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Geirskoegul
Soul-Strike
134
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Posted - 2012.07.08 08:43:00 -
[1] - Quote
RaaR SG wrote:I only can play basically on Sunday, I work all week. It's bullshit that after a few games the SP drops, then drops some more, to the point where I'm getting about 40k/game with a booster.
I get how the whole diminishing returns is suppose to "even the playing field" or what not from people that grind all day and night. But who really cares. The current system is suppose to help players like me right? Well it isn't, it blows there is no point to play after a few games. especially when you're trying to get something in a mil+ SP range.
I have about the same amount of playtime thanks to working full-time and taking university courses at the same time. The diminishing returns are fine. You're also getting far more SP than you will in release. You get passive SP gain at all times, you make a good amount at first while actively playing, and it tapers down and is STILL great gains (40k is nothing to laugh at).
Quite simply, it's fine as-is, even for testing purposes. |
Geirskoegul
Soul-Strike
134
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Posted - 2012.07.08 09:02:00 -
[2] - Quote
zekina zek wrote:maybe the diminishing return should be lessened then instead of removed? No. |
Geirskoegul
Soul-Strike
134
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Posted - 2012.07.08 09:23:00 -
[3] - Quote
RaaR SG wrote:Geirskoegul wrote:zekina zek wrote:maybe the diminishing return should be lessened then instead of removed? No. Yes. The gains are fine as-is. You're rewarded for playing more actively, but not so much so that you can pull a WoW-style one-week marathon and max everything out. This is behaving as intended. It's there to keep everyone relatively level, allowing new players to "catch up" (though this is a non-issue with proper specialization; the "whaa we can never compete with the vets" whinging in EVE is always hilarious due to the complete lack of understanding of how the skill system works), and prevent anyone from sprinting too far ahead.
The system works fine as-is. And guess what? You can use whatever you like to progress. If you think you need higher skills to effectively use something, go use something else you think you're more effective with to gain SP, and put those points into the other thing. This worked great in PlanetSide (have the newbies get into MAX units, to make it easy for them to learn and earn XP early on, put those points into other things that are harder to use until you've progressed further). This is also a major issue with BF and similar games, forcing you to use the gimped versions of something just to make them usable (flying aircraft in BF3 is a nightmare, since you have ZERO defenses until you level those vehicles up by getting kills using them; not fun when EVERYONE has heat-seekers, and you have no defense against them except to skim the ground in close proximity to obstacles, something that the guy first using the vehicle is not going to have the skill to do well).
There is no need or justification to change the diminishing returns. Pick a specialization and focus on it. The reason you feel like you need more SP is because you're trying to be a jack of all trades, and that simply doesn't work in a game like this. Pick a specialty, specialize, and once you're really good at that, then start branching out and worrying about versatility. This applies to Dust just as much as it does in EVE. |
Geirskoegul
Soul-Strike
134
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Posted - 2012.07.08 10:41:00 -
[4] - Quote
RaaR SG wrote:I feel like I need more SP because I want more SP. And there we have it in a nutshell. Of course you want more SP; who doesn't? But just wanting it isn't justification for getting it, not when it comes to progression. Why should you be rewarded for logging in once a month, when I play every day? It cuts both ways, here.
"I want it" is the greatest justification NOT to change anything. It's wanting that cool stuff later on that keeps people interested. If you can just unlock everything in a month or two, that puts a greater burden on the dev to keep adding more stuff for you to want. Just look at what WoW calls "expansions": they reskin a bunch of stuff, and add the same gear only with higher stats, increment the level cap, and then let you go back to doing the exact same thing you've always done, with stuff that isn't even remotely different or new, other than in skin, stats, and name. Is that what you want Dust to become? And endless reskinning and incrementing of stats, so that new players are completely screwed until years later? Because that's what that system results in; just go visit a level 10 area (that's where all the level capped people hang out).
EDIT: And at launch, BF3 did not start you with flares on aircraft. You had to unlock it. All you started with was a machine gun or dumbfire rockets (depending on the airframe). They may have changed it recently, I haven't played in a few months, but it most certainly did not start you with flares for the first 6 months or so after it launched. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.08 11:04:00 -
[5] - Quote
onlyelisha wrote:It's fine as is, I'm actually surprised at how fast I was upgrading all the skills this build and I don't play that often on the weekends.
It's because they still have the SP gain rates turned up, to encourage active participation in the beta, and to allow us to progress quickly enough to effectively test a variety of items. It will be slowed down significantly for release. |
Geirskoegul
Soul-Strike
134
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Posted - 2012.07.08 11:46:00 -
[6] - Quote
Ignatius Crumwald wrote:I think for everyday you don't play the "happy hour" should be extended - but only up to a point to prevent people from banking a character slot and power leveling it later on. I could see this working somewhat as a possibility, provided the amount was something like 15 minutes for every 24 consecutive hours without logging in, up to 2 hours max. Would give you just about an extra 2 hours per week, if you're only playing one day on the weekend. I could see that being a fair compromise, while still enforcing the intent of the system.
To clarify, you even log in just to check your mail (you won't need to later, due to the API system) in Dust, it resets that 24 hour timer.
Like you, I don't want it being banked, I'm simply amenable to some small compromise to console those complaining, while not breaking a system that's perfectly fine as it already is. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.08 14:00:00 -
[7] - Quote
Baron Rittmeister wrote:My problem with dr is that it hits me immediately. I'll get 150k sp on my first then 100, 80, 60, 50, then start getting around 30 to 40 for the rest of the night. That all happens within a span of four hours. I only ever get 100k+ sp on my first two matches. It's practically impossible to do after that.
It would be better if the dr was time based rather than game based. It should also be like a stacking penalty applied every hour until it caps off. I understand trying to create a level playing field, but how much are you willing to punish the player who invests the time to grind up by rewarding the player who plays one day a week. Is it fair for the one day a week player to have the same sp as the one who plays everyday?
I'm cool with dr, but it still needs to be fair to everyone, including the ones who do play all the time. If they play a lot then they earn a lot of sp, period. I just don't see how catering to casuals by gimping the vets can actually be considered fair. Personally, I'd be all for 100% passive training, like in EVE. Let the active players make (or lose) more money, and let all training happen normally. But CCP wanted to appease the whiny noobs that don't understand the skill system, and how they're not "forever gimped" against the vets.
Remember too, those numbers you're seeing now? They're going down by 50-75% on release. Progression is fine as it is, there's no need to change it. |
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