Saint Winter
THE N.O.O.B.S
41
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Posted - 2015.08.12 06:18:00 -
[1] - Quote
5. Active Scan.
The scanner is used to scan the enemy a certain extent, it helps detect enemy object.
5.1 General Purpose
Object more or less good, it helps to see enemies.
5.2 Variants
I have no requirement or new variant.
5.3 Changes
I've used it a few times and the times that I've used do not get any point WP, it may be because you are not using who knows, but it is difficult, very difficult to score points, this object is even more discredited than nanohive therefore needs changes.
I have ideas for changes that should be left to CCP
6. Field of Invisibility
Equipment used to make yourself invisible against the enemies used to hide, ambush or escape. (But it is mostly used to kill without you noticing).
6.1 General Purpose
It is not very useful for me, because they can still see you at any distance but if the enemy is unsuspecting, you can run over and remove easily.
6.2 Variants
Well I do not have variants
6.3 Changes
Well, I have many ideas that should undergo changes.
7. ArmourShield (New)
Crew Ammar, releases a is shield medieval difference is that they will have a handle where a kind of reactor that generated the shield will hold, after the shield is formed, will have a form of yellow hexagons joined forming a shield .
Damage: This object resists any board bullet its variants, but what can not resist a projectile Forge Cannon, plasma cannon, Gauss Canyon and Blaster Cannon .
The only feature that we would see would be:
Stamina: how much damage the shield can withstand being hit several times.
Hold Example 300 and if they shoot followed if anger agortando since I will be represented in a green circular bar when finished will have to wait to refresh your strength to use it again.
Defense interval (DI) is how long you need to defend a player to win points.
Bas
Endurance: 200 PR DI: 5 seconds Stamina regeneration: 20 PR = 10 seconds Penalizcion Movement: 10% (This object along with its variants make you unable to make the sprint, except for the combat variant) CQC: 50 Damage (These values GÇïGÇïare not affected by Myofibrillas stimulators for this and all variants)
Adv
Endurance: 350 PR DI: 5 seconds Stamina regeneration: 35 PR = 10 seconds Movement penalty of 20% CQC: 100 Damage
Pro
Endurance: 500 PR DI: 5 seconds Stamina regeneration: 50 PR = 10 seconds Movement penalty of 30% CQC: 150 Damage
7.1 General Purpose
Good and useful it would be, because serve to defend the jugardores who are weak, and thus learn to trabjar team, I say, and're meientras defending someone HUD shine on the sides, as if you were being repaired but green . (If you defend by time interval required by the object you earn 35 WP to be a Guardian)
Note: The only offensive action you can do is hit.
7.2 Variants
There are 3 de Field , Assault and Combat :
7.2.1 Field Armour Shield
This variant has a radius in which you put around a force field that protects you and your allies.
Bas
Endurance: 200 PR DI: 3 sec Stamina regeneration: 20 PR = 10 seconds Movement Penalty : 100% (you can not do any action, you stay motionless) Effect radius: 3 mts
Adv
Endurance: 350 PR DI: 3 sec Stamina regeneration: 35 PR = 10 seconds Movement penalty of 100% Effect radius: 6 mts
Pro
Endurance: 500 PR DI: 3 sec Stamina regeneration: 50 PR = 10 seconds Movement Penalty 100% Radius of effect: 9 meters
Note: You cant do any action
7.2.2 Asault Armour Shield A lighter version of the object.
Bas
Endurance: 200 PR DI: 4 sec Stamina regeneration: PR = 10 seconds 20 Movement Penalty : 10% CQC: 50 Damage
Adv
Endurance: 250 PR DI: 4 sec Stamina regeneration: PR = 10 seconds 25 Movement penalty of 15% CQC: 60 Damage
Pro
Endurance: 300 PR DI: 4 sec Stamina regeneration: PR = 10 seconds 30 Movement penalty of 20% CQC: 70 Damage
Note: This variant is weak but is lighter, allows you to run and jump, and if affected by the stimulator Myofibrills module.
7.2.3 Combat Armour Shield
This option lets you use a secondary weapon, but smaller, increase the dispersion, will be unable to target. (Pressing R1 instead of pointing you overlay it with shield).
Bas
Endurance: 100 PR DI: 0 sec Stamina regeneration: 25 PR = 5 seconds Penalizcion Movement: 2% CQC: 55 Damage
Adv
Endurance: 150 PR DI: 0 sec Stamina regeneration: 35 PR = 5 seconds Movement penalty of 5% CQC: 65 Damage
Pro
Endurance: 200 PR DI: 0 sec Stamina regeneration: 50 PR = 5 seconds Movement penalty of 10% CQC 75 Damage (This variant if affected by stimulators myofibrills).
Note: This option allows you to sprint and jump and has DI that this variant is not made to defend but to fight. (You may need a reajust, but these are the default values)
7.3 Changes
I do not think you need an adjustment, I think this well, so. |