CELESTA AUNGM
Kang Lo Directorate Gallente Federation
391
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Posted - 2015.01.14 19:39:00 -
[1] - Quote
Maybe my thinking is just wrong for a game as "meticulous" as Dust is trying to be, butGǪ I often think that players (and perhaps CCP as well) take all the aspects of this game too seriously, and don't leave enough aspects for "just plain fun".
We have a powerful mechanic for earning ISK, and a mechanic for grinding SP, and are finally developing a mechanic for recycle/second-hand gear pawnshop selling.
It's nice that there is now an introduction to this thing called strongboxes-n-keys, but does it HAVE to be a diehard reliable component for making more money and loot? Can't it be just for entertainment and curiosity fun?
I picture this "Lore" related concept, that Ponto-Corp is about to assault District 2 on Bille, and the garrison of officers and researchers on District 2 were in such a hurry to jump ship and flee, they left half their luggage and possessions behind. We conquerers pick up the luggage (strongboxes) and shove em in the back of our dropships as we return to our waiting MCCsGǪ we DON'T look forward to finding any substantial valuable war-gear in theses boxes--they're just flotsam. We get our pay from the Client, and our weapons from the dusty battlefield---we shouldn't care about what's in ladies' suitcases, beyond lampoon-entertainment while we're drinking down a Quafe after a good day of slaughtering a District.
And the Lore concept kinda fits. What IS wrong with strongboxes having random personal possessions in them? What's wrong with us just having some dev-fun between matches, cracking open these boxes and finding hilarious curiosity valuables (not necessarily battle-useful gear all the time)? I'd enjoy this game immensely if (along with some of the Officer's weapons and rare BPOs), CCP made 50% of the strongboxes with these kinds of surprise gear:
--A strongbox containing 10 copies of a Templar Dropsuit (that some Amarr diplomat was keeping as a memento)
--A box containing 1 million ISK PLUS a single copy of a CCP Officer's Scrambler Pistol (described as belonging to CCP Bolly who hoped to use the ISK and pistol only as a last resort in a serious jam).
--A box with 5 copies of a Quafe drop suit PLUS a redemption code for 5 copies of a HAV model from Chromosome)
--A strongbox containing 5000 ISK PLUS a lonely Decryptor Key. (Win some, you lose someGǪ)
--A strongbox containing 30 Decryptor Keys PLUS one sidearm (some greedy researcher was stealing his fellow workers' keys---that Son Of A ___!)
--A strongbox containing a Skillbook for Prototype Logistics Gallente Dropsuits.
--A box that contains 10 copies of FIVE different Vehicle Modules (Advanced versions only)
--A box that contains 20 copies of FIVE different "Karin Midular" Tribute - Minmatar Officer weapons (described in the menu as a tribute to the Karin Midular of Eve lore).
--A box filled with 50 copies of FOUR different Biotics Modules (all Advanced versions) PLUS one "Black Eagles Officer" Decryptor Key (has the black-ops ability to open 30 random strongboxes)
All these things are conceivable in persons' private cargo containers, they all make sense for the game, and have enough really valuable goodies in them to make more of us willing to pay Aurum for Decryptor keys. They also give us and CCP the opportunity to get scandalous and FUN----not treat the Strongobx mechanic as one essential core resource that MUST FOLLOW a essential purpose.
Can't we have some things in Dust as, just humorous FUN!
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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