4 at someone then triggering the detonator. You blow up the thing that people spawn out of, you don't just camp it for free kills (and they are free, since it's literally impossible to get out of the blast radius in time).
There is no need to prevent placing explosives in spawn points since spawning in the same place is a known bug.
Once they fix the spawn bug, everything will be fine. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.09 19:42:00 -
[3] - Quote
Geirskoegul wrote:Traynor Youngs wrote:Geirskoegul wrote:Sorry, I got stuck on him condemning the use of remote explosives as an in-a-pinch grenade (somewhat reasonable) and advocating its use for spawn-camping (REALLY?!). While not exactly conventional, it could work. The spawncamping, on the other hand, is 100% pure bullshit. By all means, mine choke points, but the spawn itself is ridiculous (and easily fixed, by not letting you place explosives within a radius of spawn-in points). Had exactly this happen yesterday, don't know how many remote explosives come with a loadout, but he used at least 10 to kill people trying to spawn at the only forward spawn. That's, quite simply, cheap, unreasonable, and unrealistic. FAR more unrealistic than throwing C4 at someone then triggering the detonator. You blow up the thing that people spawn out of, you don't just camp it for free kills (and they are free, since it's literally impossible to get out of the blast radius in time). There is no need to prevent placing explosives in spawn points since spawning in the same place is a known bug. Once they fix the spawn bug, everything will be fine. Depends on the implementation of the fix, really. Either way, I'd support having destructible spawns and a hefty point reward for killing them, specifically to discourage spawn-camping. No spawn at all is better than spawn-camp-farming bullshit.
Intended Spawn Mechanic: You spawn in some random area around the spawn point and not always in the same place. The area is supped to be some radius from the point big enough to be "un camp able"
Except for drop uplinks, which I think is supposed to be right on top of it every time.
Destroying CRU's is not a bug, thats just smart gameplay. |
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