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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.06.28 01:41:00 -
[1] - Quote
Honestly, I think this is one of those promises they need to backpedal on.
I was just playing Some CS:GO classic mode today and... They just really need to backpedal on this.
It's gonna be a total disaster. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.06.28 01:52:00 -
[2] - Quote
Seriously, this console comes with the controller - there's no "stubborn few" aside from those who want to play a console shooter at their desk like a massive neck beard. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.06.28 02:03:00 -
[3] - Quote
Drake Lyons wrote:I guess what it comes down to is that CCP is very dedicated to adding KBM support. Which we will presumably be able to test as part of the beta, just as people are testing move controllers now.
Anyone can point and shoot, so we shouldn't be able to use move?
The move controller doesn't come with the console, so we shouldn't be able to use it, either?
Guys, let's just see how it plays out. I can't think of a single console game that allows KBM and controllers in a meaningful or useful way, so I don't think anyone here has experienced the legendary imbalance that will then play out where KBM players simply dominate everyone else.
The Move is awful for FPS, especially one with so much strafing. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.06.28 02:09:00 -
[4] - Quote
Raynor Ragna wrote:Baal Roo wrote:Raynor Ragna wrote:+1 to KBM support. either decision they make, they'll be alienating some market.
Without KBM it alienates every PC gamer. With KBM it alienates a small percentage of the PS3 market (Which is only the few who can't stand the though of playing against PC gamers).
It seems like an obvious decision to make. Plus it gives EVERYONE the option of using their KBM on the game. Since everyone here has a computer, everyone can use it. The problem isnt "playing against PC gamers" the problem is that KBM is extremely difficult to balance against a controller. It's just a simpler and more precise control scheme, and one that many folks dont get any enjoyment out of using. and your premise that catering to PC players over PS3 players on a PS3 game is the obvious choice is just silly. Also, not everyone here has a keyboard and mouse they could use for this purpose. I don't. I have a laptop and a tablet. Let's all hope they get this right and none of this matters What I am saying is that most PC gamers wont play if they are stuck with the DS3. Most console players don't really seem to care either way so long as its decently balanced. CCP will be putting in mechanisms to balance the gameplace between the two since one of the 'features' of a heavy is that it is slow to turn. So in the end, its really not much of an issue. I will be using both the DS3 and the KBM given that they both have their strong points.
'Cept if they do half of what they did to Shadowrun neither controller users or KB/M users will be happy.
The auto aim they have in beta now is just god awful bad. More of a hindrance than a help 90% of the time.
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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.06.28 02:28:00 -
[5] - Quote
Asher Night wrote:Lilianna Sentinel wrote:Ignatius Crumwald wrote:
'Cept if they do half of what they did to Shadowrun neither controller users or KB/M users will be happy.
The auto aim they have in beta now is just god awful bad. More of a hindrance than a help 90% of the time.
Yeah, I noticed this. This is actually part of the reason why scout shotties are so powerful and why I want KBM so bad. Then I can blow their heads off properly. Have you been a scout with a shotgun? I seriously don't notice any more "aim assist" (it's not auto-aim, that implies snapping on to a target and sticking as opposed to being guided to a target) than any other weapon. It might seem like it has more aim assist, but that's only because the closer you get, the more aim assist is noticeable - like most FPS's. I know I was testing out the shotty, and it does well one on one, but if there are two players attacking me I might as well not try. Often times it takes multiple shots on stationary targets, point blank range to kill anyone. I hope it stays that way too. Usually a good weapon one on one in CQC, but should always lose when outnumbered. Like any handheld weapon.
I think he's talking about the fact that the aim assist makes you harder to hit as the cross hairs play "follow the bouncing ball", not the other way around. |
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