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Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.02 18:01:00 -
[1] - Quote
Lilianna Sentinel wrote:I'm assuming artillery makes the game more tactical then. :)
Yes, yes it does but it needs to be limited and balanced not just shell an area with huge damage so no one can get near it |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.02 18:03:00 -
[2] - Quote
Zekain Kade wrote:Lilianna Sentinel wrote:I'm assuming artillery makes the game more tactical then. :) I went to copy and paste post i was making because the forum froze up on my for the 500th time, but didn't copy it properly. So I ended up accidentally posting that. People who have team skill to trump individual skill are just bad kids who struggle to play a game that actually takes skill to play. go back to cod.
i may require clarification on what exactly you mean by this there appear to words missing from sentences |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.02 20:35:00 -
[3] - Quote
[/quote]That's a different scenario than what the OP mentioned. I would assume that if you're playing with 3 of your very skilled friends, that you'd usually be using mics and perhaps play together often. Just because you're not in a clan who has routine gaming nights doesn't mean anything. You'd still be teamed up with 3 of your friends.
The OP was talking about 6 skilled lone wolves vs 6 players who aren't as skilled yet they play together often and use mics and use team work. The 6 skilled players would not be communicating and would just be running around on their own. Teamwork can trump individual skill any time.
I've seen groups of averagely skilled players who use team work, beat groups of lone wolves plenty of times. This most definitely can happen in Halo. Halo is supposed to be a team based game but i've won games 1 on 4 or 2 on 5, etc. I've also had games where i've played against a full party of lesser skilled players, but nobody on my team was partied up or using my mics and we've lost.
I've also played with very skilled people on my team, yet we would lose because nobody would be using team work and they'd be more concerned with boosting their KDR then actually capturing the flag. In other cases people get full of themselves and underestimate the other team and these skilled players run around on their own and again, they lose.
I don't always use a mic and i'm not always partied up with friends. However, I do love team work and coordinating/communicating together to win. I personally love being a medic type class when available. I like to heal people, supply ammo, revive players and just help keep my teammates alive. I'd sacrifice myself for the objective carrier or while defending the person hacking/capturing/arming the objective. I also change up my role depending on the situation, etc..
I hope there are plenty of options in Dust that will promote team work and reward those who do team oriented actions.
If you want to be a lone wolf go play a different game.[/quote]
100% agree |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.02 22:00:00 -
[4] - Quote
Lilianna Sentinel wrote:SILENTSAM 69 wrote:I agree and disagree at the same time.
Yes the game should be about team work and rewarding team work. The thing is I feel it is already this way.
The Scout has a particular role and sometimes that requires the Scout to leave the group. This does not mean he is not part of the team.
The different suits seem pretty balanced when they are fit right. Any suit is bad with a bad fit. The problem is that the scout suit's mobility isn't being used to get a tactical advantage quicker, it's being used to dodge attacks and exploit the weaknesses of the gamepad.
I believe the answer to your problem is that keyboard and mouse control that is coming soon |
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