|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DUST Fiend
Molon Labe. General Tso's Alliance
15709
|
Posted - 2015.02.12 09:23:00 -
[1] - Quote
Hard to estimate when we have no idea where dropships will be. Buff AV but leave DS survivability as is and you will place the final nail in our flying coffins
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15709
|
Posted - 2015.02.12 09:37:00 -
[2] - Quote
Breakin Stuff wrote:DUST Fiend wrote:Hard to estimate when we have no idea where dropships will be. Buff AV but leave DS survivability as is and you will place the final nail in our flying coffins Only if swarms got buffed. And LOL hell no. A forge damage or RoF boost would be troublesome as well without buffing hp to compensate. Forge vs DS is possibly the most balanced part of this game right now. PLC RoF buff is totally acceptable though
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15714
|
Posted - 2015.02.12 11:12:00 -
[3] - Quote
As an AV Incubus pilot I always forget about standard dropships since any and all fits melts well before they can retreat or retaliate. Honestly, if a standard ship is being useful -at all- then its taking two players, so you should be happy with the free WP and knowledge that youre preventing two players from doing anything meaningful.
Standard ships should stay sluggish and tanky, giving them more mobility wll just step on the feet of ADS and buff suicide dropships in the process.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15714
|
Posted - 2015.02.12 11:28:00 -
[4] - Quote
I hear you loud and clear man, and I agree. Simply offering up a word of caution to keep my beloved babies from fading into obscurity.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15724
|
Posted - 2015.02.12 18:44:00 -
[5] - Quote
Pokey Dravon wrote:DUST Fiend wrote:I hear you loud and clear man, and I agree. Simply offering up a word of caution to keep my beloved babies from fading into obscurity. I always get a little spooked when a reasonable Dropship Pilot appears. It's like seeing Bigfoot or a Unicorn. Theres only like 10 of us who are actual, dedicated pilots haha.
And for the record, im a unicorn with big feet.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15729
|
Posted - 2015.02.12 19:12:00 -
[6] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2491488#post2491488
My old idea for anti shield AV
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15729
|
Posted - 2015.02.12 20:05:00 -
[7] - Quote
Breakin Stuff wrote:Mary Sedillo wrote:But you did bro. You want faster firing speed, which is a DPS buff. damage. alpha. rate of fire is not the same Not the same no, but it will most certainly effect dropships as well, giving skilled forge gunners an upper hand in what is typically a very balanced engagement.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15732
|
Posted - 2015.02.12 21:33:00 -
[8] - Quote
Breakin Stuff wrote:DUST Fiend wrote:Breakin Stuff wrote:Mary Sedillo wrote:But you did bro. You want faster firing speed, which is a DPS buff. damage. alpha. rate of fire is not the same Not the same no, but it will most certainly effect dropships as well, giving skilled forge gunners an upper hand in what is typically a very balanced engagement. in your opinion. How would being able to land more shots before they can retreat from your range or find cover NOT lend an advantage to the forge gun?
How is that in any way an opinion?
O.o
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15732
|
Posted - 2015.02.12 21:44:00 -
[9] - Quote
I have never, and will never say that PLC doesnt need some more love, at least not till it receives it.
Breach forge gun, ive always felt that was the team variant, as its borderline OP when paired with any other form of AV from basic on up.
IAFG is beautifully balanced, period.
Standard forge guns could maybe use a small RoF and or damage buff, but I mean, even if they got it, who would use it? Buff either too much and the IAFG loses its appeal, dont buff it enough and its a pointless buff. Im inclined to say Forge guns are the most balanced weapon in this game, and only "suffer" because theyre weak vs shield, and we have virtually no anti shield AV still.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15732
|
Posted - 2015.02.12 21:55:00 -
[10] - Quote
I domt involve myself with numbers because thats not my strong point, and im not going to offer up discussion on that topic until its actually on the table, in front of me. Too many empty promises to put my faith there again.
And im not "bitching", im simply concerned that AV will be buffed to handle new tanks, while every single other vehicle gets brutally raped into the ground until CCP gets around to giving them a similar overhaul.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
|
DUST Fiend
Molon Labe. General Tso's Alliance
15734
|
Posted - 2015.02.12 22:17:00 -
[11] - Quote
To be perfectly honest, im actually sort of against increasing dropship mobility, as ill probably never die to forge guns ever again haha. I would love to see 2% resitance to armor (incubus) and 2% resistance to shield (python) added per level to their respective skills, without applying stacking penalty. That change alone could go a long way towards keeping dropships balanced in the face of new AV.
Im also STRONGLY in favor of weaker hulls with more fitting capacity for ALL vehicles, since vehicle fits are painfully boring right now.
Ive gotten most of my knee jerk reactions out over the past few years, but I AM manic depressive bi polar so I am prone to lashing out emotionally before ive had time to properly test and consider things. Which is why im PUMPED to be able to record again soon, it really helps with analysis.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15734
|
Posted - 2015.02.12 22:25:00 -
[12] - Quote
Pokey Dravon wrote:DUST Fiend wrote:To be perfectly honest, im actually sort of against increasing dropship mobility, as ill probably never die to forge guns ever again haha. I would love to see 2% resitance to armor (incubus) and 2% resistance to shield (python) added per level to their respective skills, without applying stacking penalty. That change alone could go a long way towards keeping dropships balanced in the face of new AV.
Im also STRONGLY in favor of weaker hulls with more fitting capacity for ALL vehicles, since vehicle fits are painfully boring right now.
Ive gotten most of my knee jerk reactions out over the past few years, but I AM manic depressive bi polar so I am prone to lashing out emotionally before ive had time to properly test and consider things. Which is why im PUMPED to be able to record again soon, it really helps with analysis. Again I know very little about the operation of dropships, so I can only speak conceptually here. Do you feel the slot progression for Dropships and ADS is in a good place? It always *looked* right to me on paper, but do you feel it's fine from your personal experience? I just want a 2/3 - 3/2 layout with either a slight buff to hp, or my propsed native resists. That could open up so many fitting options for us.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15734
|
Posted - 2015.02.12 22:35:00 -
[13] - Quote
The additional slot is mainly for utility in my mind. We could use some more v3hicle modules to spice thingd up, but im not sure what off the top of my head. ABs being mandatoryon armor ships is my main reason for wanting a second high slot. The second low slot on shield ships could yield much higher tank for shield ships, allowing them to forgo the AB if they choose to go that route.
Standard ships I really dont care about. They should be throw away garbage only good as elevators, suicide bombs, and training tools.
If any ship should stand and deliver and transport, its logistics ships.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15737
|
Posted - 2015.02.12 22:45:00 -
[14] - Quote
I feel like logistics ships should have the most fitting options, but only if logistics modules are added. Or, if you must have them have less fitting options, make it so they can ONLY fit infantry repair turrets, while giving the LDS a strong, medium range vehicle rep, and a high base tank, along with a built in MCRU that spawns faster as you level up the LDS skill
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
DUST Fiend
Molon Labe. General Tso's Alliance
15740
|
Posted - 2015.02.13 03:43:00 -
[15] - Quote
Pokey Dravon wrote:DUST Fiend wrote:I feel like logistics ships should have the most fitting options, but only if logistics modules are added. Or, if you must have them have less fitting options, make it so they can ONLY fit infantry repair turrets, while giving the LDS a strong, medium range vehicle rep, and a high base tank, along with a built in MCRU that spawns faster as you level up the LDS skill Well for one I want to completely do away with the "Lock onto Infantry to Rep them" mechanic for vehicles, I feel its far too clunky. My plan was to propose an infantry rep module which acted like a repping nanohive, producing a bubble around the vehicle which repped any friendlies inside. Lock on repping modules would be reserved for repping vehicles. That being said, we need to decide where vehicle repair modules land. Ideally, I'd like to see *Light* vehicles focus on infantry, repping them, spawning them, ect. Whereas *Medium* vehicles would be focused on 'larger' functions, repping vehicles for example. Don't get me wrong, I dont have an issue with a LAV repping vehicles or an MAV repping infantry, but I think the specific bonuses should be unique to each vehicle 'frame' size. So should LAVs and Dropships be able to fit vehicle reppers? Totally. Should get get awesome bonuses specific to repping vehicles? Probably not. But thats just my personal view at the moment I think repairer turrets should be targetted, exactly like a remote repairer. Its a turret that can only be fit to logistics vehicles, and logistics vehicles cannot fit standard turrets. They have charge, which is basically ammo, so they require trips to the depot like everyone else
LAVs could have a burst radius heal on a cooldown, while dropships would have a targetted remote vehicle rep. I see logistics ships as mobile staging platforms capable of bolstering their troops through powerful heals and mobile spawns.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
|
|
|