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Sir Dukey
Murphys-Law General Tso's Alliance
1545
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Posted - 2015.01.18 14:02:00 -
[1] - Quote
Currently, everything a commando does- and Assault can do it better. Assaults can survive better, tank more, even dish out more damage, they have better ewar, way faster, smaller hit box, a grenade slot, and what not..
Commandos are a good concept on paper but on the field they are trash except for Minmatar because that one is good at AV and CR is breaking point OP.
I would like to propose a few changes to the commandos.
-One of the biggest issues with commandos is their Speed-HP-Hitbox-Slot layout.
They have more base HP than Assaults but a Proto Assault has 4 more slots compared to commando!! So when it comes ti Proto Commando vs Proto Assault.
The Proto Assault beats Commando at Speed-Strafe-regenerative ability- Ewar- and HP!!
-In order to help commandos out a bit- they need a speed buff. They shouldn't be running at heavy speeds while having less HP than assaults. I propose Gallante and Caldari Commandos run at 6.6 m/s, Minmatar and Amarr adjusted with CCP calculations. (Min-6.7, Amarr-6.5??)
-Commandos need better ewar. It is to a point where heavies are sneaking up on us and if we sacrifice out 4 slots to EWAR- our is literally a throw away fit. We probably won't be able to pick up Assaults still. So I propose matching their ewar with a Assault but with Logistics range
-- the HP. Not only does the Commando have the hitbox of a heavy but it has the HP of a tanked scout/ semi tanked Assault. I Propose an HP buff, Gallante/Caldari get a 20% HP buff, 15% to main tank (Shields for Caldari and Armor for Gallante) and 5% opposite tank (Armor for Caldari and Shield for Gallante). The Minmatar get a 10%/10% buff and Amarr get a 20% buff to armor. This would give them slightly more HP to help with the ginormous hitbox. Sadly Assaults would still probably tank more.
I hope these changes will make Commados more popular are on Par with other suits.
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Sir Dukey
Murphys-Law General Tso's Alliance
1550
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Posted - 2015.01.18 18:48:00 -
[2] - Quote
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Sir Dukey
Murphys-Law General Tso's Alliance
1550
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Posted - 2015.01.18 19:49:00 -
[3] - Quote
Varoth Drac wrote:They all need to be good at AV. Give Caldari a swarm bonus and the Amarr a plasma cannon bonus.
Amarr with PC?
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Sir Dukey
Murphys-Law General Tso's Alliance
1555
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Posted - 2015.01.19 14:45:00 -
[4] - Quote
Juno Tristan wrote:The assault eHP buff did eat into the commandos role a bit but I think the overall eHP is fine, the thing killing the role is the lack of recovery/repair that means you have to sit in cover after a fight, giving the enemy enough time to flank you
Yea, Calmando should have save recharge bonuses as the Caladri Heavy.
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Sir Dukey
Murphys-Law General Tso's Alliance
1558
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Posted - 2015.01.19 20:26:00 -
[5] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:DeadlyAztec11 wrote:As a Gallente Commando all I really need is a grenade slot. To see better , more speed and better stamina / stamina regen and all commando's would be alright , coupled with the aforementioned grenade slot . Edit : If these thing are done then they wouldn't need a extra slot . Better precision should be under logi that's under scouts , allow them to see better then assaults unless an assault equip precision mods , better stamina / stamina regen ... add the grenade slot and that suit is alright , no need for a extra slot of any kind .
A Gal Commando and Min Commando do not need AV nade slots my friend.
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Sir Dukey
Murphys-Law General Tso's Alliance
1559
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Posted - 2015.01.20 00:10:00 -
[6] - Quote
Imp Smash wrote:Well, don't forget, while commandos have relatively low HP due to their low number of slots , they take the 2nd most damage from incoming fire due to their hitbox and low base strafe speed. So -- something to consider about commando efficacy on the field.
What takes the first? Sentinels take less damage due to resistances.
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Sir Dukey
Murphys-Law General Tso's Alliance
1559
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Posted - 2015.01.20 00:15:00 -
[7] - Quote
Commandos need better regenerative abilities than heavies.
Caldari Commando Shield regen needs to be identical to the sentinel. currently they have a stupidly long delay and only recharge 20/sec. My Amarr Assault can do 23 passive while still having 100 more ehp and moving .9 m/s faster.
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Sir Dukey
Murphys-Law General Tso's Alliance
1559
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Posted - 2015.01.20 00:48:00 -
[8] - Quote
Vitantur Nothus wrote:+1 Module Slot + PG/CPU
No
More EHP or More Speed. I'm going toward speed. Better Regeneration for shield (Give Calmando same Shield recharge/delay/depleted delay as CAl Sentinel). + CPU+PG +One extra slot.
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Sir Dukey
Murphys-Law General Tso's Alliance
1560
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Posted - 2015.01.20 16:21:00 -
[9] - Quote
Pokey Dravon wrote:Diablos Prime wrote:I guess I would be the first one to disagree with everyone on here. I would just like the other side of the opinion to be heard. I think the Commandos are OP as is. Granted this is not other games but every other game I have played that even lets you get two main weapons gives you a penalty except in this case. It is faster than any other heavy suit and has more HP than any medium suit. When counter sniping a sniper in a commando suit snipers are at a severe disadvantage both long and short range. As well as commandos have the advantage against medium and light suit if everything else is even; i.e. same weapon, same skills, etc. As an example: Amarr Commando x3 Complex Plates 250 Shield HP 1045 Armor HP 1295 Total HP 3.3 m/s Movement Speed Amarr Assault x5 Complex Plates 181 Shield HP 1136 Armor HP 1317 Total HP 3.71 m/s Movement Speed So Assault is faster, has more HP, more off-rack slots, a smaller hitbox, more stamina, better scanning stats, a grenade slot, fitting bonuses and weapon support bonuses. Commando has an extra light weapon and 10% more damage. In this case if the Amarr Assault stacks damage mods in its high slots, it ends up with similar damage output to the Commando, so even that bonus is negated. So if you think Commando is OP, then Assault must be even worse, right?
Don't forget that Assaults have better EWAR, same damage output with 2 damage mods (at proto Assault suit has 4 extra slots not including the grenade) and also have a smaller hit box coupled with other weapon bonuses like extended clip and reduction to heat build up.
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