Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.07.02 17:49:00 -
[1] - Quote
I agree that the emphasis should be on team play and strategy instead of individual skill. Sure skill should matter a lot but like OP said this is not Quake.
However I don't really see what the problem is with scouts strafing and jumping around like bunnies, it's not like they are equipped with OHK rocket launchers or railguns. Most scouts I have faced seem rather quishy and they tend to go down rather fast after their shields have been depleted. Sure they might manage to run behind cover to regenerate their shields, but it's not like you are not permitted to use shield boosting modules or even armor repair modules to counter this.
The way you give away your position by firing shots or sprinting(?) makes soloing rather risky business, many players don't seem to understand this. This makes it rather fun to see players sprinting to objective only to find 3 players with their barrels pointing at them.
|
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.07.02 20:47:00 -
[2] - Quote
Zekain Kade wrote: here's a small scenario for you. Who would win?
My friends and I who play halo occasionally. We aren't in a clan. But we have a tremendous amount of individual skill VS A group of KSI kids who are in a clan that has 20k members. They have routine game nights, and in clan tournaments. And apparently have a lot of team skill.
Who would win that 4v4 match?
keep in mind that halo is supposed to be a team based game.
Personally I think halo is a pretty poor example for a team based game. Fast phased shooters like Halo, Quake Arena, Unreal Tournament rely heavily on individual skill of the players. Tactical shooters like Socom, Arma, Rainbow Six, Ghost Recon usually give a far better understanding what team play actually is or can be.
Dust 514 falls more in to the category of hybrid tactical shooters, similarly to (*gasp*) COD: MW, Killzone or Battlefield.
4-players is more like a squad so 4vs4 is pretty small scale battle for team work to actually provide any noticeable benefit. Where as in 8vs8 battle the 8 players could easily be divide to 2 basic squads, one for defending and one for attacking which is just one form of basic strategy in e.g CTF.
But to answer your question, your team would win mainly because you and your friends know the game well enough to play as a team even without trying. Not forgetting how you could just use sniper rifle to quickscope OHK their whole team for those juicy multikills and killing sprees while bunnyhopping and collecting powerups untill the match ends. |