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Lilianna Sentinel
Bragian Order Amarr Empire
295
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Posted - 2012.07.04 17:13:00 -
[1] - Quote
I just a had a few matches where there was at least one Sagaris running around and it dominated EVERYONE.
Now, believe me, I get it. You have to do incredibly well for 3 matches straight without dying once to break even(If you're including modules and ****). I understand. But even if they're in really cruddy gear, if half the team is concentrating on one tank and it is just wandering around out in the open, it shouldn't be functional by the end of the match.
We really should narrow the gap between people who are experienced and people who haven't been playing long. This guy was kitted out, and because of that he might as well have been invincible in the face of all the people in the match stuck with Militia Heavy gear. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.07.04 20:47:00 -
[2] - Quote
Zekain Kade wrote:tanks need weak spots. Sort of like how tanks are in BF3. their front is their strongest point armor wise, while their sides are 20% weaker, and the back is 40% weaker.
only armor should be like that, not the shields.
That way, players can actually form a plan on how to take the thing out. either by surrounding it, or ambushing it some home.
The Sagaris is a shield tank (Excuse the pun) so all that would do is just needlessly screw over armor tanks |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.07.05 03:11:00 -
[3] - Quote
Rhadiem wrote:I killed a Sagaris tonight with a militia swarm launcher. He had a bad "tank" (to use EVE talk) on that thing. The guys who dominate in Sagaris really know how to fit their tank.
I agree they can be strong, but they are the BEST tank in the game right now, and we should need the best anti-tank stuff to kill them in a reasonable level. Get Prototype swarm launchers or forge cannons and try it then.
I think it should be flexible.
We shouldn't expect the entire team to have put in the SP required to get the anti-vehicle stuff. But I do agree that this should be a significant advantage.
But when it comes down to it, if there are 6 people focusing on your tank with militia swarm launchers, it should go down. There should never be a situation where "Oops, no one on your team invested the millions of SP necessary in a niche role so now this enemy is invincible. Sorry!"
Having to do this in itself is a major blow against your team. So it's not unreasonable to expect a tank to go down in the face of that.
Just that anti-tank measures means you have to devote less human resources to the annoying Sagaris roaming the battlefield. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.07.05 04:48:00 -
[4] - Quote
Card Chaozian wrote: And if you think CCP has a problem with the idea of a team being completely dominated because it doesn't have the right setup then you don't seem to have heard much about EVE.
EVE doesn't have the hard player limits that Dust 514 does.
In fact, I actually read about one of Goonswarm's early tactics was basically just to recruit newbies en masse to swarm tougher ships and chip away at their health. For the most part, it actually worked.
But in a situation where we have a limited number of players, there should always be an option to take down an opponent.
ADDENDUM: Not to mention how in EVE Online, it is designed so that players in rookie ships aren't going to placed in situations where they have to face down battleships. It scales upwards as their experience grows, assuming they don't go out of their way.
In Dust, you could be placed with anyone in a match. |
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