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el OPERATOR
Capital Acquisitions LLC Bad Intention
704
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Posted - 2015.01.07 22:27:00 -
[1] - Quote
Unless you're giving it a second equipment slot (and the cpu/pg/bw to use it) my MinMando would appreciate being left alone, thanks.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
704
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Posted - 2015.01.07 23:22:00 -
[2] - Quote
Pokey Dravon wrote:el OPERATOR wrote:Unless you're giving it a second equipment slot (and the cpu/pg/bw to use it) my MinMando would appreciate being left alone, thanks. It's ok, you don't have to put anything in your extra high slot if you don't want to ^_^
I'd rather put it in a 2nd equipment slot or not risk "rebalancing" at all.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
706
|
Posted - 2015.01.07 23:51:00 -
[3] - Quote
Pokey Dravon wrote:el OPERATOR wrote:Pokey Dravon wrote:el OPERATOR wrote:Unless you're giving it a second equipment slot (and the cpu/pg/bw to use it) my MinMando would appreciate being left alone, thanks. It's ok, you don't have to put anything in your extra high slot if you don't want to ^_^ I'd rather put it in a 2nd equipment slot or not risk "rebalancing" at all. The last thing we need is another class starting to push in on the Logi's territory with equipment. I'm not happy with the Scout's getting 2 as it is.
So pull that 2nd off the scouts, problem solved. Stupid they got it in the first place.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
706
|
Posted - 2015.01.08 00:07:00 -
[4] - Quote
Megaman Trigger wrote:el OPERATOR wrote:Pokey Dravon wrote:el OPERATOR wrote:Unless you're giving it a second equipment slot (and the cpu/pg/bw to use it) my MinMando would appreciate being left alone, thanks. It's ok, you don't have to put anything in your extra high slot if you don't want to ^_^ I'd rather put it in a 2nd equipment slot or not risk "rebalancing" at all. Commandos don't need to become high HP Rep + Needle carries following a Sentinel.
meh, anyone playing like that will deserve the prolapse they'll be left with when the match ends. No rep bonus+ denial of combat bonus b/c too busy repping = DumbDeadMando.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC Bad Intention
706
|
Posted - 2015.01.08 00:09:00 -
[5] - Quote
Pokey Dravon wrote:el OPERATOR wrote: So pull that 2nd off the scouts, problem solved. Stupid they got it in the first place.
Well ok, but this thread isn't about Scouts ^_^
Agreed, though I didn't bring them up.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC Bad Intention
706
|
Posted - 2015.01.08 00:45:00 -
[6] - Quote
Megaman Trigger wrote:el OPERATOR wrote:Megaman Trigger wrote:el OPERATOR wrote:Pokey Dravon wrote: It's ok, you don't have to put anything in your extra high slot if you don't want to ^_^
I'd rather put it in a 2nd equipment slot or not risk "rebalancing" at all. Commandos don't need to become high HP Rep + Needle carries following a Sentinel. meh, anyone playing like that will deserve the prolapse they'll be left with when the match ends. No rep bonus+ denial of combat bonus b/c too busy repping = DumbDeadMando. Or something that would make the current rep-train on a Sentinel issue worse, since a Commando has better thank (in theory) than a Logi while able to offer better fire support.
If that were the case though, it'd be the case now since Commandos have a slot to pack a repper in already. And, while I'm obviously not in every game all of the time, I see RepMandos very rarely. They tank, yes, but have nowhere near the mobility, profile or hitbox to be more than a casual exercise at running beams and an EZ target all the while.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
711
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Posted - 2015.01.08 18:18:00 -
[7] - Quote
Kierkegaard Soren wrote:The bonuses suggested were what the suit originally had; an efficiency bonus to all defensive modules equiped, and it was largely worthless becAUSE it only maxed out at 10% and, back then, an ADV commando had a whopping two slots to play with. The theory behind it, however, was sound; low slot count compared to other suits in order to limit it's fitting flexibility but high module efficiency to make certain tank and regen modules quite potent. It's a way of keeping the commando alive in combat without turning it into a fat assault.
Thanks for all the feedback so far. Pokey, 4% seems to be the sweet spot for module bonuses to me. Thanks for working all of that out man.
Disproven theories tho, ie RegenBonusMando=BestMando, are exactly that: Disproven Theories. They looked good on paper, but in practice weren't really viable so not really worthwhile. The current setups, while not neccessarily the best for all circumstances, have definitley led to more Mandos being used more regularly, more often, more successfully. At least thats been my observation.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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